From 771f62cd27d62ad60c18258bb6a8ff334ef50bde Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 10 五月 2019 15:15:53 +0800
Subject: [PATCH] 6735 【2.0】【后端】境界装备升星需求变更

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStar.py |    3 +++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py                    |    3 +++
 PySysDB/PySysDBPY.h                                                                                     |    1 +
 3 files changed, 7 insertions(+), 0 deletions(-)

diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 7228fd2..ab3df3a 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -1779,6 +1779,7 @@
 	BYTE		_EquipPlace;	//装备位
 	BYTE		_Star;	//星数
 	list		CostEquipPlace;	//可用装备部位
+	BYTE		IsJobLimit;	//是否只用本职业装备材料
 	list		CostEquipColor;	//可用装备品质
 	BYTE		CostEquipCnt;	//装备数量
 	BYTE		SuitTotalRate;	//全套装加成概率(非套50%)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStar.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStar.py
index 6623a9b..83a3a01 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStar.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStar.py
@@ -113,6 +113,7 @@
         return result
     costEquipPlaceList = ipyData.GetCostEquipPlace()
     costEquipColorList = ipyData.GetCostEquipColor()
+    isJobLimit = ipyData.GetIsJobLimit()
     suitTotalRate = ipyData.GetSuitTotalRate()
     itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
     delEquipIndexList = []
@@ -134,6 +135,8 @@
                 return result
             if costEquip.GetEquipPlace() not in costEquipPlaceList:
                 return result
+            if isJobLimit and not ItemCommon.CheckJob(curPlayer, costEquip):
+                return result
             delEquipIndexList.append(index)
             isSuite = costEquip.GetSuiteID()
             addRate = singleSuitRate if isSuite else singleSuitRate / 2
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 1f63907..ec990cc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1375,6 +1375,7 @@
                         ("BYTE", "EquipPlace", 1),
                         ("BYTE", "Star", 1),
                         ("list", "CostEquipPlace", 0),
+                        ("BYTE", "IsJobLimit", 0),
                         ("list", "CostEquipColor", 0),
                         ("BYTE", "CostEquipCnt", 0),
                         ("BYTE", "SuitTotalRate", 0),
@@ -4287,6 +4288,7 @@
         self.EquipPlace = 0
         self.Star = 0
         self.CostEquipPlace = []
+        self.IsJobLimit = 0
         self.CostEquipColor = []
         self.CostEquipCnt = 0
         self.SuitTotalRate = 0
@@ -4299,6 +4301,7 @@
     def GetEquipPlace(self): return self.EquipPlace # 装备位
     def GetStar(self): return self.Star # 星数
     def GetCostEquipPlace(self): return self.CostEquipPlace # 可用装备部位
+    def GetIsJobLimit(self): return self.IsJobLimit # 是否只用本职业装备材料
     def GetCostEquipColor(self): return self.CostEquipColor # 可用装备品质
     def GetCostEquipCnt(self): return self.CostEquipCnt # 装备数量
     def GetSuitTotalRate(self): return self.SuitTotalRate # 全套装加成概率(非套50%)

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