From 795870b7c5c8d026272a3b70e11e0ab1a437601a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 21 一月 2025 18:55:06 +0800
Subject: [PATCH] 10263 【越南】【英文】【BT】【砍树】后端支持NPC仿真实玩家战斗和快速战斗(优化不创建战斗PK时玩家自身镜像数据同步;)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py |  177 +++++++++++++++++++++++++++++++++++++++++++++++++---------
 1 files changed, 149 insertions(+), 28 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
index 23476fe..400a510 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerBillboard.py
@@ -29,6 +29,7 @@
 import PyDataManager
 import PlayerViewCache
 import IpyGameDataPY
+import PyGameData
 
 import time
 import random
@@ -41,11 +42,88 @@
     #昨日榜(拷贝)                                    #今日榜(源数据)
                          }
 
+class BillboardObj(object):
+    ''' 榜单额外数据管理
+    '''
+    
+    def __init__(self, billboardType):
+        self.__billboardType = billboardType
+        self.__idOrderDict = {} # {id:名次, ...}
+        self.__orderRuleList = None
+        return
+    
+    def OnBillboardChange(self):
+        ## 榜单数据变更
+        self.__idOrderDict = {}
+        return
+    
+    def GetIDOrderDict(self):
+        ## 获取ID对应名次字典,本服榜仅处理有特殊排名规则的
+        # @return: {ID:名次, ...}  名次从1开始,如果返回空字典,则使用默认名次逻辑,即 index + 1
+        if not self.__orderRuleList:
+            return {}
+        
+        if not self.__idOrderDict:
+            billBoard = GameWorld.GetBillboard().FindBillboard(self.__billboardType)
+            if not billBoard:
+                return {}
+            billboardDataCount = billBoard.GetCount()
+            rankPre = 0
+            billboardIndex = 0
+            for rank, needCmpValue in self.__orderRuleList:
+                orderCountTotal = rank - rankPre # 奖励名次数量
+                rankPre = rank
+                for index in xrange(billboardIndex, billboardDataCount):
+                    if orderCountTotal <= 0:
+                        break
+                    billboardData = billBoard.At(index)
+                    if billboardData.GetCmpValue() < needCmpValue:
+                        break
+                    orderReal = rank - orderCountTotal + 1
+                    self.__idOrderDict[billboardData.GetID()] = orderReal
+                    orderCountTotal -= 1
+                    billboardIndex += 1
+        return self.__idOrderDict
+    
+    def SetOrderRuleList(self, orderRuleList):
+        ## 排名所需值规则列表
+        # @param orderRuleList: 排名所需值规则列表 [[order, needCmpValue], ...]
+        self.__orderRuleList = orderRuleList
+        self.__idOrderDict = {} # 设置后需重置,可能配置规则变化了导致实际排名可能变化
+        GameWorld.Log("设置排名所需值规则列表: billboardType=%s, %s" % (self.__billboardType, orderRuleList))
+        return
+    
+class BillboardMgr(object):
+    ''' 榜单额外管理
+    '''
+    
+    def __init__(self):
+        self.__billboardDict = {} # {榜单类型:Billboard, ...}
+        return
+    
+    def GetBillboardObj(self, billboardType):
+        if billboardType in self.__billboardDict:
+            billboard = self.__billboardDict[billboardType]
+        else:
+            billboard = BillboardObj(billboardType)
+            self.__billboardDict[billboardType] = billboard
+        return billboard
+    
+def GetBillboardMgr():
+    if PyGameData.g_billboardMgrMgr:
+        billMgr = PyGameData.g_billboardMgrMgr
+    else:
+        billMgr = BillboardMgr()
+        PyGameData.g_billboardMgrMgr = billMgr
+    return billMgr
+
 def NoteOssBillboardInfoByDay():
     ## 每天记录排行榜信息到oss中
+    if GameWorld.IsCrossServer():
+        return
     Def_NoteOssBillboardTypeList = IpyGameDataPY.GetFuncEvalCfg("BillboardSet", 1)
     for billboardType in Def_NoteOssBillboardTypeList:
-        DataRecordPack.DR_BillboardDataByDay(billboardType)
+        DataRecordPack.DR_BillboardData(billboardType, "OnDay")
     return
 
