From 794d31c3d9615701ef8f04a199417737ddf60bd7 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 11 一月 2019 09:59:57 +0800
Subject: [PATCH] 5762 子 【开发】【1.5】新增300级后的成长基金 / 【后端】【1.5】新增300级后的成长基金
---
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 259 +++++++++++++++++++++++++++++----------------------
1 files changed, 148 insertions(+), 111 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index f19d7ef..7dbdb73 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -127,6 +127,7 @@
Def_Notify_Separator = '+'
#通知地图服务器并设置该字典值
+Def_Notify_WorldKey_OpenServerWeekday = 'OpenServerWeekday' # 开服是周几, 1代表周一
Def_Notify_WorldKey_ServerDay = 'ServerDay' # 开服天数
Def_Notify_WorldKey_IsMixServer = 'IsMixServer' # 是否合服服务器
Def_Notify_WorldKey_MixServerDay = 'MixServerDay' # 合服天数
@@ -142,9 +143,10 @@
Def_Notify_WorldKey_ReloadJpegCaptcha = 'ReloadJpegCaptcha' # 重读tex图形验证码
Def_Notify_WorldKey_GameServerScriptReloadVersion = 'GameServerScriptReloadVersion' # GameServer 脚本重读版本标记
Def_Notify_WorldKey_MapServerScriptReloadVersion = 'MapServerScriptReloadVersion' # MapServer 脚本重读版本标记
-
+Def_Notify_WorldKey_InitGameWorldTime = "InitGameWorldTime" #启动服务器时间
Def_Notify_WorldKey_OperationActionInfo = "OperationActionInfo_%s" # 运营活动信息,参数为运营活动名
Def_Notify_WorldKey_DailyActionState = "DailyActionState_%s" # 日常活动状态,参数为日常活动ID
+Def_Notify_WorldKey_CrossDailyActionState = "CrossDailyActionState_%s" # 跨服日常活动状态,参数为日常活动ID
Def_Notify_WorldKey_FBEnterTimeLimiitMapID = "FBEnterTimeLimiitMapID" # 进入副本有时间限制的地图ID列表
Def_Notify_WorldKey_FBCanEnter = "FBCanEnter_%s" # 副本是否可进入,参数为副本DataMapID
Def_Notify_WorldKey_FBFuncState = "FBFuncState_%s" # 副本状态,参数为副本DataMapID
@@ -165,29 +167,22 @@
Def_Notify_WorldKey_FamilyPartyInfo = "FamilyPartyInfo" # 仙盟宴会数据
-Def_Notify_WorldKey_MergeBoss = "Merge_Boss" # 跨服boss
+Def_Notify_WorldKey_CrossServerConnState = "CrossServerConnState" # 跨服服务器链接状态
+Def_Notify_WorldKey_CrossServerOpen = "CrossServerOpen" # 跨服服务器是否开启中
-Def_Notify_WorldKey_Merge_PK = "Merge_PK" # 跨服PK, 仅跨服服务器有用,做为触发PKState用
-Def_Notify_WorldKey_MergePKState = "MergePK_State" # 由跨服服务器控制的跨服PK活动状态
-Def_Notify_WorldKey_MergePKDayID = "MergePK_DayID" # 跨服PK活动日ID
-Def_Notify_WorldKey_MergePKWeekID = "MergePK_WeekID" # 跨服PK活动周ID
-Def_Notify_WorldKey_MergePKSeasonID = "MergePK_SeasonID" # 跨服PK活动赛季ID
-Def_Notify_WorldKey_MergePKSeasonStartTime = "MergePK_SeasonStartTime" # 跨服PK活动当前赛季开始时间
-Def_Notify_WorldKey_IsSeasonEnd = "MergePK_IsSeasonEnd" # 跨服PK活动当前赛季是否结束
-
-Def_Notify_WorldKey_Merge_King = "Merge_King" # 由跨服服务器控制的跨服王者争霸活动状态
-Def_Notify_WorldKey_Merge_KingStartID = "Merge_KingStartID" # 王者争霸开始活动ID, 用于奖励状态重置
