From 787c076b2fdc73a11b9b76e2ea928f3da1f5873e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 19 十二月 2019 16:35:02 +0800
Subject: [PATCH] 8359 【主干】活跃兑换
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py
index 5d3bdc6..403c638 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py
@@ -144,13 +144,12 @@
curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC)
if not ChNPC.OnCheckCanDie(curPlayer, curTagNPC, skill, tick):
- GameObj.SetHP(curTagNPC, 1)
return
#2011-05-12 chenxuewei 有没主人都只要通知一次即可,避免重复通知
if curPlayer != None:
- FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)
NPCCommon.OnPlayerAttackNPCDie(curTagNPC, curPlayer, skill)
+ FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)
else:
#副本
FBLogic.DoFB_Npc_KillNPC(curSummonNPC, curTagNPC, tick)
--
Gitblit v1.8.0