From 77c10c032db0be7e93657c450d90c580b1175ca3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 23 五月 2022 17:02:03 +0800
Subject: [PATCH] 9415 【BT】【后端】古神战场(增加可根据地图配置某些被动技能功能分类无效)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py |  222 +++++++++++++++++++++++++++++++++++++++++++++----------
 1 files changed, 182 insertions(+), 40 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py
index eb5faa8..2348d7e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py
@@ -38,6 +38,62 @@
 AssistType_TeamFB, # 组队副本
 ) = range(3)
 
+def RemoveOutofdateAssistThanks():
+    ## 移除过期的未完结感谢数据
+    
+    timeoutDate = GameWorld.GetDatetimeByDiffDays(-7)
+    assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager()
+    maxDoCount = len(assistThanksMgr.allAssistThanksList)
+    syncPlayerIDList = []
+    removeCountTotal, delNoThanksCount, delUnGetThanksCount = 0, 0, 0
+    doCount = 0
+    while doCount < maxDoCount and assistThanksMgr.allAssistThanksList:
+        doCount += 1
+        thanks = assistThanksMgr.allAssistThanksList[0]
+        thanksDate = GameWorld.ChangeStrToDatetime(thanks.TimeStr)
+        if thanksDate > timeoutDate:
+            break
+        
+        removeCountTotal += 1
+        # 移除过期的感谢数据
+        popThanks = assistThanksMgr.allAssistThanksList.pop(0)
+        playerID = popThanks.PlayerID
+        GUID = popThanks.GUID
+        assistPlayerIDList = popThanks.AssistPlayerDict.keys()
+        
+        if playerID in assistThanksMgr.playerThanksDict:
+            playerThanksList = assistThanksMgr.playerThanksDict[playerID]
+            for i, thanks in enumerate(playerThanksList):
+                if GUID == thanks.GUID:
+                    delNoThanksCount += 1
+                    playerThanksList.pop(i)
+                    #GameWorld.DebugLog("    移除未感谢的数据: i=%s,GUID=%s,len=%s" % (i, thanks.GUID, len(playerThanksList)))
+                    break
+                
+        for assistPlayerID in assistPlayerIDList:
+            if assistPlayerID not in assistThanksMgr.assistPlayerThanksDict:
+                continue
+            assistThanksList = assistThanksMgr.assistPlayerThanksDict[assistPlayerID]
+            for i, thanks in enumerate(assistThanksList):
+                if GUID == thanks.GUID:
+                    delUnGetThanksCount += 1
+                    assistThanksList.pop(i)
+                    #GameWorld.DebugLog("    移除未接受感谢的数据: i=%s,GUID=%s,assistPlayerID=%s,len=%s" % (i, thanks.GUID, assistPlayerID, len(assistThanksList)))
+                    if assistPlayerID not in syncPlayerIDList:
+                        syncPlayerIDList.append(assistPlayerID)
+                    break
+                
+    playerMgr = GameWorld.GetPlayerManager()
+    for playerID in syncPlayerIDList:
+        assistPlayer = playerMgr.FindPlayerByID(playerID)
+        if assistPlayer:
+            SyncCanGetAssistThanksGiftCount(assistPlayer, isForce=True)
+            
+    if removeCountTotal:
+        GameWorld.DebugLog("移除过期的未完结感谢数据: doCount=%s,maxDoCount=%s,removeCountTotal=%s,delNoThanksCount=%s,delUnGetThanksCount=%s,remainCount=%s" 
+                           % (doCount, maxDoCount, removeCountTotal, delNoThanksCount, delUnGetThanksCount, len(assistThanksMgr.allAssistThanksList)))
+    return
+
 