-Def_Notify_WorldKey_Merge_KingOverID = "Merge_KingOverID" # 王者争霸结束活动ID, 用于奖励状态重置
-Def_Notify_WorldKey_Merge_KingServerHonour = "Merge_KingServerHonour" # 王者争霸本服荣耀排位
+Def_Notify_WorldKey_CrossPKZoneID = "CrossPKZoneID" # 本服跨服PK所属赛区
+Def_Notify_WorldKey_CrossPKSeasonID = "CrossPKSeasonID" # 本服跨服PK当前赛季
+Def_Notify_WorldKey_CrossPKSeasonState = "CrossPKSeasonState" # 本服跨服PK赛季状态 0-关闭,1-开启中
Def_Notify_WorldKey_MixServerCampaignSaveData = "MixServerCampaignSaveData_%s" # 合服活动记录数据时机0-否 1-是
Def_Notify_WorldKey_MixServerCampaignGetAward = "MixServerCampaignGetAward_%s" # 合服活动可领奖时机0-否 1-是
-Def_Notify_WorldKey_GameWorldBossReborn = 'GameWorldBossReborn_%s' # 世界boss重生, %s为标识点28,29
+Def_Notify_WorldKey_GameWorldBossRebornCross = 'BossRebornCross_%s_%s' # 跨服世界boss重生, 参数为(zoneID, bossID)
+Def_Notify_WorldKey_GameWorldBossReborn = 'BossReborn_%s' # 世界boss重生, 参数为(bossID)
Def_Notify_WorldKey_BossKilledCnt = 'BossKilledCnt_%s' # boss击杀次数, 参数为NPCID
Def_Notify_WorldKey_GameWorldBossOnlineCnt = "GameWorldBossOnlineCnt_%s" #世界boss重生时间计算 在线人数统计 %s为bossid
Def_Notify_WorldKey_BossShuntPlayer = 'BossShuntPlayer' # boss分流玩家信息
-Def_Notify_WorldKey_BossShuntDeadLine = 'BossShuntDeadLine' # boss分流线路已死亡的线路
+Def_Notify_WorldKey_BossShuntLineState = 'BossShuntLineState' # boss分流线路对应boss状态
Def_Notify_WorldKey_BossOnlineHeroCnt = 'BossOnlineHeroCnt_%s' # boss刷新时间用的在线人数, 参数为NPCID
Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt = 'FamilyKillHorsePetRobBossCnt' # 仙盟击杀骑宠boss数统计
Def_Notify_WorldKey_HorsePetRobBossPlayerCount = 'HorsePetRobBossPlayerCount' # 骑宠争夺活动有效参考人数
@@ -231,29 +226,25 @@
OperationActionName_FlashGiftbag = "ActFlashGiftbag" # 限时礼包活动
OperationActionName_FairyCeremony = "ActFairyCeremony" # 仙界盛典活动
OperationActionName_RealmPoint = "ActRealmPoint" # 多倍修行点活动
+OperationActionName_FlashSale = "ActFlashSale" # 限时抢购活动
+OperationActionName_WishingWell = "ActWishingWell" # 许愿池活动
+OperationActionName_TotalRecharge = "ActTotalRecharge" # 累计充值活动
+OperationActionName_WeekParty = "ActWeekParty" # 周狂欢活动
OperationActionNameList = [OperationActionName_ExpRate, OperationActionName_CostRebate,
OperationActionName_BossReborn,OperationActionName_SpringSale,
OperationActionName_FlashGiftbag, OperationActionName_FairyCeremony,
- OperationActionName_RealmPoint]
+ OperationActionName_RealmPoint, OperationActionName_FlashSale,
+ OperationActionName_WishingWell, OperationActionName_TotalRecharge,
+ OperationActionName_WeekParty, ]
#需要记录开启活动时的世界等级的运营活动
-NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony]
+NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell]
#活动信息字典key定义
