From 776cf3759b9801f3795ee975cd77078f505b90d6 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期六, 06 一月 2024 14:49:08 +0800 Subject: [PATCH] 10071 【后端】灵宠改版 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 16 ++++++++-------- 1 files changed, 8 insertions(+), 8 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py index be4e983..58f8200 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py @@ -344,7 +344,7 @@ if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene): PlayerFB.DoExitCustomScene(curPlayer) - PetControl.DoLogic_PetLoadMapOK(curPlayer) + #PetControl.DoLogic_PetLoadMapOK(curPlayer) # 恢复视野,刷新自己的视野 curPlayer.SetVisible(True) @@ -566,7 +566,7 @@ DataRecordPack.DR_PlayerLogin(curPlayer) EventReport.WriteEvent_login(curPlayer) #---玩家上线, 宠物逻辑处理--- - PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick) + #PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick) PlayerFamily.FamilyPlayerOnLoginCross(curPlayer) @@ -652,7 +652,7 @@ PlayerRefineStove.DoOnLogin(curPlayer, tick) #---玩家上线, 宠物逻辑处理--- - PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick) + #PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick) PlayerPet.OnPlayerPetLogin(curPlayer) #要在SetCanMove之后做这个事情, 否则OnEnter不会卡住玩家 @@ -1483,7 +1483,7 @@ #=========================================================================== #初始化宠物 通知客户端 - PetControl.Sync_PetInfo_ChangeMap(curPlayer, tick) + #PetControl.Sync_PetInfo_ChangeMap(curPlayer, tick) #通知GameServer自己现在的地图 curPlayer.Sync_GameServer_MapID() @@ -1742,7 +1742,7 @@ EventShell.EventResponse_OnMapEx(curPlayer) #触发切换地图宠物逻辑 - PetControl.DoLogic_PetLoadMapOK(curPlayer) + #PetControl.DoLogic_PetLoadMapOK(curPlayer) #---检查是否卡障碍--- curMap = GameWorld.GetMap() @@ -2249,7 +2249,7 @@ return #出战宠物同时移动 - PetControl.FightPetFollowMove(curPlayer, sendPack_StartX, sendPack_StartY) + #PetControl.FightPetFollowMove(curPlayer, sendPack_StartX, sendPack_StartY) return @@ -4510,7 +4510,7 @@ #直接取db中配置的复活点 PlayerControl.PlayerResetWorldPos(curPlayer, gameMap.GetRebornMapID(), gameMap.GetRebornMapX(), gameMap.GetRebornMapY(), False) #重新召唤宠物 - PlayerPet.AutoSummonPet(curPlayer) + #PlayerPet.AutoSummonPet(curPlayer) #复活成功,重置状态 PlayerControl.ChangePlayerAction(curPlayer, IPY_GameWorld.paNull) @@ -6160,7 +6160,7 @@ #出战宠物同时移动 if moveType == 0 or tick - fightPet.GetActionTick() > 300: - PetControl.FightPetFollowMove(curPlayer,sendPack_SeverPosX, sendPack_SeverPosY) + #PetControl.FightPetFollowMove(curPlayer,sendPack_SeverPosX, sendPack_SeverPosY) fightPet.SetCurAction(IPY_GameWorld.laNPCNull) return True -- Gitblit v1.8.0