 def OnPlayerLogin(curPlayer, isTJ=False):
     ## 玩家上线
@@ -145,6 +201,25 @@
         
     return
 
+def OnPlayerTeamChange(curPlayer):
+    ## 玩家队伍变更
+    
+    if curPlayer.GetTeamID():
+        return
+    playerID = curPlayer.GetPlayerID()
+    
+    assistMgr = PyDataManager.GetPlayerAssistPyManager()
+    if playerID not in assistMgr.playerNoSaveDBAssistDict:
+        return
+    playerAssistList = assistMgr.playerNoSaveDBAssistDict[playerID]
+    
+    for assistObj in playerAssistList[::-1]:
+        gameMap = GameWorld.GetMap(assistObj.MapID)
+        if gameMap and gameMap.GetMapFBType() == ChConfig.fbtTeam:
+            OnCancelPlayerRequestAssist(assistObj, "LeaveTeam", True)
+            
+    return
+
 def OnInitAssistData(dbData, isSaveDB):
     ## 加载协助数据额外处理
     setattr(dbData, "IsSaveDB", isSaveDB) # 是否保存数据库,离线可协助的需要存库,如挖矿类
@@ -229,7 +304,10 @@
     if not playerMap:
         return
     if playerMap.GetMapFBType() != ChConfig.fbtNull:
-        playerLineID = curPlayer.GetFBID()
+        if mapID == ChConfig.Def_FBMapID_SealDemon:
+            playerLineID = PlayerControl.GetFBFuncLineID(curPlayer)
+        else:
+            playerLineID = curPlayer.GetFBID()
         if playerMapID != mapID or playerLineID != lineID:
             #副本中无法协助
             PlayerControl.NotifyCode(curPlayer, "AssistFBLimit")
@@ -335,13 +413,6 @@
     NetPackCommon.SendFakePack(assistPlayer, assistPack)
     return
 
-def SetPlayerStartAssistTeamFB(curPlayer, queryData):
-    ## 开始协助组队副本 - 玩家进入副本后才真正进入协助状态
-    
-    #mapID, lineID, tagPlayerID = queryData
-    
-    return
-
 def MapServer_PlayerAssistLogic(curPlayer, msgList, tick):
     ## 地图同步的协助信息逻辑处理
     
@@ -389,6 +460,11 @@
         __DoBossAssistOver(queryData)
         return
     
+    # 副本协助结束
+    elif queryType == "OnFBAssistOver":
+        __DoFBAssistOver(queryData)
+        return
+    
     ## -------------------------------------------------------------------------------------------
     
     # 请求协助组队副本
@@ -398,7 +474,18 @@
     
     # 开始协助组队副本
     elif queryType == "OnStartAssistTeamFB":
-        SetPlayerStartAssistTeamFB(curPlayer, queryData)
+        mapID, lineID, tagPlayerID = queryData
+        GameWorld.DebugLog("    开始协助副本: mapID=%s,lineID=%s,tagPlayerID=%s" % (mapID, lineID, tagPlayerID), playerID)
+        # 副本协助暂时只处理设置协助目标ID
+        PlayerControl.SetAssistTagPlayerID(curPlayer, tagPlayerID)
+        return
+    
+    # 取消协助组队副本
+    elif queryType == "OnCancelAssistTeamFB":
+        mapID, lineID, reason = queryData
+        GameWorld.DebugLog("    开始协助副本: mapID=%s,lineID=%s,reason=%s" % (mapID, lineID, reason), playerID)
+        # 副本协助暂时只处理设置协助目标ID
+        PlayerControl.SetAssistTagPlayerID(curPlayer, 0)
         return
     
     #QueryPlayerResult_PlayerAssist(curPlayer, queryType, queryData, result)
@@ -418,12 +505,12 @@
     familyID = curPlayer.GetFamilyID()
     if not familyID:
         return
-    mapID, lineID, npcID, objID = queryData
+    mapID, lineID, npcID, objID, npcLV = queryData
     
     playerID = curPlayer.GetPlayerID()
     
-    assistObj = None
-    addNewAssist = True
+    reqAssistObj = None
+    addNewAssist = False
     assistMgr = PyDataManager.GetPlayerAssistPyManager()
     if playerID in assistMgr.playerNoSaveDBAssistDict:
         playerAssistList = assistMgr.playerNoSaveDBAssistDict[playerID]
@@ -433,19 +520,28 @@
             if npcID != assistObj.NPCID or lineID != assistObj.LineID or objID != assistObj.ObjID:
                 OnCancelPlayerRequestAssist(assistObj, "RequestNewAssistBoss", True)
             else:
-                addNewAssist = False
+                reqAssistObj = assistObj
             break
         
-    if addNewAssist:
-        assistObj = __AddNewAssist(assistMgr, curPlayer, mapID, lineID, npcID, objID)
+    if not reqAssistObj:
+        addNewAssist = True
+        reqAssistObj = __AddNewAssist(assistMgr, curPlayer, mapID, lineID, npcID, objID)
         