ActKey_ID = "ID" # 活动ID,唯一标识的ID,一般是活动开启的time值
ActKey_State = "State" # 活动状态 0-未开启, >0开启中,也代表当日的第几个时间段
ActKey_CfgID = "CfgID" # 活动表配置ID
-ActKey_StartDate = "StartDate" # 开始日期 y-m-d
-ActKey_EndDate = "EndDate" # 结束日期 y-m-d
-ActKey_LVLimit = "LVLimit" # 限制玩家等级
-
-ActKey_AddExpRate = "AddExpRate" # 多倍经验增加的经验倍率
-ActKey_IsDayReset = "IsDayReset" # 消费返利是否每天重置
-ActKey_TemplateID = "TemplateID" # 消费返利今日模板ID
-ActKey_TemplateIDList = "TemplateIDList" # 消费返利模板ID列表
-ActKey_ShopTypeList = "ShopTypeList" # 限时特惠商店类型
+ActKey_DayIndex = "DayIndex" # 活动表配置ID
ActKey_WorldLV = "WorldLV" # 活动开启时世界等级
-ActKey_GiftbagTypeList = "GiftbagTypeList" # 限时礼包ID列表
-ActKey_RealmPointMulti = "RealmPointMulti" # X倍修行点
#答题类型枚举
Def_Game_ExamTypeList = range(1, 4 + 1)
@@ -315,7 +306,11 @@
Def_mitRefine, # 炼丹
Def_mitMWUpLevel, # 法宝进阶
Def_mitRecycleAttrFruit, # 回收魂石
-) = range(1, 21)
+ Def_mitDogzEquipPlus, # 神兽装备强化
+ Def_mitRuneCompound, # 符印合成
+ Def_mitGatherSoulCompound,# 聚魂合成
+ Def_mitGatherSoulDecompose,# 聚魂分解
+) = range(1, 25)
#---写死的技能ID---
Def_SkillID_AutoTruck = 62220 # 自动运镖buff
@@ -568,24 +563,27 @@
Def_BT_Campaign_FightPower, #战力排行(开服活动榜)
Def_BT_FCCostGold, #消费排行榜(仙界盛典)
+ Def_BT_Campaign_RuneLV, #符印等级(开服活动榜)
+ Def_BT_FBHelpBattle, #助战次数排行榜
+ Def_BT_Campaign_GodWeaponLV, #神兵等级(开服活动榜) 20
+ Def_BT_Campaign_Recharge, #累计充值(开服活动榜)
+ Def_BT_Campaign_PetLV, #灵宠等级(开服活动榜)
Def_BT_HighLadder, #天梯竞技场排行
Def_BT_HighLadder_Yester, #天梯竞技场昨日排行
- Def_BT_RechargeTeHuiLast, #充值特惠活动排行榜-上一期记录 20
+ Def_BT_RechargeTeHuiLast, #充值特惠活动排行榜-上一期记录
Def_BT_RechargeTeHui, #充值特惠活动排行榜-当前期记录
Def_BT_MixCampaign_PlayerBattle, #总战斗力(合服活动)
Def_BT_MixCampaign_Recharge, #累计充值(合服活动)
Def_BT_MixCampaign_WinFamilyMember, #获胜战盟成员,按职位排(合服活动)
- Def_BT_MixCampaign_FamilyKillBoss, #战盟击杀boss(合服活动) 25
+ Def_BT_MixCampaign_FamilyKillBoss, #战盟击杀boss(合服活动)
Def_BT_CostTeHui, #消费特惠排行榜
Def_BT_CostTeHuiLast, #消费特惠排行榜上一期
- Def_BT_MergePKDay, #跨服PK日积分榜
- Def_BT_MergePKWeek, #跨服PK周积分榜
Def_BT_Max, #排行榜最大类型
-) = range(0, 29 + 2)
+) = range(0, 32 + 2)
#职业对应战力排行榜类型
JobFightPowerBillboardDict = {
@@ -597,6 +595,7 @@
#排行榜Value1存储境界信息的榜单列表
BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin,
Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient,
+ Def_BT_FBHelpBattle,
]
##---比率---
@@ -761,7 +760,7 @@
CDBPlayerRefresh_RealmPoint, # 境界修炼点
CDBPlayerRefresh_Ysog, # 魔精
CDBPlayerRefresh_FamilyActivity, # 仙盟活跃令
-CDBPlayerRefresh_FBHelpPoint, # 副本助战积分
+CDBPlayerRefresh_Xianyuancoin, # 仙缘币
CDBPlayerRefresh_PKState, # 战斗状态 175
CDBPlayerRefresh_BossState, # boss状态
CDBPlayerRefresh_BaseAtkMin, # 基础最小攻击
@@ -776,7 +775,18 @@
CDBPlayerRefresh_TreasureScore, # 寻宝积分
