From 794d31c3d9615701ef8f04a199417737ddf60bd7 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 11 一月 2019 09:59:57 +0800
Subject: [PATCH] 5762 子 【开发】【1.5】新增300级后的成长基金 / 【后端】【1.5】新增300级后的成长基金
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py | 61 +++++++++++++++++++++++++++++-
1 files changed, 58 insertions(+), 3 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index 2acf04c..f0c731d 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -20,7 +20,9 @@
import PlayerControl
import IPY_GameServer
import CrossRealmPlayer
+import GameWorldBoss
import CrossRealmPK
+import CrossBoss
import ChConfig
import GMShell
@@ -41,13 +43,13 @@
def OnCrossServerReceiveMsg(recvMsg, tick):
## 跨服服务器收到信息处理
try:
- GameWorld.Log("OnCrossServerReceiveMsg: %s" % recvMsg)
+ #GameWorld.Log("OnCrossServerReceiveMsg: %s" % recvMsg)
msgDict = eval(recvMsg)
msgType = msgDict.get("MsgType", -1)
msgData = msgDict.get("Data", "")
serverGroupID = msgDict.get("ServerGroupID", 0)
-
+
if msgType == ShareDefine.ClientServerMsg_PKMatch:
CrossRealmPK.ClientServerMsg_PKMatch(serverGroupID, msgData, tick)
@@ -69,6 +71,10 @@
elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache:
CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
+ # 需要发送到地图服务器处理的
+ elif msgType in [ShareDefine.ClientServerMsg_Reborn]:
+ MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID)
+
else:
GameWorld.ErrLog("没有该信息类型逻辑处理!")
@@ -85,6 +91,22 @@
GameWorld.Log("收到跨服子服连接成功通知!")
CrossRealmPlayer.ClientServerMsg_ServerInitOK(serverGroupID)
CrossRealmPK.ClientServerMsg_ServerInitOK(serverGroupID, tick)
+ CrossBoss.ClientServerMsg_ServerInitOK(serverGroupID)
+ return
+
+def MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID):
+ ## 收到子服信息,需要发送到地图服务器处理
+
+ if not isinstance(msgData, dict):
+ return
+ tagPlayerID = msgData.get("PlayerID")
+ if not tagPlayerID:
+ return
+ tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+ if not tagPlayer:
+ return
+ msgInfo = str([msgType, msgData, serverGroupID])
+ tagPlayer.MapServer_QueryPlayerResult(0, 0, "CrossServerReceiveMsg", msgInfo, len(msgInfo))
return
## ================================================================================================
@@ -114,7 +136,7 @@
## 子服收到跨服服务器信息
dataPack = IPY_GameServer.IPY_MGBroadcastMergeClient()
dataMsg = dataPack.GetData()
- GameWorld.Log("OnClientServerReceiveMsg: %s" % dataMsg)
+ #GameWorld.Log("OnClientServerReceiveMsg: %s" % dataMsg)
try:
msgDict = eval(dataMsg)
@@ -151,6 +173,25 @@
elif msgType == ShareDefine.CrossServerMsg_PKSyncBillboard:
CrossRealmPK.CrossServerMsg_PKSyncBillboard(msgData)
+ elif msgType == ShareDefine.CrossServerMsg_CrossBossInfo:
+ CrossBoss.CrossServerMsg_CrossBossInfo(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_CrossBossState:
+ CrossBoss.CrossServerMsg_CrossBossState(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_PutInItem:
+ CrossRealmPlayer.CrossServerMsg_PutInItem(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_GiveMoney:
+ CrossRealmPlayer.CrossServerMsg_GiveMoney(msgData)
+
+ elif msgType == ShareDefine.CrossServerMsg_DropGoodItem:
+ GameWorldBoss.CrossServerMsg_DropGoodItem(msgData, tick)
+
+ # 需要发送到地图服务器处理的
+ elif msgType in [ShareDefine.CrossServerMsg_RebornRet]:
+ MapServer_ClientServerReceiveMsg(msgType, msgData)
+
elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
CrossRealmPlayer.CrossServerMsg_CrossServerState(msgData)
@@ -164,6 +205,20 @@
return
+def MapServer_ClientServerReceiveMsg(msgType, msgData):
+ ## 收到跨服服务器信息,需要发送到地图服务器处理
+
+ if not isinstance(msgData, dict):
+ return
+ tagPlayerID = msgData.get("PlayerID")
+ if not tagPlayerID:
+ return
+ tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+ if not tagPlayer:
+ return
+ msgInfo = str([msgType, msgData])
+ tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo))
+ return
# 连接跨服服务器状态
# 1 为连接成功; 其他为失败,失败会延迟通知
--
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