From 795870b7c5c8d026272a3b70e11e0ab1a437601a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 21 一月 2025 18:55:06 +0800
Subject: [PATCH] 10263 【越南】【英文】【BT】【砍树】后端支持NPC仿真实玩家战斗和快速战斗(优化不创建战斗PK时玩家自身镜像数据同步;)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py | 323 ++++++++++++++++++++++++++++++++++++++++++-----------
1 files changed, 254 insertions(+), 69 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
index 25705b1..400a510 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
@@ -28,6 +28,8 @@
import PlayerFamily
import PyDataManager
import PlayerViewCache
+import IpyGameDataPY
+import PyGameData
import time
import random
@@ -35,20 +37,93 @@
Def_Key_BillboardSortTick = "BillboardSortTick_%s" # 排行榜是否排序tick,参数(排行榜类型)
Def_Key_BillboardNeedSort = "BillboardNeedSort_%s" # 排行榜是否需要排序,参数(排行榜类型)
-#需要每天记录到oss的排行榜类型
-Def_NoteOssBillboardTypeList = [
- ShareDefine.Def_BT_LV , #个人等级日榜
- ShareDefine.Def_BT_FightPower, #个人战斗力
- ]
#需要每天拷贝昨日榜单的排行榜类型字典
Def_NeedCopyYesterday_Dict = {
#昨日榜(拷贝) #今日榜(源数据)
}
+class BillboardObj(object):
+ ''' 榜单额外数据管理
+ '''
+
+ def __init__(self, billboardType):
+ self.__billboardType = billboardType
+ self.__idOrderDict = {} # {id:名次, ...}
+ self.__orderRuleList = None
+ return
+
+ def OnBillboardChange(self):
+ ## 榜单数据变更
+ self.__idOrderDict = {}
+ return
+
+ def GetIDOrderDict(self):
+ ## 获取ID对应名次字典,本服榜仅处理有特殊排名规则的
+ # @return: {ID:名次, ...} 名次从1开始,如果返回空字典,则使用默认名次逻辑,即 index + 1
+ if not self.__orderRuleList:
+ return {}
+
+ if not self.__idOrderDict:
+ billBoard = GameWorld.GetBillboard().FindBillboard(self.__billboardType)
+ if not billBoard:
+ return {}
+ billboardDataCount = billBoard.GetCount()
+ rankPre = 0
+ billboardIndex = 0
+ for rank, needCmpValue in self.__orderRuleList:
+ orderCountTotal = rank - rankPre # 奖励名次数量
+ rankPre = rank
+ for index in xrange(billboardIndex, billboardDataCount):
+ if orderCountTotal <= 0:
+ break
+ billboardData = billBoard.At(index)
+ if billboardData.GetCmpValue() < needCmpValue:
+ break
+ orderReal = rank - orderCountTotal + 1
+ self.__idOrderDict[billboardData.GetID()] = orderReal
+ orderCountTotal -= 1
+ billboardIndex += 1
+ return self.__idOrderDict
+
+ def SetOrderRuleList(self, orderRuleList):
+ ## 排名所需值规则列表
+ # @param orderRuleList: 排名所需值规则列表 [[order, needCmpValue], ...]
+ self.__orderRuleList = orderRuleList
+ self.__idOrderDict = {} # 设置后需重置,可能配置规则变化了导致实际排名可能变化
+ GameWorld.Log("设置排名所需值规则列表: billboardType=%s, %s" % (self.__billboardType, orderRuleList))
+ return
+
+class BillboardMgr(object):
+ ''' 榜单额外管理
+ '''
+
+ def __init__(self):
+ self.__billboardDict = {} # {榜单类型:Billboard, ...}
+ return
+
+ def GetBillboardObj(self, billboardType):
+ if billboardType in self.__billboardDict:
+ billboard = self.__billboardDict[billboardType]
+ else:
+ billboard = BillboardObj(billboardType)
+ self.__billboardDict[billboardType] = billboard
+ return billboard
+
+def GetBillboardMgr():
+ if PyGameData.g_billboardMgrMgr:
+ billMgr = PyGameData.g_billboardMgrMgr
+ else:
+ billMgr = BillboardMgr()
+ PyGameData.g_billboardMgrMgr = billMgr
+ return billMgr
+
def NoteOssBillboardInfoByDay():
## 每天记录排行榜信息到oss中
+ if GameWorld.IsCrossServer():
+ return
+ Def_NoteOssBillboardTypeList = IpyGameDataPY.GetFuncEvalCfg("BillboardSet", 1)
for billboardType in Def_NoteOssBillboardTypeList:
- DataRecordPack.DR_BillboardDataByDay(billboardType)
+ DataRecordPack.DR_BillboardData(billboardType, "OnDay")
return
def CopyBillboardOnDay():
@@ -79,30 +154,6 @@
return
-def __CheckFightPowerBillboard():
- ## 由于战力修改为支持超过20E,所以需要处理下战力相关榜单,原 cmpValue 值移动到 cmpValue2
-
- eventKey = "FightPowerBillboardMoveValue"
- if PlayerDBGSEvent.GetDBGSTrig_ByKey(eventKey):
- return
- PlayerDBGSEvent.SetDBGSTrig_ByKey(eventKey, 1)
- GameWorld.Log("处理战力榜超过20E支持!")