CDBPlayerRefresh_Danjing, # 丹精
CDBPlayerRefresh_NPCHurtAddPer, # 对怪物伤害加成
-) = range(146, 189)
+CDBPlayerRefresh_FinalHurtPer, # 最终输出伤害百分比
+CDBPlayerRefresh_TalentPoint, # 天赋点数 190
+CDBPlayerRefresh_191, # 废弃 191
+CDBPlayerRefresh_GodWeaponLV_1, # 神兵等级 - 类型1 192
+CDBPlayerRefresh_GodWeaponLV_2, # 神兵等级 - 类型2 193
+CDBPlayerRefresh_GodWeaponLV_3, # 神兵等级 - 类型3 194
+CDBPlayerRefresh_GodWeaponLV_4, # 神兵等级 - 类型4 195
+CDBPlayerRefresh_SoulDust, # 魂尘 196
+CDBPlayerRefresh_SoulSplinters, # 聚魂碎片 197
+CDBPlayerRefresh_SoulCore, # 核心环 198
+CDBPlayerRefresh_Honor, # 荣誉 199
+) = range(146, 200)
TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
@@ -784,12 +794,17 @@
TYPE_Price_RealmPoint = 13 # 境界修炼点
TYPE_Price_Ysog = 14 # 魔精
TYPE_Price_FamilyActivity = 15 # 仙盟活跃令
-TYPE_Price_FBHelpPoint = 16 # 副本助战积分
+TYPE_Price_FBHelpPoint = 16 # 副本助战积分, 废弃
+TYPE_Price_XianyuanCoin = 17 # 仙缘币
+TYPE_Price_Honor = 18 # 荣誉
TYPE_Price_Rune = 23 # 符印精华点
TYPE_Price_RuneSplinters = 24 # 符印碎片
TYPE_Price_TreasureScore = 25 # 寻宝积分
TYPE_Price_BourseMoney = 26 # 交易所可购买额度
TYPE_Price_Danjing = 27 # 丹精(丹药回收)
+TYPE_Price_SoulDust = 28 # 魂尘
+TYPE_Price_SoulSplinters = 29 # 聚魂碎片
+TYPE_Price_SoulCore = 30 # 核心环
#以下是旧的金钱类型
@@ -797,7 +812,6 @@
TYPE_Price_HighLadder_Currency = 102 # 天梯竞技场积分
TYPE_Price_HighLadder_Signet = 103 # 物品兑换(圣光晶石)
TYPE_Price_GongXun = 105 # 功勋点
-TYPE_Price_Honor = 108 # 荣誉商店积分
TYPE_Price_ArrestPoint = 110 # 悬赏积分
# 物品兑换
@@ -815,8 +829,12 @@
TYPE_Price_RealmPoint:CDBPlayerRefresh_RealmPoint,
TYPE_Price_Ysog:CDBPlayerRefresh_Ysog,
TYPE_Price_FamilyActivity:CDBPlayerRefresh_FamilyActivity,
- TYPE_Price_FBHelpPoint:CDBPlayerRefresh_FBHelpPoint,
+ TYPE_Price_XianyuanCoin:CDBPlayerRefresh_Xianyuancoin,
TYPE_Price_Danjing:CDBPlayerRefresh_Danjing,
+ TYPE_Price_SoulDust:CDBPlayerRefresh_SoulDust,
+ TYPE_Price_SoulSplinters:CDBPlayerRefresh_SoulSplinters,
+ TYPE_Price_SoulCore:CDBPlayerRefresh_SoulCore,
+ TYPE_Price_Honor:CDBPlayerRefresh_Honor,
}
# 高效战斗状态
@@ -826,9 +844,6 @@
Def_Battle_Query # 查询
) = range(1, 4)
-
-#无限飞buff id--->新手体验VIPBUFF
-Def_FreedomTransBuffID = 11503
#区域类型定义, 从5开始, C++定义到 IPY_GameWorld.gatMax 4
(
@@ -843,6 +858,7 @@
GameFuncID_Official = 12 # 官爵,境界
GameFuncID_Family = 15 # 战盟,仙盟
GameFuncID_GodWeapon = 20 # 神器
+GameFuncID_Talent = 149 # 天赋
GameFuncID_RefineExp = 60 # 经验炼制,祈愿
GameFuncID_RefineMoney = 61 # 金币炼制,祈愿
GameFuncID_WorldLV = 71 # 世界等级
@@ -857,8 +873,11 @@
GameFuncID_FreeGoods = 130 # 极品白拿
GameFuncID_OSSail = 132 # 开服特惠
GameFuncID_HorsePetRobBoss = 139# 骑宠争夺
+GameFuncID_AddPoint = 145 # 加点功能
+GameFuncID_LittleHelper = 146 # 小助手
+GameFuncID_TJG = 147 # 脱机挂
