From 78882065bd4a4ed7fb45327e766606dd81bbaf16 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 15 十月 2024 17:03:12 +0800
Subject: [PATCH] 5328 【越南】【英文】【砍树】神兽装备格子拓展(扩展为150格)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossLuckyCloudBuy.py | 61 ++++++++++++++++++------------
1 files changed, 36 insertions(+), 25 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossLuckyCloudBuy.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossLuckyCloudBuy.py
index fafbef3..ae64795 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossLuckyCloudBuy.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossLuckyCloudBuy.py
@@ -60,8 +60,11 @@
value5:lotteryTime 开奖时间
StrValue1:luckyPlayerName 中奖玩家名
+StrValue2:templateID 使用模板ID
StrValue3:lotteryInfo 分区信息|大奖信息|中奖玩家账号
'''
+
+Def_SyncBuyRec_Count = 50
class LuckyCloudBuyNum():
''' 幸运云购购买号码记录
@@ -103,11 +106,12 @@
self.serverIDRangeList = [] # 分区信息
self.superItemInfo = [] # 大奖信息
self.luckyPlayerAccID = "" # 中奖玩家账号
+ self.templateID = 0 # 使用模板ID
return
def GetString(self):
return {"idTime":self.idTime, "cfgID":self.cfgID, "zoneID":self.zoneID, "roundNum":self.roundNum, "luckyPlayerID":self.luckyPlayerID,
- "lotteryNum":self.lotteryNum, "lotteryTime":self.lotteryTime, "luckyPlayerName":self.luckyPlayerName,
+ "lotteryNum":self.lotteryNum, "lotteryTime":self.lotteryTime, "luckyPlayerName":self.luckyPlayerName, "templateID":self.templateID,
"serverIDRangeList":self.serverIDRangeList, "superItemInfo":self.superItemInfo, "luckyPlayerAccID":self.luckyPlayerAccID}
def SetAttrByDict(self, attrDict):
@@ -168,6 +172,7 @@
lotteryRec.lotteryTime = recData.GetValue5()
lotteryRec.luckyPlayerName = recData.GetStrValue1()
+ lotteryRec.templateID = GameWorld.ToIntDef(recData.GetStrValue2())
strValue3 = recData.GetStrValue3()
lotteryRec.serverIDRangeList, lotteryRec.superItemInfo, lotteryRec.luckyPlayerAccID = [], [], ""
if strValue3:
@@ -227,6 +232,7 @@
recData.SetValue5(lotteryRec.lotteryTime)
recData.SetStrValue1(lotteryRec.luckyPlayerName)
+ recData.SetStrValue2("%s" % lotteryRec.templateID)
recData.SetStrValue3("%s|%s|%s" % (str(lotteryRec.serverIDRangeList).replace(" ", ""),
str(lotteryRec.superItemInfo).replace(" ", ""),
lotteryRec.luckyPlayerAccID))
@@ -238,6 +244,7 @@
return
Sync_LuckyCloudBuyRoundInfo(curPlayer)
+ Sync_LuckyCloudBuyNumRecInfo(curPlayer)
__LoginNotifyMapCloudBuyNumInfo(curPlayer)
return
@@ -453,6 +460,7 @@
lotteryRec.cfgID = cfgID
lotteryRec.zoneID = zoneID
lotteryRec.roundNum = nextRoundNum
+ lotteryRec.templateID = templateID
lotteryRec.serverIDRangeList = serverIDRangeList
lotteryRec.superItemInfo = superItemInfo
@@ -473,6 +481,10 @@
zoneLotteryInfo = {zoneID:[lotteryRec.GetString()]}
dataMsg = {"syncType":"New", "zoneLotteryInfo":zoneLotteryInfo}
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyLottery, dataMsg)
+
+ maxBuyCount = IpyGameDataPY.GetFuncCfg("LuckyCloudBuySet", 2)
+ dataMsg = {"syncType":"All", "zoneID":zoneID, "zoneBuyNumList":[], "remainCount":maxBuyCount}
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyNum, dataMsg)
return True
def Sync_LuckyCloudBuyDataToClientServer(tick, serverGroupID=0):
@@ -493,10 +505,12 @@
for zoneID in PyGameData.g_luckyCloudBuyLotteryDict.keys():
zoneBuyNumList = []
buyRecList = PyGameData.g_luckyCloudBuyNumDict.get(zoneID, [])
- for buyRec in buyRecList:
+ for buyRec in buyRecList[-Def_SyncBuyRec_Count:]:
zoneBuyNumList.append(buyRec.GetString())
- dataMsg = {"syncType":"All", "zoneID":zoneID, "zoneBuyNumList":zoneBuyNumList}
+ maxBuyCount = IpyGameDataPY.GetFuncCfg("LuckyCloudBuySet", 2)
+ remainCount = max(0, maxBuyCount - len(buyRecList))
+ dataMsg = {"syncType":"All", "zoneID":zoneID, "zoneBuyNumList":zoneBuyNumList, "remainCount":remainCount}
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyNum, dataMsg)
return
@@ -649,11 +663,12 @@
DataRecordPack.SendEventPack("LuckyCloudBuyNum", dataDict)