-    if not assistObj:
+    if not reqAssistObj:
         return
     
     # 通知本仙盟玩家
-    PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack([assistObj]))
+    PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack([reqAssistObj]))
     # 求助信息已发送,请等待盟友支援
     PlayerControl.NotifyCode(curPlayer, "AssistRequestOK")
+    
+    # 广播仙盟请求
+    requestCount = 1
+    if not addNewAssist:
+        requestCount = min(curPlayer.GetDictByKey("AssistBossRequestCount") + 1, 999)
+    curPlayer.SetDict("AssistBossRequestCount", requestCount)
+    notifyNum = (requestCount - 1) % 3
+    PlayerControl.FamilyNotify(familyID, "AssistBossRequest%s" % notifyNum, [curPlayer.GetName(), mapID, npcLV, npcID])
     return
 
 def __DoRequestAssistTeamFB(curPlayer, queryData):
@@ -458,7 +554,7 @@
     
     playerID = curPlayer.GetPlayerID()
     
-    assistObj = None
+    reqAssistObj = None
     addNewAssist = False
     assistMgr = PyDataManager.GetPlayerAssistPyManager()
     if playerID in assistMgr.playerNoSaveDBAssistDict:
@@ -468,21 +564,28 @@
                 continue
             if mapID != assistObj.MapID or lineID != assistObj.LineID:
                 OnCancelPlayerRequestAssist(assistObj, "RequestNewAssistTeamFB", True)
-                addNewAssist = True
-                break
-    else:
+            else:
+                reqAssistObj = assistObj
+            break
+        
+    if not reqAssistObj:
         addNewAssist = True
+        reqAssistObj = __AddNewAssist(assistMgr, curPlayer, mapID, lineID)
         
-    if addNewAssist:
-        assistObj = __AddNewAssist(assistMgr, curPlayer, mapID, lineID)
-        
-    if not assistObj:
+    if not reqAssistObj:
         return
     
     # 通知本仙盟玩家
-    PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack([assistObj]))
+    PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack([reqAssistObj]))
     # 求助信息已发送,请等待盟友支援
     PlayerControl.NotifyCode(curPlayer, "AssistRequestOK")
+    # 广播仙盟请求
+    requestCount = 1
+    if not addNewAssist:
+        requestCount = min(curPlayer.GetDictByKey("AssistFBRequestCount") + 1, 999)
+    curPlayer.SetDict("AssistFBRequestCount", requestCount)
+    notifyNum = (requestCount - 1) % 3
+    PlayerControl.FamilyNotify(familyID, "AssistFBRequest%s" % notifyNum, [curPlayer.GetName(), mapID])
     return
 
 def __AddNewAssist(assistMgr, curPlayer, mapID, lineID, npcID=0, objID=0, exData="", isSaveDB=0):
@@ -531,6 +634,7 @@
     for assistObj in familyAssistList:
         assistInfo = ChPyNetSendPack.tagGCAssistInfo()
         assistInfo.AssistGUID = assistObj.GUID
+        assistInfo.PlayerID = assistObj.PlayerID
         assistInfo.PlayerName = assistObj.PlayerName
         assistInfo.Job = assistObj.Job
         assistInfo.LV = assistObj.LV
@@ -586,8 +690,6 @@
         if assistObj in playerAssistList:
             playerAssistList.remove(assistObj)
             
-    SyncFamilyClearAssist(familyID, assistGUID)
-    
     # 取消boss协助
     if assistType == AssistType_Boss:
         
@@ -608,6 +710,8 @@
         # 暂不需要处理
         pass
     
+    # 放最后    
+    SyncFamilyClearAssist(familyID, assistGUID)
     return
 
 def OnCancelPlayerAssist(cancelPlayer, cancelPlayerID, assistObj, reason, isGameServer, isNotify=True):
@@ -643,7 +747,14 @@
         assistObj.AssistPlayerIDList.remove(cancelPlayerID)
         
     if cancelPlayer:
+        isTagPlayerReason = reason.startswith("RequestPlayerCancel_")
         PlayerControl.SetAssistTagPlayerID(cancelPlayer, 0)
+        overPack = ChPyNetSendPack.tagGCAssistOver()
+        overPack.IsTagPlayerReason = isTagPlayerReason
+        overPack.Reason = reason[len("RequestPlayerCancel_"):] if isTagPlayerReason else reason 
+        overPack.ReasonLen = len(overPack.Reason)
+        overPack.AssistGUID = assistGUID
+        NetPackCommon.SendFakePack(cancelPlayer, overPack)
         
