From 78882065bd4a4ed7fb45327e766606dd81bbaf16 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 15 十月 2024 17:03:12 +0800
Subject: [PATCH] 5328 【越南】【英文】【砍树】神兽装备格子拓展(扩展为150格)
---
ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py | 153 ++++++++++++++++++++++++++++++++++++++++++++++----
1 files changed, 139 insertions(+), 14 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
index 5e225a8..7abc70c 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
@@ -14,7 +14,9 @@
import GameWorld
import PlayerSocial
+import CrossBillboard
import PlayerFamilyStore
+import PlayerCompensation
import PlayerBourse
import GameWorldBoss
import PlayerSealDemon
@@ -24,13 +26,21 @@
import CrossRealmPK
import AuctionHouse
import PlayerAssist
+import GameRecData
+import PlayerRecData
+import GameWorldMineArea
import PyGameDataStruct
+import PlayerFuncTeam
+import IpyGameDataPY
+import PlayerCharm
+import PlayerLove
import CommFunc
+import time
def GetSavePyData():
pyGameDataMgr = GetPyGameDataManager()
result = pyGameDataMgr.GetSaveData()
- GameWorld.DebugLog("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result)))
+ GameWorld.Log("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result)))
result = binascii.b2a_hex(result)
#GameWorld.DebugLog("GetSavePyData!! result = %s-%s"%(result, len(result)))
# 字节码在C++转化会发生错误must be string without null bytes, not str,但是可以正常保存,错误会在下次调用便宜接口才会触发
@@ -54,6 +64,7 @@
# 保存数据 存数据库和realtimebackup
def GetSaveData(self):
+ PlayerAssist.RemoveOutofdateAssistThanks()
savaData = ""
cntData = ""
cnt = 0
@@ -63,7 +74,7 @@
PlayerAssist.OnSaveAssistThanksData(dbData)
savaData += dbData.getBuffer()
- GameWorld.Log("Save DBAssistThanks count :%s" % cnt)
+ GameWorld.Log("Save DBAssistThanks count :%s len=%s" % (cnt, len(savaData)))
return CommFunc.WriteDWORD(cntData, cnt) + savaData
# 从数据库载入数据
@@ -84,9 +95,8 @@
def __init__(self):
self.allAssistDict = {} # 所有协助 {GUID:tagDBAssist, ...}
- self.familyAssistDict = {} # 仙盟协助缓存 {familyID:[tagDBAssist, ...], ...}
- self.playerNoSaveDBAssistDict = {} # 玩家发布的不存库协助 {playerID:[tagDBAssist, ...], ...}
+ self.playerAssistDict = {} # 玩家发布的协助 {playerID:[tagDBAssist, ...], ...}
self.playerAssistingDict = {} # 玩家正在协助中的协助,只能存在一条 {playerID:tagDBAssist, ...}
return
@@ -102,7 +112,7 @@
cnt += 1
savaData += dbData.getBuffer()
- GameWorld.Log("Save DBAssist count :%s" % cnt)
+ GameWorld.Log("Save DBAssist count :%s len=%s" % (cnt, len(savaData)))
return CommFunc.WriteDWORD(cntData, cnt) + savaData
# 从数据库载入数据
@@ -118,11 +128,11 @@
PlayerAssist.OnInitAssistData(dbData, 1)
self.allAssistDict[dbData.GUID] = dbData
- familyID = dbData.FamilyID
- if familyID not in self.familyAssistDict:
- self.familyAssistDict[familyID] = []
- familyAssistList = self.familyAssistDict[familyID]
- familyAssistList.append(dbData)
+ PlayerID = dbData.PlayerID
+ if PlayerID not in self.playerAssistDict:
+ self.playerAssistDict[PlayerID] = []
+ playerAssistList = self.playerAssistDict[PlayerID]
+ playerAssistList.append(dbData)
return pos
@@ -140,10 +150,13 @@
cnt = 0
for dbData in self.playerViewCachePyDict.values():
+ if dbData.PlayerID < 10000:
+ # 假人玩家不存储
+ continue
cnt += 1
savaData += dbData.getBuffer()
- GameWorld.Log("Save PlayerViewCachePy count :%s" % cnt)
+ GameWorld.Log("Save PlayerViewCachePy count :%s len=%s" % (cnt, len(savaData)))