 def CopyBillboardOnDay():
@@ -76,30 +154,6 @@
         
     return
 
-def __CheckFightPowerBillboard():
-    ## 由于战力修改为支持超过20E,所以需要处理下战力相关榜单,原 cmpValue 值移动到 cmpValue2
-    
-    eventKey = "FightPowerBillboardMoveValue"
-    if PlayerDBGSEvent.GetDBGSTrig_ByKey(eventKey):
-        return
-    PlayerDBGSEvent.SetDBGSTrig_ByKey(eventKey, 1)
-    GameWorld.Log("处理战力榜超过20E支持!")
-    
-    billboardList = [ShareDefine.Def_BT_FightPower] + ShareDefine.JobFightPowerBillboardDict.values()
-    for billboardType in billboardList:
-        billboard = GameWorld.GetBillboard().FindBillboard(billboardType)
-        if not billboard:
-            continue
-        GameWorld.Log("    billboardType=%s,count=%s" % (billboardType, billboard.GetCount()))
-        for index in xrange(billboard.GetCount()):
-            billBoardData = billboard.At(index)
-            if not billBoardData:
-                continue
-            billBoardData.SetCmpValue2(billBoardData.GetCmpValue())
-            billBoardData.SetCmpValue(0)
-            
-    return
-
 def SortServerBillboard():
     ##排序所有排行榜
     billboardMgr = GameWorld.GetBillboard()
@@ -109,7 +163,6 @@
         #排序一次排行榜
         billBoard.Sort()
         
-    __CheckFightPowerBillboard()
     return
 
 def CopyBillboard(newBillboardIndex, oldBillboardIndex):
@@ -390,6 +443,11 @@
     #if not __CheckWatchCD(curPlayer, packType, tick):
     #    return
     
+    if GameWorld.GetGameWorld().GetDictByKey(Def_Key_BillboardNeedSort % packType):
+        GameWorld.GetGameWorld().SetDict(Def_Key_BillboardNeedSort % packType, 0)
+        #GameWorld.DebugLog("玩家查看排行榜,强制排序!packType=%s" % (packType))
+        SortBillboardByIndex(packType)
+        
     Sync_BillboardEx(curPlayer, packType, watchID, startIndex, watchCnt)
     return
 
@@ -423,6 +481,10 @@
         watchCnt = 20 if not watchCnt else min(watchCnt, 100) # 默认20,最多100
         endIndex = min(startIndex + watchCnt, count)
         
+    billboardMgr = GetBillboardMgr()
+    billboardObj = billboardMgr.GetBillboardObj(bbType)
+    idOrderDict = billboardObj.GetIDOrderDict()
+    
     billBoardData = ChPyNetSendPack.tagPYBillboardData()
     billBoardData.Clear()
     billBoardData.WatchID = watchID
@@ -437,7 +499,7 @@
         
         bbInfo = ChPyNetSendPack.tagPYBillboardInfo()
         bbInfo.Clear()
-        bbInfo.OrderIndex = index
+        bbInfo.OrderIndex = idOrderDict.get(bbData.GetID(), index + 1) - 1
         bbInfo.ID = bbData.GetID()
         bbInfo.ID2 = bbData.GetID2()
         bbInfo.Name1 = bbData.GetName1()
@@ -587,6 +649,8 @@
     playerJob = 0
     playerName = ""
     playerRealmLV = 0
+    face = 0
+    facePic = 0
     