-
- billboardList = [ShareDefine.Def_BT_FightPower] + ShareDefine.JobFightPowerBillboardDict.values()
- for billboardType in billboardList:
- billboard = GameWorld.GetBillboard().FindBillboard(billboardType)
- if not billboard:
- continue
- GameWorld.Log(" billboardType=%s,count=%s" % (billboardType, billboard.GetCount()))
- for index in xrange(billboard.GetCount()):
- billBoardData = billboard.At(index)
- if not billBoardData:
- continue
- billBoardData.SetCmpValue2(billBoardData.GetCmpValue())
- billBoardData.SetCmpValue(0)
-
- return
-
def SortServerBillboard():
##排序所有排行榜
billboardMgr = GameWorld.GetBillboard()
@@ -112,7 +163,6 @@
#排序一次排行榜
billBoard.Sort()
- __CheckFightPowerBillboard()
return
def CopyBillboard(newBillboardIndex, oldBillboardIndex):
@@ -141,9 +191,16 @@
type2 = oldBillBoardData.GetType2()
value1 = oldBillBoardData.GetValue1()
value2 = oldBillBoardData.GetValue2()
+ value3 = oldBillBoardData.GetValue3()
+ value4 = oldBillBoardData.GetValue4()
+ value5 = oldBillBoardData.GetValue5()
+ value6 = oldBillBoardData.GetValue6()
+ value7 = oldBillBoardData.GetValue7()
+ value8 = oldBillBoardData.GetValue8()
cmpValue = oldBillBoardData.GetCmpValue()
cmpValue2 = oldBillBoardData.GetCmpValue2()
cmpValue3 = oldBillBoardData.GetCmpValue3()
+ userData = oldBillBoardData.GetUserData()
#---获取排行榜信息---
billBoard, billBoardData = GetBillBoardData(newBillboardIndex, id, cmpValue)
@@ -160,9 +217,17 @@
billBoardData.SetType2(type2)
billBoardData.SetValue1(value1)
billBoardData.SetValue2(value2)
+ billBoardData.SetValue3(value3)
+ billBoardData.SetValue4(value4)
+ billBoardData.SetValue5(value5)
+ billBoardData.SetValue6(value6)
+ billBoardData.SetValue7(value7)
+ billBoardData.SetValue8(value8)
billBoardData.SetCmpValue(cmpValue)
billBoardData.SetCmpValue2(cmpValue2)
billBoardData.SetCmpValue3(cmpValue3)
+ billBoardData.SetUserData(userData)
+ billBoardData.SetDataLen(len(userData))
GameWorld.Log(" CopyBillboard newBillboardIndex=%s, oldBillboardIndex=%s" % (newBillboardIndex, oldBillboardIndex))
@@ -363,7 +428,7 @@
# BYTE Type; //类型 TBillboardType
# DWORD StartIndex; //查看的起始名次索引, 默认0
# BYTE WatchCnt; //查看条数,默认20,最大不超过100
-# BYTE IsWatchSelf; //是否查看自己名次前后,默认10条数据
+# DWORD WatchID; //查看指定ID名次前后,如玩家ID、家族ID等
#};
def Client_PYWatchBillboard(index, clientData, tick):
@@ -374,14 +439,19 @@
packType = clientData.Type
startIndex = clientData.StartIndex
watchCnt = clientData.WatchCnt
- isWatchSelf = clientData.IsWatchSelf
- if not __CheckWatchCD(curPlayer, packType, tick):
- return
+ watchID = clientData.WatchID
+ #if not __CheckWatchCD(curPlayer, packType, tick):
+ # return
- Sync_BillboardEx(curPlayer, packType, isWatchSelf, startIndex, watchCnt)
+ if GameWorld.GetGameWorld().GetDictByKey(Def_Key_BillboardNeedSort % packType):
+ GameWorld.GetGameWorld().SetDict(Def_Key_BillboardNeedSort % packType, 0)
+ #GameWorld.DebugLog("玩家查看排行榜,强制排序!packType=%s" % (packType))
+ SortBillboardByIndex(packType)
+
+ Sync_BillboardEx(curPlayer, packType, watchID, startIndex, watchCnt)
return
-def Sync_BillboardEx(curPlayer, bbType, isWatchSelf=False, startIndex=0, watchCnt=20):
+def Sync_BillboardEx(curPlayer, bbType, watchID=0, startIndex=0, watchCnt=20):
