From 787c076b2fdc73a11b9b76e2ea928f3da1f5873e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 19 十二月 2019 16:35:02 +0800
Subject: [PATCH] 8359 【主干】活跃兑换
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py | 100 +++++++++++++++++++++++++++++++++++++-------------
1 files changed, 74 insertions(+), 26 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
index 4bd727b..cc92f20 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
@@ -32,7 +32,14 @@
import PlayerSuccess
import PlayerBossReborn
import PlayerFairyCeremony
+import PlayerNewFairyCeremony
+import PlayerActLogin
+import PlayerWeekParty
import ItemControler
+import GameFuncComm
+import SkillShell
+import BuffSkill
+import EventShell
import random
import math
@@ -97,6 +104,10 @@
def OnFBPlayerOnLogin(curPlayer):
playerID = curPlayer.GetPlayerID()
+ historyEnterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BZZD_HistoryEnterCnt)
+ expPerSecondDict = IpyGameDataPY.GetFuncEvalCfg("XjmjFirstEnter", 2, {})
+ if historyEnterCnt not in expPerSecondDict:
+ return
playerExpTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BZZD_FirstEnterExpTime)
if not playerExpTime:
#GameWorld.DebugLog("还没进入过仙界秘境,不处理经验补时!", playerID)
@@ -113,7 +124,7 @@
if not giveTime:
#GameWorld.DebugLog("经验补时时间已超过单次挑战时长,不处理经验补时!playerExpTime=%s" % playerExpTime, playerID)
return
- expPerSecond = IpyGameDataPY.GetFuncCfg("XjmjFirstEnter", 2)
+ expPerSecond = expPerSecondDict[historyEnterCnt]
giveExp = expPerSecond * giveTime
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_BZZD_FirstEnterExpTime, FirstEnterExpTimeMax)
if giveExp:
@@ -182,17 +193,28 @@
FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_BZZD)
PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_XJMJ, 1)
PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_XJMJ, 1)
+ PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_XJMJ, 1)
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_XJMJ, 1)
+ PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_XJMJ, 1)
+ EventShell.EventRespons_FBEvent(curPlayer, 'passxjmj')
FBCommon.UpdateFBEnterTick(curPlayer)
gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_EnterLV, playerLV)
PyGameData.g_bzzdPlayerKillNPCCntDict.pop(playerID, 0)
logType = FBCommon.GetFBJoinType(curPlayer, False)
EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_BZZD, 0, ChConfig.CME_Log_Start, logType)
+ historyEnterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BZZD_HistoryEnterCnt)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_BZZD_HistoryEnterCnt, min(historyEnterCnt+1, 999))
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_BZZD_FirstEnterExpTime, 1)
+ __GiveFirstEnterPrize(curPlayer, historyEnterCnt+1)
+
+ fbPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
+ isTeamEnter = (teamID and fbPlayerCnt > 1)
+ if not isTeamEnter:
+ CheckHurtBuff(curPlayer, tick)
showState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GuideState, ChConfig.GuideState_BZZDShow)
if not showState:
- fbPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
- isTeamEnter = (teamID and fbPlayerCnt > 1)
if not isTeamEnter:
FBCommon.SendFBEncourageInfo(curPlayer, 0)
GameWorld.Log("首次单人进入该副本,需要等前端播完副本场景引导秀才正常进入准备阶段!", playerID)
@@ -223,27 +245,40 @@
FBCommon.SendFBEncourageInfo(curPlayer, encourageLV)
DoFBHelp(curPlayer, tick)
- isFirstEnter = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BZZD_FirstEnterExpTime)
- # 没有首次进入经验时间记录,可视为首次进入
- if not isFirstEnter:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_BZZD_FirstEnterExpTime, 1)
- __GiveFirstEnterPrize(curPlayer)
-
return
-def __GiveFirstEnterPrize(curPlayer):
- XjmjFirstEnterPrize = IpyGameDataPY.GetFuncEvalCfg("XjmjFirstEnter", 1)
- if not XjmjFirstEnterPrize:
+def __GiveFirstEnterPrize(curPlayer, historyEnterCnt):
+ XjmjFirstEnterPrizeDict = IpyGameDataPY.GetFuncEvalCfg("XjmjFirstEnter", 1, {})
+ if historyEnterCnt not in XjmjFirstEnterPrizeDict:
return
- silverMoney, goldPaper, itemID = XjmjFirstEnterPrize
+ silverMoney, goldMoney, itemID = XjmjFirstEnterPrizeDict[historyEnterCnt]
if silverMoney:
PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, silverMoney)
- if goldPaper:
- PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, goldPaper)