     # 取消boss协助
     if assistObj.AssistType == AssistType_Boss:
@@ -678,7 +789,7 @@
                 OnCancelPlayerRequestAssist(assistObj, "BossAssistOver", False)
                 break
                 
-    if not assistAwardResult:
+    if not assistAwardItemID or not assistAwardResult:
         return
     
     # 新增感谢数据
@@ -688,6 +799,28 @@
         if not curPlayer:
             continue
         AddNewAssistThanks(curPlayer, assistAwardItemID, mapID, lineID, assistPlayerDict, npcID)
+        
+    return
+
+def __DoFBAssistOver(queryData):
+    ## 副本协助结束
+    mapID, lineID, noAssistPlayerID, assistAwardItemID, assistPlayerDict = queryData
+    assistMgr = PyDataManager.GetPlayerAssistPyManager()
+    if noAssistPlayerID not in assistMgr.playerNoSaveDBAssistDict:
+        return
+    playerAssistList = assistMgr.playerNoSaveDBAssistDict[noAssistPlayerID]
+    for assistObj in playerAssistList:
+        if assistObj.MapID == mapID and assistObj.LineID == lineID:
+            OnCancelPlayerRequestAssist(assistObj, "FBAssistOver", False)
+            break
+        
+    if not assistAwardItemID or not assistPlayerDict:
+        return
+    
+    # 新增感谢数据
+    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(noAssistPlayerID)
+    if curPlayer:
+        AddNewAssistThanks(curPlayer, assistAwardItemID, mapID, lineID, assistPlayerDict)
         
     return
 
@@ -736,23 +869,29 @@
     
     playerID = curPlayer.GetPlayerID()
     assistThanksMgr = PyDataManager.GetPlayerAssistThanksPyManager()
+    useThanks = None
     if playerID not in assistThanksMgr.playerThanksDict:
         GameWorld.ErrLog("玩家没有可使用的协助感谢礼盒!", playerID)
-        return
-    useThanks = None
-    playerThanksList = assistThanksMgr.playerThanksDict[playerID]
-    for thanks in playerThanksList:
-        if itemID == thanks.ItemID:
-            useThanks = thanks
-            break
+    else:
+        playerThanksList = assistThanksMgr.playerThanksDict[playerID]
+        for thanks in playerThanksList:
+            if itemID == thanks.ItemID:
+                useThanks = thanks
+                break
     if not useThanks:
         GameWorld.ErrLog("玩家没有该协助感谢礼盒!itemID=%s" % (itemID), playerID)
-        return
+        #20210226 优化为找不到协助信息也可以使用,防止地图扣除物品失败导致协助礼盒一直留着而无法使用
+        #return
     
     GameWorld.DebugLog("玩家使用协助感谢礼盒!itemID=%s,isPreview=%s" % (itemID, isPreview), playerID)
     # 预览
     if isPreview:
         previewPack = ChPyNetSendPack.tagGCUseAssistThanksGiftPreview()
+        if not useThanks:
+            previewPack.ItemID = itemID
+            previewPack.MapID = 31140 # 暂随意给一个可协助的地图ID
+            NetPackCommon.SendFakePack(curPlayer, previewPack)
+            return
         previewPack.ItemID = useThanks.ItemID
         previewPack.MapID = useThanks.MapID
         previewPack.LineID = useThanks.LineID
@@ -777,12 +916,15 @@
     ipyData = IpyGameDataPY.GetIpyGameData("AssistThanksGift", itemID)
     if not ipyData:
         return
-    
-    useThanks.ThanksState = 1 # 设置为已感谢
-    playerThanksList.remove(useThanks) # 移除已感谢
+        
     queryData = [itemID]
     QueryPlayerResult_PlayerAssist(curPlayer, "UseAssistThanksGift", queryData)
     
+    if not useThanks:
+        return
+    useThanks.ThanksState = 1 # 设置为已感谢
+    playerThanksList.remove(useThanks) # 移除已感谢
+    
     # 通知协助玩家可接收的感谢个数
     playerMgr = GameWorld.GetPlayerManager()
     for assistPlayerID in useThanks.AssistPlayerDict.keys():

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