From 7712ee7c2ae0a55610a18d962e9d51faf0372609 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 17 七月 2019 11:15:44 +0800
Subject: [PATCH] 8101 【主干】【后端】全民冲榜的神兵排行榜改成升星排行榜(榜单GM命令说明增加升星榜25)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py | 78 ++++++++++++++++++++++----------------
1 files changed, 45 insertions(+), 33 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
index 1f6e86f..ce3dc08 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRune.py
@@ -29,6 +29,8 @@
import PlayerMagicWeapon
import IPY_GameWorld
import OpenServerCampaign
+import DataRecordPack
+import PlayerWeekParty
g_runeLVExpDict = {}
@@ -97,6 +99,9 @@
qualityPerDict = IpyGameDataPY.GetFuncEvalCfg(keyStr, 2, {})
if itemColor in qualityPerDict:
value *= float(qualityPerDict[itemColor])
+ extraValueDict = IpyGameDataPY.GetFuncEvalCfg(keyStr, 4, {})
+ value += extraValueDict.get(itemColor, 0)
+
if isSpecial:
specialPer = IpyGameDataPY.GetFuncCfg(keyStr, 3)
if specialPer:
@@ -165,18 +170,10 @@
## 获取符印是否已解锁
def GetIsOpenByRuneID(curPlayer, itemid):
- itemData = GameWorld.GetGameData().GetItemByTypeID(itemid)
- if not itemData:
- return
- curPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
- curEff = itemData.GetEffectByIndex(0)
- curRuneType = curEff.GetEffectID()
- floorCnt = IpyGameDataPY.GetFuncCfg('TowerRuneType', 2)
- towerRuneTypeDict = IpyGameDataPY.GetFuncEvalCfg('TowerRuneType')
- for floor, typeList in towerRuneTypeDict.items():
- if curRuneType in typeList:
- floorkey = (int(floor) - 1)*100+ floorCnt if int(floor) > 1 else 0
- return curPassLV >= floorkey
+ ipyData = GetRuneIpyData(itemid)
+ if ipyData:
+ curPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
+ return curPassLV >= ipyData.GetTowerID()
# 没配置限制层数解锁的默认解锁
return True
@@ -212,7 +209,9 @@
if not srcIpyData:
GameWorld.DebugLog("该符印没有配置属性! 无法镶嵌! itemID=%s" % srcRuneItemID, curPlayer.GetPlayerID())
return True
- srcRuneAttrType = srcIpyData.GetAttrType()
+ srcRuneAttrTypeList = srcIpyData.GetAttrType()
+ srcRuneAttrTypeCntDict = {attrType:1 for attrType in srcRuneAttrTypeList}
+ maxSameAttrRuneCnt = IpyGameDataPY.GetFuncCfg('RuneUnlock', 5)
# 判断是否已有镶嵌该属性类型
doubleCnt = 0 #双属性符印个数
for RuneNum in xrange(1, maxRuneHole + 1):
@@ -226,13 +225,19 @@
if not ipyData:
continue
attrTypeList = ipyData.GetAttrType()
- if srcRuneAttrType == attrTypeList:
- GameWorld.DebugLog("已有镶嵌该属性类型! 无法镶嵌! RuneHoleNum=%s,srcRuneAttrType=%s" % (RuneNum, srcRuneAttrType), curPlayer.GetPlayerID())
- return True
+ for attrType in attrTypeList:
+ if attrType in srcRuneAttrTypeCntDict:
+ srcRuneAttrTypeCntDict[attrType] += 1
+ if srcRuneAttrTypeCntDict[attrType] > maxSameAttrRuneCnt:
+ GameWorld.DebugLog(
+ "该属性类型已镶嵌数量超过%s! 无法镶嵌! ,attrType=%s" % (maxSameAttrRuneCnt, attrType),
+ curPlayer.GetPlayerID())
+ return
+
if len(attrTypeList) > 1:
doubleCnt +=1
- if len(srcRuneAttrType) > 1 and doubleCnt >= __GetCanInlayDoubleAttrRuneCnt(curPlayer):
+ if len(srcRuneAttrTypeList) > 1 and doubleCnt >= __GetCanInlayDoubleAttrRuneCnt(curPlayer):
GameWorld.DebugLog("当前可镶嵌双属性符印个数已达上限%s! 无法镶嵌! itemID=%s" % (doubleCnt, srcRuneItemID), curPlayer.GetPlayerID())
return True
@@ -255,11 +260,12 @@
if emptyIndex == -1:
GameWorld.DebugLog("符印背包已满,无法摘下! ", curPlayer.GetPlayerID())
return True
-
+ desRuneData = 0
# 摘下设置孔数据为0
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Rune_Data % srcRuneNum, 0)
ItemControler.SetVPackItemKeyData(curPlayer, ShareDefine.rptRune, emptyIndex, srcRuneData)
-
+ dataDict = {'desBackPack':desBackPack, 'srcRuneData':srcRuneData, 'desRuneData':desRuneData}
+ DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Rune, dataDict)
RefreshRuneAttr(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
Sync_RuneInfo(curPlayer)
@@ -305,6 +311,7 @@
RuneItemID = ItemControler.GetRuneItemID(RuneData)
RuneItemPlusLV = ItemControler.GetRuneItemPlusLV(RuneData)
RuneIsLock = ItemControler.GetRuneItemIsLock(RuneData)
+ RuneSource = ItemControler.GetRuneItemSource(RuneData)
itemData = GameWorld.GetGameData().GetItemByTypeID(RuneItemID)
if not itemData:
return
@@ -322,7 +329,7 @@
return
