From 77c5ef1b8155e0d87468d9e9fccd18232d281a14 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 07 四月 2021 16:13:55 +0800 Subject: [PATCH] 8870 【BT2】【后端】战力、伤害、玩家生命的数值调整为大数值(buff值限制不超过20E) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 80 ++++++++++++++++++++++++++++++++-------- 1 files changed, 64 insertions(+), 16 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py index 16e804c..dfab201 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py @@ -140,8 +140,9 @@ # mapType = GameWorld.GetMap().GetMapFBType() # 野外小怪或者其他指定的怪为了更及时的打击感,由客户端计算 for hurobj in hurtList: - if hurobj.HurtHP == 0: - g_ClientHurtDict[(hurobj.ObjID, hurobj.ObjType)] = [hurobj.HurtHP, hurobj.AttackType] + hurtHP = hurobj.HurtHP + hurobj.HurtHPEx * ShareDefine.Def_PerPointValue + if hurtHP == 0: + g_ClientHurtDict[(hurobj.ObjID, hurobj.ObjType)] = [hurtHP, hurobj.AttackType] continue if hurobj.ObjType != IPY_GameWorld.gotNPC: # 非NPC @@ -163,7 +164,7 @@ # 重复对象 return False - g_ClientHurtDict[(hurobj.ObjID, hurobj.ObjType)] = [hurobj.HurtHP, hurobj.AttackType] + g_ClientHurtDict[(hurobj.ObjID, hurobj.ObjType)] = [hurtHP, hurobj.AttackType] g_UseSkillPlayerID = curPlayer.GetID() return True @@ -206,7 +207,7 @@ PlayerControl.NotifyCode(curPlayer , "Play_Attack_Null") return - if curPlayer.GetHP() <= 0: + if GameObj.GetHP(curPlayer) <= 0: #玩家已经死亡 PlayerControl.NotifyCode(curPlayer, "PK_chenxin_612029") return False @@ -258,7 +259,7 @@ #还在冷却时间内无法释放 if SkillCommon.RefreshSkillRemainTime(playerSkill, tick) != 0: - PlayerControl.NotifyCode(curPlayer, "UseSkillCDLimit") + #PlayerControl.NotifyCode(curPlayer, "UseSkillCDLimit") #AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_CD) playerSkill.Sync_Skill() return False @@ -290,7 +291,7 @@ # #7:检查玩家的HP是否足够 # curSkillNeedHP = curSkill.GetHP() # -# if curSkillNeedHP > 0 and curPlayer.GetHP() < curSkillNeedHP: +# if curSkillNeedHP > 0 and GameObj.GetHP(curPlayer) < curSkillNeedHP: # curPlayer.Notify_AttackFail(0, 0, 0, 0, IPY_GameWorld.afrHP) # PlayerControl.NotifyCode(curPlayer, "PK_jin_0") # GameWorld.DebugLog("检查玩家的HP是否足够") @@ -579,6 +580,18 @@ return True +def IsNPCSkillResist(curNPC): + ## NPC是否技能抵抗,对应技能表中伤害类型HurtType为3的技能,即对boss无效的技能 + + if curNPC.GetCurAction() == IPY_GameWorld.laNPCSkillWarning: + #GameWorld.DebugLog("预警状态下默认抵抗") + return True + + bossIpyData = IpyGameDataPY.GetIpyGameDataNotLog("BOSSInfo", curNPC.GetNPCID()) + if bossIpyData and bossIpyData.GetSkillResist(): + return True + + return False ##是否召唤兽对主人使用技能 # @param curNPC NPC实例 @@ -775,7 +788,7 @@ # NPC仇恨吸引,由客户端决定,适用于小怪 # ''' # curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) - # if curPlayer.GetHP() <= 0: + # if GameObj.GetHP(curPlayer) <= 0: # return # # if not curPlayer.GetVisible(): @@ -794,7 +807,7 @@ # npcAngry = npcObj.GetNPCAngry() # angryValue = npcAngry.FindNPCAngry(playerID, IPY_GameWorld.gotPlayer) # - # if angryValue != None and angryValue.GetAngryValue() != 0 : + # if angryValue != None and GameObj.GetAngryValue(angryValue) != 0 : # #该对象已经在仇恨列表中,不重复添加 # continue # @@ -958,6 +971,7 @@ # DWORD ObjID; # BYTE AttackType; //爆击, miss # DWORD HurtHP; +# DWORD HurtHPEx; # }; # # struct tagCMSuperAtk @@ -1368,7 +1382,7 @@ # @return 返回值真, 检查通过 # @remarks 检查客户端发送技能封包, 这里只简单检查一下 def __CheckPlayerUseSkill_ClientPack(curPlayer, posX, posY, curSkill): - if curPlayer.GetHP() <= 0: + if GameObj.GetHP(curPlayer) <= 0: return if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene): @@ -1905,10 +1919,10 @@ if not CheckLearnSkillCondition(curPlayer, upSkill): return False - #坐骑技能学习判断 - if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill: - if not PlayerHorse.CheckLearnHorseSkill(curPlayer, curSkillTypeID): - return False +# #坐骑技能学习判断 +# if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill: +# if not PlayerHorse.CheckLearnHorseSkill(curPlayer, curSkillTypeID): +# return False #天赋技学习点数判断 if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill: if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer): @@ -2133,7 +2147,7 @@ GameWorld.DebugLog('更换专精 不成功 selectSkillID=%s'%selectSkillID) return - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementID % mainSkillID, selectSkillID) + UpdateElementSkillSelect(curPlayer, mainSkillID, selectSkillID) #ChEquip.ChangeEquipfacadeByLingGen(curPlayer) if curElementSkillID and curElementSkillID != selectSkillID: #原技能删除 @@ -2148,6 +2162,40 @@ curControl.RefreshPlayerAttrState() NotifyElementSkillInfo(curPlayer, mainSkillID, selectSkillID if updSelectSkillLV != activeSkillLV else 0) + return + +def UpdateElementSkillSelect(curPlayer, mainSkillID, selectSkillID): + ## 更新专精技能选择, selectSkillID 可能被重置为0 + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementID % mainSkillID, selectSkillID) + #GameWorld.DebugLog("更新专精技能选择 mainSkillID=%s, selectSkillID=%s" % (mainSkillID, selectSkillID)) + + # 以下额外更新选择的专精技能对应编号,用于表现其他玩家不同专精技能特效用 + mainSkillList = IpyGameDataPY.GetFuncEvalCfg("SkillActTypeIdSort", curPlayer.GetJob()) + if mainSkillID not in mainSkillList: + return + mainSkillIndex = mainSkillList.index(mainSkillID) + if mainSkillIndex < ShareDefine.Def_PDictDigitCnt: + exAttrValue = curPlayer.GetExAttr7() + exAttrIndex = mainSkillIndex + else: + exAttrValue = curPlayer.GetExAttr8() + exAttrIndex = mainSkillIndex - ShareDefine.Def_PDictDigitCnt + + elementSkillNum = 0 + if selectSkillID: + ipyData = IpyGameDataPY.GetIpyGameData('SkillElement', selectSkillID) + if ipyData: + elementSkillNum = ipyData.GetElementSkillNum() + + updExAttrValue = GameWorld.ChangeDataByDigitPlace(exAttrValue, exAttrIndex, elementSkillNum) + #GameWorld.DebugLog(" exAttrValue=%s,exAttrIndex=%s,elementSkillNum=%s,updExAttrValue=%s" + # % (exAttrValue, exAttrIndex, elementSkillNum, updExAttrValue)) + + # 需要广播周围玩家 + if mainSkillIndex < ShareDefine.Def_PDictDigitCnt: + curPlayer.SetExAttr7(updExAttrValue, True) + else: + curPlayer.SetExAttr8(updExAttrValue, True) return def RefreshElementSkill(curPlayer, skillTypeID, isChangeLV=True): @@ -2192,7 +2240,7 @@ if updSkillLV == 0:#重置为未选状态 ipyData = IpyGameDataPY.GetIpyGameData('SkillElement', skillTypeID) mainSkillID = ipyData.GetMainSkillID() - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementID % mainSkillID, 0) + UpdateElementSkillSelect(curPlayer, mainSkillID, 0) #ChEquip.ChangeEquipfacadeByLingGen(curPlayer) isNotify = True else: @@ -3795,7 +3843,7 @@ return False target = petOwner - if target.GetHP() <= 0: + if GameObj.GetHP(target) <= 0: return False if affectTag not in [ChConfig.Def_UseSkillTag_None, ChConfig.Def_UseSkillTag_Self]: -- Gitblit v1.8.0