if bbType < 0 or bbType >= ShareDefine.Def_BT_Max:
return
@@ -390,12 +460,12 @@
GameWorld.ErrLog("找不到排行榜数据!bbType=%s" % (bbType))
return
- playerID = curPlayer.GetPlayerID()
+ #playerID = curPlayer.GetPlayerID()
count = billBoard.GetCount()
endIndex = 0
# 查看自己前后名次
- if isWatchSelf:
- playerIndex = billBoard.IndexOfByID(playerID)
+ if watchID:
+ playerIndex = billBoard.IndexOfByID(watchID)
if playerIndex != -1:
# 前5后4,首尾补足10条记录
endIndex = min(playerIndex + 5, count)
@@ -411,9 +481,13 @@
watchCnt = 20 if not watchCnt else min(watchCnt, 100) # 默认20,最多100
endIndex = min(startIndex + watchCnt, count)
+ billboardMgr = GetBillboardMgr()
+ billboardObj = billboardMgr.GetBillboardObj(bbType)
+ idOrderDict = billboardObj.GetIDOrderDict()
+
billBoardData = ChPyNetSendPack.tagPYBillboardData()
billBoardData.Clear()
- billBoardData.IsWatchSelf = isWatchSelf
+ billBoardData.WatchID = watchID
billBoardData.Type = bbType
billBoardData.Billboard = []
for index in xrange(startIndex, endIndex):
@@ -425,7 +499,7 @@
bbInfo = ChPyNetSendPack.tagPYBillboardInfo()
bbInfo.Clear()
- bbInfo.OrderIndex = index
+ bbInfo.OrderIndex = idOrderDict.get(bbData.GetID(), index + 1) - 1
bbInfo.ID = bbData.GetID()
bbInfo.ID2 = bbData.GetID2()
bbInfo.Name1 = bbData.GetName1()
@@ -433,9 +507,17 @@
bbInfo.Type2 = bbData.GetType2()
bbInfo.Value1 = bbData.GetValue1()
bbInfo.Value2 = bbData.GetValue2()
+ bbInfo.Value3 = bbData.GetValue3()
+ bbInfo.Value4 = bbData.GetValue4()
+ bbInfo.Value5 = bbData.GetValue5()
+ bbInfo.Value6 = bbData.GetValue6()
+ bbInfo.Value7 = bbData.GetValue7()
+ bbInfo.Value8 = bbData.GetValue8()
bbInfo.CmpValue = bbData.GetCmpValue()
bbInfo.CmpValue2 = bbData.GetCmpValue2()
bbInfo.CmpValue3 = bbData.GetCmpValue3()
+ bbInfo.UserData = bbData.GetUserData()
+ bbInfo.DataLen = len(bbInfo.UserData)
billBoardData.Billboard.append(bbInfo)
@@ -458,13 +540,21 @@
bName2 = billInfoDict["Name2"]
value1 = billInfoDict["Value1"]
value2 = billInfoDict["Value2"]
+ value3 = billInfoDict.get("Value3", 0)
+ value4 = billInfoDict.get("Value4", 0)
+ value5 = billInfoDict.get("Value5", 0)
+ value6 = billInfoDict.get("Value6", 0)
+ value7 = billInfoDict.get("Value7", 0)
+ value8 = billInfoDict.get("Value8", 0)
cmpValue = billInfoDict["CmpValue"]
cmpValue2 = billInfoDict["CmpValue2"]
cmpValue3 = billInfoDict["CmpValue3"]
+ userData = billInfoDict.get("UserData", "")
if bType not in ShareDefine.BillboardTypeList:
return
#if not cmpValue and not cmpValue2 and not cmpValue3:
# return
+ kwargs = {"value3":value3, "value4":value4, "value5":value5, "value6":value6, "value7":value7, "value8":value8, "userData":userData}
#删除该数据
if cmpValue == -1:
@@ -485,7 +575,7 @@
gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick)
#GameWorld.DebugLog("更新排行榜:bType=%s,autoSort=%s,tick=%s,lastSortTick=%s,d=%s" % (bType, autoSort, tick, lastSortTick, tick - lastSortTick))
- UpdatePlayerBillboard(bID, bName, bName2, bType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3)
+ UpdatePlayerBillboard(bID, bName, bName2, bType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3, **kwargs)
exInfo = billInfoDict["ExInfo"]
# 以下为榜单附加特殊处理
@@ -506,8 +596,23 @@
job = playerJob % 10