return CommFunc.WriteDWORD(cntData, cnt) + savaData
# 从数据库载入数据
@@ -175,13 +188,21 @@
cntData = ""
cnt = 0
+ unSaveCnt = 0
+ curTime = int(time.time())
+ vaildSeconds = IpyGameDataPY.GetFuncCfg("AuctionHouse", 1) * 3600 * 24
for recordDict in [self.myAuctionItemRecordDict, self.myBidItemRecordDict, self.familyAuctionItemRecordDict]:
for recordList in recordDict.values():
for dbData in recordList:
+ if vaildSeconds:
+ recordTime = GameWorld.ChangeTimeStrToNum(dbData.RecordTime)
+ if curTime - recordTime > vaildSeconds:
+ unSaveCnt += 1
+ continue
cnt += 1
savaData += dbData.getBuffer()
- GameWorld.Log("Save AuctionRecord count :%s" % cnt)
+ GameWorld.Log("Save AuctionRecord count :%s len=%s unSaveCnt=%s" % (cnt, len(savaData), unSaveCnt))
return CommFunc.WriteDWORD(cntData, cnt) + savaData
# 从数据库载入数据
@@ -215,7 +236,7 @@
cnt += 1
savaData += dbData.getBuffer()
- GameWorld.Log("Save AuctionAttention count :%s" % cnt)
+ GameWorld.Log("Save AuctionAttention count :%s len=%s" % (cnt, len(savaData)))
return CommFunc.WriteDWORD(cntData, cnt) + savaData
# 从数据库载入数据
@@ -271,7 +292,7 @@
cnt += 1
savaData += dbData.getBuffer()
- GameWorld.Log("Save AuctionItem count :%s" % cnt)
+ GameWorld.Log("Save AuctionItem count :%s len=%s" % (cnt, len(savaData)))
return CommFunc.WriteDWORD(cntData, cnt) + savaData
# 从数据库载入数据
@@ -295,6 +316,19 @@
class PyGameDataManager(object):
def __init__(self):
+ self.DBGameRecDataManager = GameRecData.DBGameRecDataManager()
+ self.DBPyFuncTeamManager = PlayerFuncTeam.DBPyFuncTeamManager()
+ self.DBPyFuncTeamMemManager = PlayerFuncTeam.DBPyFuncTeamMemManager()
+ self.DBPlayerRecDataManager = PlayerRecData.DBPlayerRecDataManager()
+ self.DBPyMineAreaAwardManager = GameWorldMineArea.DBPyMineAreaAwardManager()
+ self.DBPyMineAreaRecordManager = GameWorldMineArea.DBPyMineAreaRecordManager()
+ self.DBPyMineAreaItemManager = GameWorldMineArea.DBPyMineAreaItemManager()
+ self.DBPyCoupleManager = PlayerLove.DBPyCoupleManager()
+ self.DBPyUnNotifyLoveGiftRecManager = PlayerLove.DBPyUnNotifyLoveGiftRecManager()
+ self.DBPyCharmValueRecManager = PlayerCharm.DBPyCharmValueRecManager()
+ self.IntimacyManager = PlayerSocial.IntimacyManager()
+ self.CrossPersonalCompensationManager = PlayerCompensation.CrossPersonalCompensationManager()
+ self.CrossBillboardManager = CrossBillboard.CrossBillboardManager()
self.PlayerAssistThanksPyManager = PlayerAssistThanksPyManager()
self.PlayerAssistPyManager = PlayerAssistPyManager()
self.PlayerViewCachePyManager = PlayerViewCachePyManager()
@@ -318,6 +352,19 @@
def GetSaveData(self):
buff = ""
+ buff += self.DBGameRecDataManager.GetSaveData()
+ buff += self.DBPyFuncTeamManager.GetSaveData()
+ buff += self.DBPyFuncTeamMemManager.GetSaveData()
+ buff += self.DBPlayerRecDataManager.GetSaveData()
+ buff += self.DBPyMineAreaAwardManager.GetSaveData()
+ buff += self.DBPyMineAreaRecordManager.GetSaveData()
+ buff += self.DBPyMineAreaItemManager.GetSaveData()
+ buff += self.DBPyCoupleManager.GetSaveData()
+ buff += self.DBPyUnNotifyLoveGiftRecManager.GetSaveData()
+ buff += self.DBPyCharmValueRecManager.GetSaveData()
+ buff += self.IntimacyManager.GetSaveData()
+ buff += self.CrossPersonalCompensationManager.GetSaveData()
+ buff += self.CrossBillboardManager.GetSaveData()
buff += self.PlayerAssistThanksPyManager.GetSaveData()
