From 794d31c3d9615701ef8f04a199417737ddf60bd7 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 11 一月 2019 09:59:57 +0800
Subject: [PATCH] 5762 子 【开发】【1.5】新增300级后的成长基金 / 【后端】【1.5】新增300级后的成长基金

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py |  134 ++++++++++++++++++++++++++++++++++++++++++--
 1 files changed, 127 insertions(+), 7 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index db3b4d1..f0c731d 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -20,10 +20,14 @@
 import PlayerControl
 import IPY_GameServer
 import CrossRealmPlayer
+import GameWorldBoss
 import CrossRealmPK
+import CrossBoss
+import ChConfig
 import GMShell
 
 import traceback
+import json
 
 def SendMsgToCrossServer(msgType, dataMsg):
     ## 发送信息到跨服服务器上
@@ -39,13 +43,13 @@
 def OnCrossServerReceiveMsg(recvMsg, tick):
     ## 跨服服务器收到信息处理
     try:
-        GameWorld.Log("OnCrossServerReceiveMsg: %s" % recvMsg)
+        #GameWorld.Log("OnCrossServerReceiveMsg: %s" % recvMsg)
         msgDict = eval(recvMsg)
         
         msgType = msgDict.get("MsgType", -1)    
         msgData = msgDict.get("Data", "")
         serverGroupID = msgDict.get("ServerGroupID", 0)
-            
+        
         if msgType == ShareDefine.ClientServerMsg_PKMatch:
             CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
             
@@ -54,12 +58,22 @@
             
         elif msgType == ShareDefine.ClientServerMsg_PKPrepareOK:
             CrossRealmPK.ClientServerMsg_PKPrepareOK(msgData, tick)
+            
+        elif msgType == ShareDefine.ClientServerMsg_PKBillboard:
+            CrossRealmPK.ClientServerMsg_PKBillboard(serverGroupID, msgData)
                         
         elif msgType == ShareDefine.ClientServerMsg_GMCMD:
             GMShell.ClientServerMsg_GMCMD(msgData, tick)
             
         elif msgType == ShareDefine.ClientServerMsg_ServerInitOK:
             ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick)
+            
+        elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache:
+            CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
+            
+        # 需要发送到地图服务器处理的
+        elif msgType in [ShareDefine.ClientServerMsg_Reborn]:
+            MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID)
             
         else:
             GameWorld.ErrLog("没有该信息类型逻辑处理!")
@@ -71,11 +85,28 @@
     return
 
 def ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick):
-    ''' 收到子服启动成功通知 
+    ''' 收到子服连接成功通知 
          当子服启动成功后,可同步一次跨服服务器活动状态及活动数据给子服
     '''
-    GameWorld.Log("收到跨服子服启动成功通知!")
+    GameWorld.Log("收到跨服子服连接成功通知!")
+    CrossRealmPlayer.ClientServerMsg_ServerInitOK(serverGroupID)
     CrossRealmPK.ClientServerMsg_ServerInitOK(serverGroupID, tick)
+    CrossBoss.ClientServerMsg_ServerInitOK(serverGroupID)
+    return
+
+def MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID):
+    ## 收到子服信息,需要发送到地图服务器处理
+    
+    if not isinstance(msgData, dict):
+        return
+    tagPlayerID = msgData.get("PlayerID")
+    if not tagPlayerID:
+        return
+    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+    if not tagPlayer:
+        return
+    msgInfo = str([msgType, msgData, serverGroupID])
+    tagPlayer.MapServer_QueryPlayerResult(0, 0, "CrossServerReceiveMsg", msgInfo, len(msgInfo))
     return
 
 ## ================================================================================================
@@ -95,15 +126,17 @@
         GameWorld.GetGameWorld().SendBroadcastMergeClient(sendMsg)
     else:
         serverGroupIDList = list(set(serverGroupIDList)) # 去重
-        for serverGroupID in serverGroupIDList:
-            GameWorld.GetGameWorld().SendMergeMsgToClientByGroupID(serverGroupID, sendMsg)
+        #for serverGroupID in serverGroupIDList:
+        #    GameWorld.GetGameWorld().SendMergeMsgToClientByGroupID(serverGroupID, sendMsg)
+        jsonGroupIDInfo = json.dumps(serverGroupIDList, ensure_ascii=False)
+        GameWorld.GetGameWorld().SendMergeMsgToClientByGroupList(jsonGroupIDInfo, sendMsg)
     return
 