if job in ShareDefine.JobFightPowerBillboardDict:
jobBType = ShareDefine.JobFightPowerBillboardDict[job]
- UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort, cmpValue2)
+ UpdatePlayerBillboard(bID, bName, bName2, jobBType, bType2, value1, value2, cmpValue, autoSort, cmpValue2, **kwargs)
+ return
+
+def DelJobFightPowerBillboard(curPlayer, delJob):
+ ## 删除玩家对应职业战力榜 - 一般是玩家职业改变了,需要删除旧职业的职业战力榜单
+ if delJob not in ShareDefine.JobFightPowerBillboardDict:
+ return
+ jobBType = ShareDefine.JobFightPowerBillboardDict[delJob]
+ playerID = curPlayer.GetPlayerID()
+ billboardMgr = GameWorld.GetBillboard()
+ playerBillBoard = billboardMgr.FindBillboard(jobBType)
+ if not playerBillBoard:
+ return
+ if playerBillBoard.FindByID(playerID):
+ playerBillBoard.DeleteByID(playerID)
+ GameWorld.DebugLog("删除玩家职业战力榜单: delJob=%s,jobBType=%s" % (delJob, jobBType), playerID)
return
def GetBillboardOperateInfo(curPlayer):
@@ -517,6 +622,25 @@
return curPlayer.GetOperateInfo()
return platform
+def UpdateFamilyBillboard(bType, familyBillInfo, cmpValue, cmpValue2=0):
+ ## 更新仙盟排行榜
+ if "id" not in familyBillInfo:
+ return
+ familyID = familyBillInfo["id"]
+ familyName = familyBillInfo["name"]
+ id2 = familyBillInfo["id2"]
+ name2 = familyBillInfo["name2"]
+ value1 = familyBillInfo["value1"]
+ value2 = familyBillInfo["value2"]
+ value3 = familyBillInfo["value3"]
+ value4 = familyBillInfo["value4"]
+ value5 = familyBillInfo["value5"]
+ type2 = 0
+ autoSort = True
+ UpdatePlayerBillboard(familyID, familyName, name2, bType, type2, value1, value2, cmpValue, autoSort, cmpValue2,
+ id2=id2, value3=value3, value4=value4, value5=value5)
+ return
+
def UpdatePlayerBillboardEx(curPlayer, playerID, bType, cmpValue, cmpValue2=0, cmpValue3=0, value1=0, value2=0, autoSort=False):
## 更新玩家排行榜
# @param curPlayer: 可能为None
@@ -525,6 +649,8 @@
playerJob = 0
playerName = ""
playerRealmLV = 0
+ face = 0
+ facePic = 0
if curPlayer:
playerID = curPlayer.GetID()
@@ -532,12 +658,16 @@
playerName = curPlayer.GetName()
playerRealmLV = curPlayer.GetOfficialRank()
playerOpInfo = GetBillboardOperateInfo(curPlayer)
+ face = curPlayer.GetFace()
+ facePic = curPlayer.GetFacePic()
else:
socialPlayer = PyDataManager.GetPersonalSocialManager().GetSocialPlayer(playerID)
if socialPlayer:
playerJob = socialPlayer.playerInfo.Job
playerName = socialPlayer.playerInfo.PlayerName
playerRealmLV = socialPlayer.playerInfo.RealmLV
+ face = socialPlayer.playerInfo.Face
+ facePic = socialPlayer.playerInfo.FacePic
else:
curCache = PlayerViewCache.FindViewCache(playerID)
if curCache:
@@ -545,6 +675,8 @@
playerJob = cacheDict["Job"]
playerName = cacheDict["Name"]
playerRealmLV = cacheDict["RealmLV"]
+ face = cacheDict.get("Face", 0)
+ facePic = cacheDict.get("FacePic", 0)
if not playerName and playerID < 10000:
playerJob = random.choice([1, 2])
@@ -561,7 +693,7 @@
if autoSort:
gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick)
- UpdatePlayerBillboard(playerID, playerName, playerOpInfo, bType, playerJob, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3)
+ UpdatePlayerBillboard(playerID, playerName, playerOpInfo, bType, playerJob, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3, value3=face, value4=facePic)