+GameFuncID_SuperGift = 150 # 超值礼包
# 以下为暂时无用的
-GameFuncID_GreatMaster = 28 # 大师
GameFuncID_Truck = 33 # 运镖
GameFuncID_RunDaily = 34 # 日常跑环
GameFuncID_RunFamily = 53 # 战盟跑环
@@ -880,7 +899,8 @@
Def_TalkExtraValue_Bit_VipLv, # vip等级
Def_TalkExtraValue_Bit_GM, #GM
Def_TalkExtraValue_Bit_JOB, #job
-) = range(0, 3)
+Def_TalkExtraValue_Bit_BubbleBox, #气泡框
+) = range(0, 4)
#聊天信息附加值中某信息数据所占位置
#{聊天信息附加值类型:[起始位置(从左往右), 结束位置(不包含)]}
@@ -888,6 +908,7 @@
Def_TalkExtraValue_Bit_VipLv:[0, 2], # vip等级
Def_TalkExtraValue_Bit_GM:[2, 3], # GM
Def_TalkExtraValue_Bit_JOB:[3, 4], # job
+ Def_TalkExtraValue_Bit_BubbleBox:[4, 6], # 气泡框
}
# 聊天频道 暂用语音
@@ -911,8 +932,9 @@
#虚拟背包类型, 从255递减
Def_VPack_TypeList = (
+rptGatherSoul, # 聚魂背包 254
rptRune, # 符印背包 255
-) = range(256 - 1, 256)
+) = range(256 - 2, 256)
#武器的手持形式
@@ -932,11 +954,11 @@
Def_UniversalGameRecType_DujieHelpCntRecord, # 渡劫副本护法次数5
Def_UniversalGameRecType_TodayPlayerLVInfo, #今日活跃玩家等级信息6
Def_UniversalGameRecType_YesterdayPlayerLVInfo,#昨日活跃玩家等级信息7
- Def_UniversalGameRecType_8,
- Def_UniversalGameRecType_9,
- Def_UniversalGameRecType_10,
+ Def_UniversalGameRecType_StoreServerCntRecord, #商店全服购买记录 8,
+ Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9
+ Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10
Def_UniversalGameRecType_11,
- Def_UniversalGameRecType_MergeRegister, # 上传数据报名信息12
+ Def_UniversalGameRecType_12,
Def_UniversalGameRecType_13,
Def_UniversalGameRecType_Reward, # 通用奖励表(TopBar)14
Def_UniversalGameRecType_15,
@@ -954,7 +976,7 @@
Def_UniversalGameRecType_27,
Def_UniversalGameRecType_28,
Def_UniversalGameRecType_BossInfo, # boss信息29
- Def_UniversalGameRecType_30,
+ Def_UniversalGameRecType_CrossBossInfo, # 跨服boss信息
Def_UniversalGameRecType_31,
Def_UniversalGameRecType_32,
Def_UniversalGameRecType_ManorWarInfo, # 领地争夺战占领结果33
@@ -967,15 +989,15 @@
Def_UniversalGameRecType_40,
Def_UniversalGameRecType_RedPacketRecord, # 红包产出结果记录41
Def_UniversalGameRecType_42,
- Def_UniversalGameRecType_MergeEvent, # 跨服玩家数据变更事件信息43
- Def_UniversalGameRecType_MergePKAwardRecord, # 跨服PK奖励领取记录44
- Def_UniversalGameRecType_MergePKTopPlayerEquip, # 跨服PK赛高手玩家装备预览信息45
- Def_UniversalGameRecType_MergePKScoreAward, # 跨服PK积分领奖记录46
- Def_UniversalGameRecType_MergeKingBattleRecord, # 跨服王者争霸对战信息47
- Def_UniversalGameRecType_MergeKingBattleRecordLast, # 跨服王者争霸上一期对战信息48
- Def_UniversalGameRecType_MergeKingSupportRecord, # 跨服王者争霸支持押注信息49
- Def_UniversalGameRecType_MergeKingTopPlayerEquip, # 跨服王者争霸高手玩家装备预览信息50
- Def_UniversalGameRecType_MergePKUnNotifyOver, # 跨服PK未同步的PK结果51
+ Def_UniversalGameRecType_43,
+ Def_UniversalGameRecType_44,