- updRuneData = ItemControler.GetRuneItemKeyData(RuneItemID, RuneItemPlusLV + 1, RuneIsLock)
+ updRuneData = ItemControler.GetRuneItemKeyData(RuneItemID, RuneItemPlusLV + 1, RuneIsLock, RuneSource)
if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Rune, plusCost):
curRuneMoney = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_Rune)
GameWorld.DebugLog("符印精华点不足,无法升级!placeType=%s,placeIndex=%s,itemID=%s,plusLV=%s,plusCost=%s,curRuneMoney=%s"
@@ -365,9 +372,10 @@
runeItemPlusLV = ItemControler.GetRuneItemPlusLV(runeData) + 1 #客户端1开始
totalLV += runeItemPlusLV
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_InlayRune, 1, [itemColor])
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Rune, itemColor, False)
PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RuneLvUp, totalLV)
# 开服活动数据
- OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RuneLV, totalLV)
+ #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RuneLV, totalLV)
return
#// A5 66 符印分解 #tagCMRuneDecompose
@@ -392,8 +400,7 @@
totalMJ = 0
packIndex = ShareDefine.rptRune
placeList = xrange(ItemCommon.GetVPackCnt(packIndex)) if (isAll or clientData.QualityCnt > 0) else clientData.PlaceIndexList
- wmpIpyData = PlayerMagicWeapon.GetMagicWeaponPrivilege(curPlayer, ChConfig.MWPrivilege_RuneDecompose)
- addPer = int(wmpIpyData.GetEffectValue()) if wmpIpyData else 0
+ addPer = 0
for place in placeList:
RuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_VPackItem % (packIndex, place))
if not RuneData:
@@ -425,7 +432,7 @@
decompose += decompose * addPer / ShareDefine.Def_MaxRateValue
ipyData = IpyGameDataPY.GetIpyGameDataNotLog('RuneCompound', RuneItemID)
- if ipyData and ItemControler.GetRuneItemSource(RuneData) in [0,2]:
+ if ipyData and ItemControler.GetRuneItemSource(RuneData) in [ChConfig.Rune_Source_Unkown,ChConfig.Item_Source_Compound]:
totalMJ += ipyData.GetNeedMJ()
@@ -527,19 +534,19 @@
GameWorld.DebugLog(' 符印合成 材料不对 tagItemID=%s, materialsIDList=%s, needItemIDList=%s'%(tagItemID,materialsIDList,needItemIDList))
return
- needMJ = ipyData.GetNeedMJ()
- infoDict = {"TagItemID":tagItemID}
- if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, needMJ, ChConfig.Def_Cost_ItemProduce, infoDict):
- return
-
if 0 not in packList:
#如果没有背包的材料要判断格子数
emptySpace = ItemCommon.GetItemPackSpace(curPlayer, ShareDefine.rptRune, 1)
if emptySpace < 1:
+ PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [ShareDefine.rptRune])
GameWorld.DebugLog(' 符印合成 背包格子数量不足1个')
return
-
-
+
+ needMJ = ipyData.GetNeedMJ()
+ infoDict = {"TagItemID":tagItemID}
+ if not PlayerControl.PayMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, needMJ, ChConfig.Def_Cost_ItemProduce, infoDict):
+ return
+
totalPoint = 0
for itemID in materialsIDList:
decompose = 0
@@ -563,7 +570,11 @@
ItemCommon.DelVPackItem(curPlayer, ShareDefine.rptRune, indexList1, ChConfig.ItemDel_Rune)
if indexList2:
for index in indexList2:
+ srcRuneData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_Rune_Data % index, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_Rune_Data % index, 0)
+ dataDict = {'doType':'RuneCompound', 'srcRuneData':srcRuneData, 'desRuneData':0}
+ DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Rune, dataDict)
+
Sync_RuneInfo(curPlayer)
RefreshRuneAttr(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
@@ -571,9 +582,10 @@
#给新物品
curItem = ItemControler.GetOutPutItemObj(tagItemID)
curItem.SetUserAttr(ShareDefine.Def_IudetRuneLV, tagItemLV)
- curItem.SetUserAttr(ShareDefine.Def_IudetRuneSource, 2)
+ curItem.SetUserAttr(ShareDefine.Def_IudetRuneSource, ChConfig.Item_Source_Compound)
PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
- PlayerItemControler.PutInItem(ShareDefine.rptRune, curItem, event=[ChConfig.ItemGive_RuneCompound, False, {}])
+ PlayerItemControler.PutInItem(ShareDefine.rptRune, curItem, event=[ChConfig.ItemGive_RuneCompound, False, {'indexList1':indexList1,'indexList2':indexList2}])
+ curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitRuneCompound, 1)
return
--
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