+ if goldMoney:
+ PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, goldMoney)
if itemID:
- ItemControler.GivePlayerItem(curPlayer, itemID, 1, 1, [IPY_GameWorld.rptItem])
- GameWorld.DebugLog("首次进入给奖励:silverMoney=%s,goldPaper=%s,itemID=%s"
- % (silverMoney, goldPaper, itemID), curPlayer.GetPlayerID())
+ ItemControler.GivePlayerItem(curPlayer, itemID, 1, 0, [IPY_GameWorld.rptItem])
+ GameWorld.DebugLog("首次进入给奖励:silverMoney=%s,goldMoney=%s,itemID=%s"
+ % (silverMoney, goldMoney, itemID), curPlayer.GetPlayerID())
+ return
+
+def CheckHurtBuff(curPlayer, tick, isAdd=True):
+ #人物等级低于世界等级X级,单人挑战仙界密境获得伤害BUFF加成
+ if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_WorldLV):
+ return
+ playerID = curPlayer.GetID()
+ enterLV = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EnterLV)
+ if enterLV < GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_WorldLV):
+ return
+ curLV = curPlayer.GetLV()
+ worldlv = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+ buffID = IpyGameDataPY.GetFuncCfg('XjmjAddHarm', 2)
+ lvRange = IpyGameDataPY.GetFuncCfg('XjmjAddHarm')
+ if isAdd and worldlv - curLV >=lvRange:
+ curSkill = GameWorld.GetGameData().GetSkillBySkillID(buffID)
+ SkillShell.__DoLogic_AddBuff(curPlayer, curPlayer, curSkill, False, tick, 0, 0)
+ if not isAdd and worldlv - curLV < lvRange:
+ BuffSkill.DelBuffBySkillID(curPlayer, buffID, tick)
return
## 客户端发送开始副本
@@ -261,12 +296,12 @@
curPlayer.Sync_TimeTick(IPY_GameWorld.tttAddUpTime, 0, max(notify_tick, 0), True)
curPlayer.Sync_TimeTick(IPY_GameWorld.tttWaitStart, 0, max(notify_tick, 0), True)
DoFBHelp(curPlayer, tick)
-
- isFirstEnter = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BZZD_FirstEnterExpTime)
- # 没有首次进入经验时间记录,可视为首次进入
- if not isFirstEnter:
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_BZZD_FirstEnterExpTime, 1)
- __GiveFirstEnterPrize(curPlayer)
+#
+# isFirstEnter = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BZZD_FirstEnterExpTime)
+# # 没有首次进入经验时间记录,可视为首次进入
+# if not isFirstEnter:
+# PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_BZZD_FirstEnterExpTime, 1)
+# __GiveFirstEnterPrize(curPlayer)
return
##玩家退出副本
@@ -276,6 +311,9 @@
def DoExitFB(curPlayer, tick):
# 清除鼓舞buff
FBCommon.ClearEncourageBuff(curPlayer, tick)
+ buffID = IpyGameDataPY.GetFuncCfg('XjmjAddHarm', 2)
+ BuffSkill.DelBuffBySkillID(curPlayer, buffID, tick)
+ FBCommon.UpdFBLineNPCStrengthenLV(curPlayer.GetPlayerID(), True)
return
##玩家主动离开副本.
@@ -283,6 +321,11 @@
# @param tick 时间戳
# @return 返回值无意义
def DoPlayerLeaveFB(curPlayer, tick):
+ return
+
+def OnPlayerLVUp(curPlayer):
+ CheckHurtBuff(curPlayer, GameWorld.GetGameWorld().GetTick(), False)
+ FBCommon.UpdFBLineNPCStrengthenLV(curPlayer.GetPlayerID(), False)
return
## 获得副本帮助信息
@@ -418,8 +461,8 @@
gameFB.SetGameFBDict(BZZD_LastCheckExpTick, tick) # 这个全局tick只是处理多久执行一次而已,不参与其他逻辑
fightTime = int(math.ceil((tick - GameWorld.GetGameFB().GetFBStepTick()) / 1000.0)) # 已经战斗时长,秒
- expPerSecond = IpyGameDataPY.GetFuncCfg("XjmjFirstEnter", 2)
- minTotalExp = expPerSecond * fightTime # 理论保底最少经验
+ expPerSecondDict = IpyGameDataPY.GetFuncEvalCfg("XjmjFirstEnter", 2, {})
+
playerManager = GameWorld.GetMapCopyPlayerManager()
playerCount = playerManager.GetPlayerCount()
@@ -428,6 +471,9 @@
if not curPlayer:
continue
playerID = curPlayer.GetPlayerID()
+ historyEnterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BZZD_HistoryEnterCnt)
+ if historyEnterCnt not in expPerSecondDict:
+ continue
playerExpTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_BZZD_FirstEnterExpTime)
if playerExpTime >= fightTime:
#GameWorld.DebugLog("已经处理完保底经验时间,不再处理!", playerID)
@@ -439,6 +485,8 @@
exp = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExp)
expPoint = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_TotalExpPoint)
playerTotalExp = expPoint * ChConfig.Def_PerPointValue + exp
+ expPerSecond = expPerSecondDict[historyEnterCnt]
+ minTotalExp = expPerSecond * fightTime # 理论保底最少经验
giveExp = max(0, minTotalExp - playerTotalExp)
if giveExp > 0:
giveExp = PlayerControl.PlayerControl(curPlayer).AddExp(giveExp, ShareDefine.Def_ViewExpType_Sys)
--
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