return
#---------------------------------------------------------------------
@@ -596,8 +728,8 @@
# @param autoSort 是否自动排序
# @return 返回值无意义
# @remarks 更新角色排行榜.
-def UpdatePlayerBillboard(curPlayerID, curPlayerName, curPlayerOpInfo, billboardIndex, billboardType,
- value1, value2, cmpValue, autoSort = True, cmpValue2 = 0, cmpValue3 = 0):
+def UpdatePlayerBillboard(curPlayerID, name1, name2, billboardIndex, type2, value1, value2, cmpValue,
+ autoSort = True, cmpValue2 = 0, cmpValue3 = 0, **kwargs):
playerBillBoard, playerBillBoardData = GetBillBoardData(billboardIndex, curPlayerID, cmpValue, cmpValue2, cmpValue3)
@@ -606,44 +738,50 @@
return False
isNewData = playerBillBoardData.GetID2() == 0 # 是否是新增的数据
-
- # 值相同不更新
- if not isNewData and playerBillBoardData.GetValue1() == value1 and playerBillBoardData.GetValue2() == value2 \
- and playerBillBoardData.GetCmpValue() == cmpValue and playerBillBoardData.GetCmpValue2() == cmpValue2:
- GameWorld.DebugLog("更新排行榜值相同不更新! index=%s,type2=%s,value1=%s,value2=%s,cmpValue=%s,cmpValue2==%s,cmpValue3==%s"
- % (billboardIndex, billboardType, value1, value2, cmpValue, cmpValue2, cmpValue3), curPlayerID)
- opInfo = playerBillBoardData.GetName2()
- if opInfo != str(curPlayerOpInfo):
- playerBillBoardData.SetName2(str(curPlayerOpInfo))
- GameWorld.DebugLog(" 更新operatInfo=%s" % curPlayerOpInfo, curPlayerID)
- return False
-
- # 没设置值默认为时间time,先上榜的排前面
+ cmpValueChange = isNewData or playerBillBoardData.GetCmpValue() != cmpValue or playerBillBoardData.GetCmpValue2() != cmpValue2 \
+ or (cmpValue3 and playerBillBoardData.GetCmpValue3() != cmpValue3)
if cmpValue3 == 0:
- # 时间权值仅在比较值变更的情况下才更新, 防止其他附属值更新时导致比较值相同的玩家名次间会变动的问题
- if isNewData or playerBillBoardData.GetCmpValue() != cmpValue or playerBillBoardData.GetCmpValue2() != cmpValue2:
+ if cmpValueChange:
+ # 时间权值仅在比较值变更的情况下才更新, 防止其他附属值更新时导致比较值相同的玩家名次间会变动的问题
calcTime = GameWorld.ChangeTimeStrToNum("2080-01-01 00:00:00")
cmpValue3 = max(0, calcTime - int(time.time())) # 比较值3如果没指定值则默认存当前更新的time
-
+ else:
+ cmpValue3 = playerBillBoardData.GetCmpValue3()
+
#设置排行榜数据
playerBillBoardData.SetType(billboardIndex)
#附属类型
- playerBillBoardData.SetType2(billboardType)
+ playerBillBoardData.SetType2(type2)
playerBillBoardData.SetID(curPlayerID)
- playerBillBoardData.SetID2(curPlayerID)
- playerBillBoardData.SetName1(curPlayerName)
- playerBillBoardData.SetName2(str(curPlayerOpInfo))
+ playerBillBoardData.SetID2(kwargs.get("id2", curPlayerID))
+ playerBillBoardData.SetName1(name1)
+ playerBillBoardData.SetName2(str(name2))
#SetValue1存储空间为Word
playerBillBoardData.SetValue1(value1)
#SetValue2存储空间为DWord