+ Def_UniversalGameRecType_45,
+ Def_UniversalGameRecType_46,
+ Def_UniversalGameRecType_47,
+ Def_UniversalGameRecType_48,
+ Def_UniversalGameRecType_49,
+ Def_UniversalGameRecType_50,
+ Def_UniversalGameRecType_51,
Def_UniversalGameRecType_52,
Def_UniversalGameRecType_53,
Def_UniversalGameRecType_54,
@@ -1002,13 +1024,10 @@
# 客户端不可查看的自定义表类型
Def_Confidential_UniversalRecList = (
- Def_UniversalGameRecType_MergeRegister, # 上传数据报名信息12
Def_UniversalGameRecType_FamilyWarMember, # 盟联赛参赛人员记录70
)
# 只同步自身数据的类型 {类型:自身数据最大条数, ...} , 自身数据最大条数-1时代表自身全部数据; 这里的数据Value1固定为playerID
Def_Sync_UniversalRecSelfDict = {
- Def_UniversalGameRecType_MergePKAwardRecord:1,
- Def_UniversalGameRecType_MergeKingSupportRecord:-1,
}
#家族行为类型 在GameServer.ChConfig.ActionTypeSaveCnt 中配置最高存储条数
@@ -1087,7 +1106,11 @@
Def_Campaign_Type_LV, # 冲级等级排行 4
Def_Campaign_Type_RealmLV, # 境界等级排行 5
Def_Campaign_Type_FightPower, # 总战斗力排行 6
-) = range(1, 1 + 6)
+Def_Campaign_Type_RuneLV, # 符印等级排行 7
+Def_Campaign_Type_GodWeaponLV, # 神兵等级排行 8
+Def_Campaign_Type_Recharge, # 累计充值排行 9
+Def_Campaign_Type_PetLV, # 灵宠等级排行 10
+) = range(1, 1 + 10)
# 活动类型对应的奖励排行榜{活动类型:排行榜, ...}
Def_Campaign_Billboard_Dict = {
@@ -1097,6 +1120,10 @@
Def_Campaign_Type_LV:Def_BT_Campaign_LV,
Def_Campaign_Type_RealmLV:Def_BT_Campaign_RealmLV,
Def_Campaign_Type_FightPower:Def_BT_Campaign_FightPower,
+ Def_Campaign_Type_RuneLV:Def_BT_Campaign_RuneLV,
+ Def_Campaign_Type_GodWeaponLV:Def_BT_Campaign_GodWeaponLV,
+ Def_Campaign_Type_Recharge:Def_BT_Campaign_Recharge,
+ Def_Campaign_Type_PetLV:Def_BT_Campaign_PetLV,
}
# 活动数据状态
@@ -1160,42 +1187,34 @@
CampType_Evil, #邪恶(与 Def_ID2Win 一致)
] = range(3)
-#跨服匹配PK奖励类型
-Def_MergePKAwardTypeList = (
-Def_MergePKAward_DayPKCnt, # 0 每日挑战次数奖励
-Def_MergePKAward_DayWinCnt, # 1 每日胜利次数奖励
-Def_MergePKAward_SeasonGrade, # 2 赛季晋级奖励
-Def_MergePKAward_SeasonRank, # 3 赛季排名奖励
-Def_MergePKAward_FirstWinCnt, # 4 首次胜利次数奖励
-) = range(5)
+# 跨服服务器发送子服信息定义
+CrossServerMsg_CrossServerState = "CrossServerState" # 跨服服务器状态变更
+CrossServerMsg_ExitCrossServer = "ExitCrossServer" # 退出跨服服务器
+CrossServerMsg_Notify = "Notify" # 提示信息
+CrossServerMsg_ViewPlayerCacheRet = "ViewPlayerCacheRet"# 查看跨服玩家信息结果
+CrossServerMsg_PKMatchReqRet = "PKMatchReqRet" # 跨服PK匹配请求结果
+CrossServerMsg_PKMatchResult = "PKMatchResult" # 跨服PK匹配结果
+CrossServerMsg_PKReadyOKRoomList = "PKReadyOKRoomList" # 跨服PK已准备好的房间列表
+CrossServerMsg_PKTimeoutRoomList = "PKTimeoutRoomList" # 跨服PK已超时的房间列表
+CrossServerMsg_PKOverInfo = "PKOverInfo" # 跨服PK结果
+CrossServerMsg_PKSeasonInfo = "PKSeasonInfo" # 跨服PK赛季信息
+CrossServerMsg_PKSyncBillboard = "PKSyncBillboard" # 跨服PK同步排行榜