     if curPlayer:
         playerID = curPlayer.GetID()
@@ -594,12 +658,16 @@
         playerName = curPlayer.GetName()
         playerRealmLV = curPlayer.GetOfficialRank()
         playerOpInfo = GetBillboardOperateInfo(curPlayer)
+        face = curPlayer.GetFace()
+        facePic = curPlayer.GetFacePic()
     else:
         socialPlayer = PyDataManager.GetPersonalSocialManager().GetSocialPlayer(playerID)
         if socialPlayer:
             playerJob = socialPlayer.playerInfo.Job
             playerName = socialPlayer.playerInfo.PlayerName
             playerRealmLV = socialPlayer.playerInfo.RealmLV
+            face = socialPlayer.playerInfo.Face
+            facePic = socialPlayer.playerInfo.FacePic
         else:
             curCache = PlayerViewCache.FindViewCache(playerID)
             if curCache:
@@ -607,6 +675,8 @@
                 playerJob = cacheDict["Job"]
                 playerName = cacheDict["Name"]
                 playerRealmLV = cacheDict["RealmLV"]
+                face = cacheDict.get("Face", 0)
+                facePic = cacheDict.get("FacePic", 0)
                 
     if not playerName and playerID < 10000:
         playerJob = random.choice([1, 2])
@@ -623,7 +693,7 @@
     if autoSort:
         gameWorld.SetDict(Def_Key_BillboardSortTick % bType, tick)
         
-    UpdatePlayerBillboard(playerID, playerName, playerOpInfo, bType, playerJob, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3)
+    UpdatePlayerBillboard(playerID, playerName, playerOpInfo, bType, playerJob, value1, value2, cmpValue, autoSort, cmpValue2, cmpValue3, value3=face, value4=facePic)
     return
 
 #---------------------------------------------------------------------
@@ -707,6 +777,10 @@
                        % (billboardIndex, type2, value1, value2, cmpValue, cmpValue2, cmpValue3, isNewData, cmpValueChange, kwargs), curPlayerID)
     if not cmpValueChange:
         return True
+    
+    billboardMgr = GetBillboardMgr()
+    billboardObj = billboardMgr.GetBillboardObj(billboardIndex)
+    billboardObj.OnBillboardChange()
     
     if not autoSort:
         #不自动排序
@@ -875,3 +949,50 @@
         
     return
 
+def UpdateBillboardFace(curPlayer):
+    ## 更新排行榜中的玩家头像
+    
+    curPlayerID = curPlayer.GetID()
+    curFace = curPlayer.GetFace()
+    
+    billboardMgr = GameWorld.GetBillboard()
+    for billboardIndex in ShareDefine.BillboardTypeList:
+        if billboardIndex in ShareDefine.FamilyBillboardList:
+            continue
+        billBoard = billboardMgr.FindBillboard(billboardIndex)
+        if not billBoard:
+            #找不到这类型排行榜
+            continue
+        
+        playerBillBoardData = billBoard.FindByID(curPlayerID)
+        if not playerBillBoardData:
+            #该玩家没有在排行榜上
+            continue
+        
+        playerBillBoardData.SetValue3(curFace)
+        
+    return
+
+def UpdateBillboardFacePic(curPlayer):
+    ## 更新排行榜中的玩家头像
+    
+    curPlayerID = curPlayer.GetID()
+    curFacePic = curPlayer.GetFacePic()
+    
+    billboardMgr = GameWorld.GetBillboard()
+    for billboardIndex in ShareDefine.BillboardTypeList:
+        if billboardIndex in ShareDefine.FamilyBillboardList:
+            continue
+        billBoard = billboardMgr.FindBillboard(billboardIndex)
+        if not billBoard:
+            #找不到这类型排行榜
+            continue
+        
+        playerBillBoardData = billBoard.FindByID(curPlayerID)
+        if not playerBillBoardData:
+            #该玩家没有在排行榜上
+            continue
+        
+        playerBillBoardData.SetValue4(curFacePic)
+        
+    return

--
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