# 通知子服
- dataMsg = {"syncType":"New", "zoneID":zoneID, "zoneBuyNumList":zoneBuyNumList, "buyPlayer":[serverGroupID, playerID, roundID, buyCount]}
+ remainCount -= buyCount
+ dataMsg = {"syncType":"New", "zoneID":zoneID, "zoneBuyNumList":zoneBuyNumList, "buyPlayer":[serverGroupID, playerID, roundID, buyCount], "remainCount":remainCount}
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyNum, dataMsg)
# 结算开奖
- if remainCount == buyCount:
+ if remainCount <= 0:
DoLuckyCloudBuyLottery(lotteryRec, False, "SoldOut")
return
@@ -704,11 +719,12 @@
zoneBuyNumList.append(buyRec.GetString())
# 通知子服
- dataMsg = {"syncType":"New", "zoneID":zoneID, "zoneBuyNumList":zoneBuyNumList}
+ remainCount -= buyCount
+ dataMsg = {"syncType":"New", "zoneID":zoneID, "zoneBuyNumList":zoneBuyNumList, "remainCount":remainCount}
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_LuckyCloudBuyNum, dataMsg)
# 结算开奖
- if remainCount == buyCount:
+ if remainCount <= 0:
DoLuckyCloudBuyLottery(lotteryRec, False, "SoldOut")
return
@@ -718,6 +734,7 @@
syncType = msgData["syncType"] # All New
zoneID = msgData["zoneID"]
zoneBuyNumList = msgData["zoneBuyNumList"]
+ remainCount = msgData["remainCount"]
curServerGroupID = GameWorld.GetServerGroupID()
actInfo = CrossActionControl.GetCrossActInfoByServerGroupID(ShareDefine.CrossActName_LuckyCloudBuy, curServerGroupID)
@@ -732,6 +749,8 @@
GameWorld.DebugLog("不是本服务器分区的云购记录不处理! curServerGroupID=%s,serverZoneID(%s) != zoneID(%s)"
% (curServerGroupID, serverZoneID, zoneID))
return
+
+ PyGameData.g_luckyCloudBuyRemainCountDict[zoneID] = remainCount
if syncType == "All":
PyGameData.g_luckyCloudBuyNumDict = {}
@@ -758,12 +777,11 @@
if serverGroupID != curServerGroupID:
return
- templateIDList = ipyDataInfo.get("TemplateIDList")
- if not templateIDList:
+ lotteryRecList = PyGameData.g_luckyCloudBuyLotteryDict.get(zoneID, [])
+ lotteryRec = None if not lotteryRecList else lotteryRecList[-1] # 取最新一期的
+ if not lotteryRec:
return
-
- dayIndex = actInfo.get(ShareDefine.ActKey_DayIndex, 0)
- templateID = templateIDList[dayIndex] if len(templateIDList) > dayIndex else templateIDList[-1]
+ templateID = lotteryRec.templateID
templateIpyData = IpyGameDataPY.GetIpyGameData("CrossActLuckyCloudBuyTemplate", templateID)
if not templateIpyData:
return
@@ -856,22 +874,17 @@
if not zoneID:
return
- templateIDList = ipyDataInfo.get("TemplateIDList")
- if not templateIDList:
+ lotteryRecList = PyGameData.g_luckyCloudBuyLotteryDict.get(zoneID, [])
+ lotteryRec = None if not lotteryRecList else lotteryRecList[-1] # 取最新一期的
+ if not lotteryRec:
return
+ templateID = lotteryRec.templateID
- dayIndex = actInfo.get(ShareDefine.ActKey_DayIndex, 0)
- templateID = templateIDList[dayIndex] if len(templateIDList) > dayIndex else templateIDList[-1]
templateIpyData = IpyGameDataPY.GetIpyGameData("CrossActLuckyCloudBuyTemplate", templateID)
if not templateIpyData:
return
baseAwardInfo = templateIpyData.GetBaseAwardInfo()
randAwardWeightInfo = templateIpyData.GetRandAwardWeightInfo()
-
- lotteryRecList = PyGameData.g_luckyCloudBuyLotteryDict.get(zoneID, [])
- lotteryRec = None if not lotteryRecList else lotteryRecList[-1] # 取最新一期的
- if not lotteryRec:
- return
roundTimeList = []
StartTimeList = ipyDataInfo.get("StartTimeList")
@@ -945,12 +958,10 @@
lotteryRec = None if not lotteryRecList else lotteryRecList[-1] # 取最新一期的
if not lotteryRec:
return
- syncRecList = buyRecList[-50:]
-
- maxBuyCount = IpyGameDataPY.GetFuncCfg("LuckyCloudBuySet", 2)
+ syncRecList = buyRecList[-Def_SyncBuyRec_Count:]
clientPack = ChPyNetSendPack.tagGCLuckyCloudBuyNumRecInfo()
- clientPack.RemainCount = max(0, maxBuyCount - len(buyRecList))
+ clientPack.RemainCount = PyGameData.g_luckyCloudBuyRemainCountDict.get(zoneID, 0)
clientPack.BuyNumRecList = []
for buyRec in syncRecList:
buyNumInfo = ChPyNetSendPack.tagGCLuckyCloudBuyNumRec()
--
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