 def OnClientServerReceiveMsg(index, tick):
     ## 子服收到跨服服务器信息
     dataPack = IPY_GameServer.IPY_MGBroadcastMergeClient()
     dataMsg = dataPack.GetData()
-    GameWorld.Log("OnClientServerReceiveMsg: %s" % dataMsg)
+    #GameWorld.Log("OnClientServerReceiveMsg: %s" % dataMsg)
     
     try:
         msgDict = eval(dataMsg)
@@ -115,6 +148,9 @@
             
         elif msgType == ShareDefine.CrossServerMsg_Notify:
             PlayerControl.CrossServerMsg_Notify(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_ViewPlayerCacheRet:
+            CrossRealmPlayer.CrossServerMsg_ViewPlayerCacheRet(msgData, tick)
             
         elif msgType == ShareDefine.CrossServerMsg_PKMatchReqRet:
             CrossRealmPK.CrossServerMsg_PKMatchReqRet(msgData)
@@ -131,6 +167,34 @@
         elif msgType == ShareDefine.CrossServerMsg_PKOverInfo:
             CrossRealmPK.CrossServerMsg_PKOverInfo(msgData)
             
+        elif msgType == ShareDefine.CrossServerMsg_PKSeasonInfo:
+            CrossRealmPK.CrossServerMsg_PKSeasonInfo(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_PKSyncBillboard:
+            CrossRealmPK.CrossServerMsg_PKSyncBillboard(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_CrossBossInfo:
+            CrossBoss.CrossServerMsg_CrossBossInfo(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_CrossBossState:
+            CrossBoss.CrossServerMsg_CrossBossState(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_PutInItem:
+            CrossRealmPlayer.CrossServerMsg_PutInItem(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_GiveMoney:
+            CrossRealmPlayer.CrossServerMsg_GiveMoney(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_DropGoodItem:
+            GameWorldBoss.CrossServerMsg_DropGoodItem(msgData, tick)
+            
+        # 需要发送到地图服务器处理的
+        elif msgType in [ShareDefine.CrossServerMsg_RebornRet]:
+            MapServer_ClientServerReceiveMsg(msgType, msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
+            CrossRealmPlayer.CrossServerMsg_CrossServerState(msgData)
+            
         else:
             GameWorld.ErrLog("没有该信息类型逻辑处理!")
             
@@ -141,3 +205,59 @@
         
     return
 
+def MapServer_ClientServerReceiveMsg(msgType, msgData):
+    ## 收到跨服服务器信息,需要发送到地图服务器处理
+    
+    if not isinstance(msgData, dict):
+        return
+    tagPlayerID = msgData.get("PlayerID")
+    if not tagPlayerID:
+        return
+    tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+    if not tagPlayer:
+        return
+    msgInfo = str([msgType, msgData])
+    tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo))
+    return
+
+# 连接跨服服务器状态
+# 1 为连接成功; 其他为失败,失败会延迟通知
+def OnConnCorossServer(index, tick):
+    ## 子服收到跨服服务器信息
+    dataPack = IPY_GameServer.IPY_LGCrossLoginResult()
+    result = dataPack.GetResult()
+    connState = 1 if result == 1 else 0
+    GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerConnState, connState)
+    
+    if result != 1:
+        GameWorld.Log("--OnClientServerReceiveMsg  disconn")
+        CrossRealmPlayer.CrossServerMsg_CrossServerState({"isOpen":0})
+        return
+    
+    GameWorld.Log("OnConnCorossServer conn success!!!")
+    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit):
+        GameWorld.Log("    服务器还未启动好,暂不处理! 等服务器启动好后再处理!")
+        return
+    
+    serverGroupID = GameWorld.GetServerGroupID()
+    if GameWorld.IsCrossRealmOpen() and not GameWorld.IsCrossServer():
+        GameWorld.Log("通知跨服主服务器链接成功, 可接收最新跨服活动状态及数据...")
+        dataMsg = {"ServerGroupID":serverGroupID}
+        SendMsgToCrossServer(ShareDefine.ClientServerMsg_ServerInitOK, dataMsg)
+        
+    return
+
+def OnGameServerInitOK():
+    ## 子服启动成功
+    if GameWorld.IsCrossServer():
+        return
+    
+    serverGroupID = GameWorld.GetServerGroupID()
+    if GameWorld.IsCrossRealmOpen() and not GameWorld.IsCrossServer():
+        GameWorld.Log("通知跨服主服务器启动成功, 可接收最新跨服活动状态及数据...")
+        dataMsg = {"ServerGroupID":serverGroupID}
+        SendMsgToCrossServer(ShareDefine.ClientServerMsg_ServerInitOK, dataMsg)
+    return
+
+
+    
\ No newline at end of file

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