+CrossServerMsg_CrossBossInfo = "CrossBossInfo" # 跨服Boss信息
+CrossServerMsg_CrossBossState = "CrossBossState" # 跨服Boss状态
+CrossServerMsg_PutInItem = "PutInItem" # 获得物品
+CrossServerMsg_GiveMoney = "GiveMoney" # 获得货币
+CrossServerMsg_DropGoodItem = "DropGoodItem" # 掉落好物品
+CrossServerMsg_RebornRet = "RebornRet" # 复活结果
-#跨服战战斗状态
-(
-Def_NotBegin, #还没开始
-Def_ID1Win, #第一个玩家胜利(与CampType_Justice一致)
-Def_ID2Win, #第二个玩家胜利(与CampType_Evil一致)
-Def_Battling, #正在战斗中
-Def_BattleReady, #押注中
-) = range(5)
-
-# 跨服赛(跨服服务器)上传数据状态
-(
-Def_MergeRegisterState_None, #空闲
-Def_MergeRegisterState_Start, #开始上传
-Def_MergeRegisterState_Err, # 上传出错
-Def_MergeRegisterState_Success, #上传成功
-Def_MergeRegisterState_Request, #请求跨服, 比开始上传还早的一步,先通过请求,才开始上传
-) = range(5)
-
-# 跨服活动类型
-(
-Def_MergeAction_MergeWar, # 万国战
-Def_MergeAction_WarOfHonour, # 荣耀之战(跨服混战)
-Def_MergeAction_Boss, # 跨服boss
-Def_MergeAction_MergePK, # 跨服匹配PK
-Def_MergeAction_MergeKing, # 跨服王者争霸
-Def_MergeAction_TypeMax, # 类型数
-) = range(6)
+# 子服发送跨服信息定义
+ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功
+ClientServerMsg_GMCMD = "GMCMD" # GM命令
+ClientServerMsg_ViewPlayerCache = "ViewPlayerCache" # 查看跨服玩家信息
+ClientServerMsg_PKMatch = "PKMatch" # 跨服PK匹配
+ClientServerMsg_PKCancel = "PKCancel" # 跨服PK取消匹配
+ClientServerMsg_PKPrepareOK = "PKPrepareOK" # 跨服PK准备完毕
+ClientServerMsg_PKBillboard = "PKBillboard" # 跨服PK排行榜
+ClientServerMsg_Reborn = "Reborn" # 复活
#角色改名结果
(
@@ -1230,6 +1249,7 @@
Def_IudetWingMaterialItemID = 27 # 翅膀精炼材料ID列表
Def_IudetWingMaterialItemCount = 29 # 翅膀精炼材料个数列表
Def_IudetDogzEquipPlus = 31 # 神兽装备强化信息列表 [强化等级, 累计总熟练度]
+Def_IudetItemDecompound = 33 # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...]
Def_IudetItemColor = 16 # 物品颜色,如果该值没有就取物品
Def_IudetItemCount = 18 # 物品个数,支持20亿,目前仅特殊转化物品会用到
@@ -1240,9 +1260,11 @@
Def_IudetCreateItemLoginDay = 34 # 创建物品时的登录天数
Def_IudetLastOpenItemLoginDay = 36 # 上一次开启物品时的登录天数
Def_IudetRuneLV = 38 # 符印等级
+Def_IudetRuneSource = 40 # 符印来源 老号0,默认1,合成2(主要用来区分是否合成获得)
Def_IudetWingProgressValue = 42 #羽翼精炼值
Def_IudetCreateTime = 44 # 时效物品的创建时间
-
+Def_IudetGatherSoulLV = 46 # 聚魂等级
+Def_IudetExpireTime = 48 # 时效物品指定有效时间,时间单位由时效类型决定
# 200~300 宠物数据用
Def_IudetPet_NPCID = 200 # npcID
Def_IudetPet_ClassLV = 202 # 阶级
@@ -1285,9 +1307,7 @@
ScoreType_NewGuySuperShow, # 击杀怪物统计
ScoreType_GetItem, # 获得物品奖励统计
ScoreType_RedFortReward, # 打开客户端frmRedFortReward
-ScoreType_MergeBoss, # 跨服boss界面
-ScoreType_MergePK, # 跨服匹配PK结算
-)=range(7)
+)=range(5)
ScoreTypeName = "TScore"
@@ -1306,7 +1326,7 @@
)=range(5)
# 战斗力模块类型
-Def_MFPType_Max = 25
+Def_MFPType_Max = 28
ModuleFightPowerTypeList = (
