From 78f005e3fe86b6033255b37b03061cb491812dcb Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期四, 24 一月 2019 15:07:35 +0800 Subject: [PATCH] 2936 【1.5.100】诛仙塔挑战失败也会给予奖励并扣除次数 --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 48 +++++++++++++++++++++++++++++------------------- 1 files changed, 29 insertions(+), 19 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py index 2e3eac3..fa29cda 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py @@ -94,6 +94,8 @@ import EventReport #import ReloadModule import CrossRealmPK +import CrossRealmMsg +import CrossRealmPlayer import PlayerFBHelpBattle import PlayerFamilyRedPacket import IpyGameDataPY @@ -290,7 +292,8 @@ PlayerFamilyParty.FamilyParty_Process(tick) # 帮主弹劾时钟调用 PlayerFamily.OnLeaderImpeachTick(tick) - + #跨服玩家 + CrossRealmPlayer.OnCrossProcess(tick) #跨服PK匹配 CrossRealmPK.OnPKMatchProcess(tick) @@ -543,22 +546,16 @@ # 所有服务器人数要回报一次, 每个map也要回报一次 # gameWorld.GetTickByType(0 - n) 取间隔 def DisposeGameActivePlayer(tick): -# gameWorld = GameWorld.GetGameWorld() -# lastTick = gameWorld.GetTickByType(ChConfig.TYPE_GetActivePlayerCount) -# -# if lastTick == -1: -# #GameWorld.Log("未初始化服务器") -# return -# -# if tick - lastTick < ChConfig.TYPE_Tick_Time[ChConfig.TYPE_GetActivePlayerCount]: -# return -# -# -# gameWorld.SetTickByType(ChConfig.TYPE_GetActivePlayerCount , tick) - + gameWorld = GameWorld.GetGameWorld() + curMinute = datetime.datetime.today().minute #为了每个服的输出时间点统一一个分钟点,便于统计 - if datetime.datetime.today().minute % 5 != 0: + if curMinute % 5 != 0: return + noteData = gameWorld.GetDictByKey("OnlineCntM") + if noteData == curMinute: + # 同一分钟不多发送,此处不建议用CD处理,避免两CD冲突 + return + gameWorld.SetDict("OnlineCntM", curMinute) # 全服在线人数平台明细 platformOLDict = {} # 平台在线人数 {平台:人数, ...} @@ -1211,7 +1208,8 @@ if initOpenServerTime <= 0 or openServerWeekday <= 0: #记录首次开发时间(现实时间戳) PlayerDBGSEvent.SetInitOpenServerTime(initOpenServerTime if initOpenServerTime else int(time.time())) - + + CrossRealmMsg.OnGameServerInitOK() #初始化家族数量 GameWorld.GetFamilyManager().SetFamilyUpperLimitCount(ChConfig.Def_Family_MaxCnt) #排序元宝交易平台 @@ -1238,12 +1236,20 @@ ChPlayer.LoadPlayerLVData() #加载助战信息 PlayerFBHelpBattle.OnServerStart() + #跨服PK + CrossRealmPK.OnGameServerInitOK() #世界boss被杀次数重置 #GameWorldBoss.CheckResetBossKilledCntOnServerInit() #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化 - #子服启动成功告知跨服主服 - serverGroupID = GameWorld.GetServerGroupID() - GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID) + isCrossServer = GameWorld.IsCrossServer() + if isCrossServer: + isServerClose = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossServerClose) + isServerOpen = 0 if isServerClose else 1 + GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isServerOpen) + GameWorld.Log("跨服服务器启动成功: isServerOpen=%s" % isServerOpen) + else: + serverGroupID = GameWorld.GetServerGroupID() + GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID) return def DoCheckNewServerOpen(tick): @@ -1403,6 +1409,10 @@ # 商店信息 #GameWorldShopItem.OnMapServerInitOK() + # 跨服服务器状态 + isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen) + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isCrossServerOpen) + # 跨服PK CrossRealmPK.OnMapServerInitOK() -- Gitblit v1.8.0