playerBillBoardData.SetValue2(value2)
+ playerBillBoardData.SetValue3(kwargs.get("value3", 0))
+ playerBillBoardData.SetValue4(kwargs.get("value4", 0))
+ playerBillBoardData.SetValue5(kwargs.get("value5", 0))
+ playerBillBoardData.SetValue6(kwargs.get("value6", 0))
+ playerBillBoardData.SetValue7(kwargs.get("value7", 0))
+ playerBillBoardData.SetValue8(kwargs.get("value8", 0))
+ playerBillBoardData.SetUserData(kwargs.get("userData", ""))
+ playerBillBoardData.SetDataLen(len(playerBillBoardData.GetUserData()))
playerBillBoardData.SetCmpValue(cmpValue)
playerBillBoardData.SetCmpValue2(cmpValue2)
if cmpValue3 > 0:
playerBillBoardData.SetCmpValue3(cmpValue3)
+
+ GameWorld.DebugLog("更新排行榜值 index=%s,type2=%s,value1=%s,value2=%s,cmpValue=%s,cmpValue2==%s,cmpValue3==%s,isNewData=%s,cmpValueChange=%s,%s"
+ % (billboardIndex, type2, value1, value2, cmpValue, cmpValue2, cmpValue3, isNewData, cmpValueChange, kwargs), curPlayerID)
+ if not cmpValueChange:
+ return True
- GameWorld.DebugLog("更新排行榜值 index=%s,type2=%s,value1=%s,value2=%s,cmpValue=%s,cmpValue2==%s,cmpValue3==%s,isNewData=%s"
- % (billboardIndex, billboardType, value1, value2, cmpValue, cmpValue2, cmpValue3, isNewData), curPlayerID)
+ billboardMgr = GetBillboardMgr()
+ billboardObj = billboardMgr.GetBillboardObj(billboardIndex)
+ billboardObj.OnBillboardChange()
+
if not autoSort:
#不自动排序
GameWorld.GetGameWorld().SetDict(Def_Key_BillboardNeedSort % billboardIndex, 1) # 设置需要下次查看需要先排序
@@ -811,3 +949,50 @@
return
+def UpdateBillboardFace(curPlayer):
+ ## 更新排行榜中的玩家头像
+
+ curPlayerID = curPlayer.GetID()
+ curFace = curPlayer.GetFace()
+
+ billboardMgr = GameWorld.GetBillboard()
+ for billboardIndex in ShareDefine.BillboardTypeList:
+ if billboardIndex in ShareDefine.FamilyBillboardList:
+ continue
+ billBoard = billboardMgr.FindBillboard(billboardIndex)
+ if not billBoard:
+ #找不到这类型排行榜
+ continue
+
+ playerBillBoardData = billBoard.FindByID(curPlayerID)
+ if not playerBillBoardData:
+ #该玩家没有在排行榜上
+ continue
+
+ playerBillBoardData.SetValue3(curFace)
+
+ return
+
+def UpdateBillboardFacePic(curPlayer):
+ ## 更新排行榜中的玩家头像
+
+ curPlayerID = curPlayer.GetID()
+ curFacePic = curPlayer.GetFacePic()
+
+ billboardMgr = GameWorld.GetBillboard()
+ for billboardIndex in ShareDefine.BillboardTypeList:
+ if billboardIndex in ShareDefine.FamilyBillboardList:
+ continue
+ billBoard = billboardMgr.FindBillboard(billboardIndex)
+ if not billBoard:
+ #找不到这类型排行榜
+ continue
+
+ playerBillBoardData = billBoard.FindByID(curPlayerID)
+ if not playerBillBoardData:
+ #该玩家没有在排行榜上
+ continue
+
+ playerBillBoardData.SetValue4(curFacePic)
+
+ return
--
Gitblit v1.8.0