buff += self.PlayerAssistPyManager.GetSaveData()
buff += self.PlayerViewCachePyManager.GetSaveData()
@@ -340,6 +387,19 @@
return buff
def LoadGameData(self, gameBuffer, pos):
+ pos = self.DBGameRecDataManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.DBPyFuncTeamManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.DBPyFuncTeamMemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.DBPlayerRecDataManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.DBPyMineAreaAwardManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.DBPyMineAreaRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.DBPyMineAreaItemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.DBPyCoupleManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.DBPyUnNotifyLoveGiftRecManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.DBPyCharmValueRecManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.IntimacyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.CrossPersonalCompensationManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+ pos = self.CrossBillboardManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
pos = self.PlayerAssistThanksPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
pos = self.PlayerAssistPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
@@ -368,6 +428,16 @@
pyGameDataMgr = PyGameDataManager()
PyGameData.g_pyGameDataManager = pyGameDataMgr
return pyGameDataMgr
+
+def GetCrossPersonalCompensationManager():
+ # 跨服个人补偿邮件管理
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.CrossPersonalCompensationManager
+
+def GetCrossBillboardManager():
+ # 跨服排行榜管理
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.CrossBillboardManager
def GetPlayerAssistThanksPyManager():
# 协助感谢表
@@ -439,6 +509,61 @@
pyGameDataMgr = GetPyGameDataManager()
return pyGameDataMgr.familyStoreItemManager
+def GetDBGameRecDataManager():
+ # 通用记录表新管理
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.DBGameRecDataManager
+
+def GetDBPyFuncTeamManager():
+ # 功能队伍管理
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.DBPyFuncTeamManager
+
+#def GetDBPyFuncTeamMemManager():
+# # 功能队伍成员管理
+# pyGameDataMgr = GetPyGameDataManager()
+# return pyGameDataMgr.DBPyFuncTeamMemManager
+
+def GetDBPlayerRecDataManager():
+ # 玩家记录管理
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.DBPlayerRecDataManager
+
+def GetDBPyMineAreaAwardManager():
+ # 福地奖励结算管理
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.DBPyMineAreaAwardManager
+
+def GetDBPyMineAreaRecordManager():
+ # 福地矿物记录管理
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.DBPyMineAreaRecordManager
+
+def GetDBPyMineAreaItemManager():
+ # 福地矿物管理
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.DBPyMineAreaItemManager
+
+def GetDBPyCoupleManager():
+ # 伴侣管理
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.DBPyCoupleManager
+
+def GetDBPyUnNotifyLoveGiftRecManager():
+ # 未通知的赠送礼物记录
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.DBPyUnNotifyLoveGiftRecManager
+
+def GetDBPyCharmValueRecManager():
+ # 魅力管理
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.DBPyCharmValueRecManager
+
+def GetIntimacyManager():
+ # 亲密管理
+ pyGameDataMgr = GetPyGameDataManager()
+ return pyGameDataMgr.IntimacyManager
+
# 好友系统
def GetFriendManager():
pyGameDataMgr = GetPyGameDataManager()
--
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