Def_MFPType_Role, # 角色 0
Def_MFPType_Equip, # 装备(基本装备位) 1
@@ -1330,6 +1350,9 @@
Def_MFPType_HorseSoul, # 坐骑魂石 19
Def_MFPType_MagicWeaponSoul, # 法宝之魂 20
Def_MFPType_Dogz, # 神兽 21
+Def_MFPType_GatherSoul, # 聚魂 22
+Def_MFPType_MagicWeapon4, # 王者法宝 23
+Def_MFPType_Coat, # 时装 24
Def_MFPType_Other, # 其他
#以下暂时没用到,改时再处理
@@ -1478,7 +1501,11 @@
DailyActionID_FBHelp, # 助战副本 15
DailyActionID_BOSSHome, # BOSS之家
DailyActionID_FamilyRobBoss, # 仙盟抢boss
-) = range(1, 17 + 1)
+DailyActionID_KillNPC, # 野外怪物
+DailyActionID_IceLode, # 冰晶矿脉
+DailyActionID_HelpBattleCheckIn, # 助战登记 20
+DailyActionID_CrossReamPK, # 跨服PK 21
+) = range(1, 21 + 1)
@@ -1511,7 +1538,7 @@
SuccType_XXX24 , # 废弃24
SuccType_XXX25, # 废弃25
SuccType_EquipPlus, # 强化x次成就26
-SuccType_EquipPlusLV, # x件装备强化等级达到x级27
+SuccType_EquipPlusLV, # x件装备强化等级达到x级27 (已废弃)
SuccType_KillWorldBoss, # 击杀世界bossx次成就(有伤害就算)28
SuccType_XXX29, # 废弃29
SuccType_PassWagicWeapon, # 通关法宝副本30
@@ -1613,7 +1640,12 @@
SuccType_RefineStoveColor, #炼制X品质丹药X枚126
SuccType_UseStoveBylv, #使用X品丹药X枚127
SuccType_QueenRelicsEx, #通关娲皇遗迹128
-) = range(1, 129)
+SuccType_DogzBattle, #x神兽出战129
+SuccType_DogzEquipPlus, #出战神兽装备总强化X级130
+SuccType_Collect, #采集X物品X次131
+SuccType_InlayGatherSoul, #镶嵌X枚X品质聚魂(不包含核心)132
+SuccType_GatherSoulLvUp, #累计聚魂总等级XX(不包含核心)133
+) = range(1, 134)
@@ -1628,7 +1660,7 @@
SuccType_KillSpecificNPC, SuccType_UseStoveBylv,
SuccType_Pray,SuccType_PetClassLV,
SuccType_HorseAllLV, SuccType_QueenRelics,SuccType_XMZZConWin,
- SuccType_EquipSuit,
+ SuccType_EquipSuit,SuccType_Collect,SuccType_DogzBattle,
SuccType_UseItem,SuccType_FamilyTechLV,
SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_FBEncourage,SuccType_XBXZ,
]
@@ -1641,7 +1673,8 @@
#增加进度前需要重置的成就类型
NeedResetSuccessTypeList = [
SuccType_InlayStone1,SuccType_InlayStone2,SuccType_EquipSuit,SuccType_InlayRune,
- SuccType_EquipColorItem,SuccType_EquipArmor,SuccType_EquipWeapon,
+ SuccType_EquipColorItem,SuccType_EquipArmor,SuccType_EquipWeapon,SuccType_DogzEquipPlus,
+ SuccType_HorseAllLV, SuccType_EquipPlusLV,SuccType_PetClassLV,SuccType_InlayGatherSoul,
]
# 聊天类型, 从100开始, 前100个给c++用
@@ -1676,8 +1709,11 @@
retBaldric5, #17 佩饰
retBaldric6, #18 佩饰
retHorse, #19 坐骑
+ retWeaponSkin, #20 时装武器
+ retClothesSkin, #21 时装衣服
+ retWeapon2Skin, #22 时装副手
retMax,
-) = range(1, 21)
+) = range(1, 24)
# 神兽装备位定义
@@ -1706,9 +1742,10 @@
EntFBAskRet_InFB, # 11 副本中
EntFBAskRet_TJG, # 12 脱机挂中
EntFBAskRet_Sit, # 13 打坐中
+ EntFBAskRet_CrossPKMatching,# 14 跨服匹配中
EntFBAskRet_Other, # xx 其他限制
EntFBAskRet_Max,
-) = range(16)
+) = range(17)
#增加仙盟活跃的活动类型
--
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