From 79a23de6692781dfe4b18fdb57bc4b3e69f34014 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 05 三月 2019 16:44:26 +0800
Subject: [PATCH] 6250 【后端】【2.0】拍卖行开发单(邮件记录货币来源)
---
ServerPython/CoreServerGroup/GameServer/Script/ChGameToMapPyPack.py | 7 ++
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py | 4
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py | 8 --
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChGameToMapPyPack.py | 7 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 13 ++--
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/testMail.py | 8 +-
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py | 83 ++++++++++++---------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py | 8 +-
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py | 20 +++---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 2
10 files changed, 81 insertions(+), 79 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index 76a086e..ea753ec 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -719,12 +719,6 @@
# 邮件(补偿)默认发件人, 具体做活动再定
Def_Mail_SenderSys = "SenderSys" # 默认邮件发送人
-# 邮件类型划分,用于每种类型的保存上限
-(
-Mail_Type_Default,
-Mail_Type_Market,
-) = range(2)
-
# 竖杠
Def_Str_Montant = "|"
@@ -795,8 +789,6 @@
VIPPrivilege_XianyuanCoinUpperAdd, #33 仙缘币上限加成
VIPPrivilege_XianyuanCoinAddPer, #34 仙缘币获得倍率加成(万分比)
) = range(1, 35)
-
-Def_MailMoneySource = "MoneySource" # 邮件货币来源key
#游戏货币来源类型定义
(
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChGameToMapPyPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChGameToMapPyPack.py
index 7aea670..819991e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChGameToMapPyPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChGameToMapPyPack.py
@@ -484,6 +484,7 @@
Gold = 0 #(DWORD Gold)//仙玉
GoldPaper = 0 #(DWORD GoldPaper)//绑定仙玉
Silver = 0 #(DWORD Silver)//铜钱
+ MoneySource = 0 #(BYTE MoneySource)//货币来源
Items = list() #(vector<tagGMCompensationItem> Items)//补偿物品信息
data = None
@@ -505,6 +506,7 @@
self.Gold,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.GoldPaper,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.Silver,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.MoneySource,_pos = CommFunc.ReadBYTE(_lpData, _pos)
for i in range(self.Count):
temItems = tagGMCompensationItem()
_pos = temItems.ReadData(_lpData, _pos)
@@ -525,6 +527,7 @@
self.Gold = 0
self.GoldPaper = 0
self.Silver = 0
+ self.MoneySource = 0
self.Items = list()
return
@@ -540,6 +543,7 @@
length += 4
length += 4
length += 4
+ length += 1
for i in range(self.Count):
length += self.Items[i].GetLength()
@@ -557,6 +561,7 @@
data = CommFunc.WriteDWORD(data, self.Gold)
data = CommFunc.WriteDWORD(data, self.GoldPaper)
data = CommFunc.WriteDWORD(data, self.Silver)
+ data = CommFunc.WriteBYTE(data, self.MoneySource)
for i in range(self.Count):
data = CommFunc.WriteString(data, self.Items[i].GetLength(), self.Items[i].GetBuffer())
return data
@@ -573,6 +578,7 @@
Gold:%d,
GoldPaper:%d,
Silver:%d,
+ MoneySource:%d,
Items:%s
'''\
%(
@@ -586,6 +592,7 @@
self.Gold,
self.GoldPaper,
self.Silver,
+ self.MoneySource,
"..."
)
return DumpString
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/testMail.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/testMail.py
index 417f932..24c7c81 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/testMail.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/testMail.py
@@ -18,6 +18,7 @@
import PlayerCompensation
import GameWorld
import ShareDefine
+import ChConfig
## 执行逻辑
# @param curPlayer 当前玩家
@@ -26,7 +27,7 @@
def OnExec(curPlayer, gmList):
if not gmList:
- GameWorld.DebugAnswer(curPlayer, "testMail 模板编号, 物品数, 仙玉,绑定仙玉,铜钱,可选模板参数1, 参数2, ...")
+ GameWorld.DebugAnswer(curPlayer, "testMail 模板编号 物品数 仙玉 绑玉 铜钱 货币来源 可选模板参数1 参数2 ...")
return
paramCnt = len(gmList)
@@ -37,13 +38,14 @@
gold = gmList[2] if paramCnt > 2 else 0
goldPaper = gmList[3] if paramCnt > 3 else 0
silver = gmList[4] if paramCnt > 4 else 0
- paramList = gmList[5:]
+ moneySource = gmList[5] if paramCnt > 5 else ChConfig.Def_GiveMoney_Mail
+ paramList = gmList[6:]
itemCfg = [(29,2000000000,1),(912,5,1),(10161,1,1),(10162,1,1),(10163,1,1)]
addItemList = itemCfg[0:itemCnt]
content = "<MailTemplate>%s</MailTemplate>%s" % (mailNum, paramList)
mailGUID = PlayerCompensation.SendPersonalItemMailEx("", content, 1, [curPlayer.GetPlayerID()], addItemList,
- gold, goldPaper, silver)
+ gold, goldPaper, silver, moneySource=moneySource)
GameWorld.DebugAnswer(curPlayer, "SendMail mailGUID=%s" % mailGUID)
return
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
index bdc0374..b12c766 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
@@ -444,20 +444,20 @@
giveGoldAverage = min(giveMaxGold, int(math.ceil(giveTotalGold * 1.0 / memCount))) # 有收益的人平分
# 仙盟拍品收益邮件
- detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice, "FamilyPlayerIDList":familyPlayerIDList,
- ChConfig.Def_MailMoneySource:ChConfig.Def_GiveMoney_AuctionGain}
+ detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice, "FamilyPlayerIDList":familyPlayerIDList}
paramList = [itemID, auctionItem.BidderName, bidderPrice, taxRate, giveGoldAverage, personMaxRate]
- PlayerCompensation.SendMailByKey("PaimaiMail6", familyPlayerIDList, [], paramList, gold=giveGoldAverage, detail=detail)
+ PlayerCompensation.SendMailByKey("PaimaiMail6", familyPlayerIDList, [], paramList, gold=giveGoldAverage,
+ detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
elif playerID:
taxRate = IpyGameDataPY.GetFuncCfg("AuctionTaxrate", 1) # 全服拍品税率百分比
givePlayerGold = int(math.ceil(bidderPrice * (100 - taxRate) / 100.0))
# 个人拍卖收益邮件
- detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice,
- ChConfig.Def_MailMoneySource:ChConfig.Def_GiveMoney_AuctionGain}
+ detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice}
paramList = [itemID, auctionItem.BidderName, bidderPrice, taxRate, givePlayerGold]
- PlayerCompensation.SendMailByKey("PaimaiMail5", [playerID], [], paramList, gold=givePlayerGold, detail=detail)
+ PlayerCompensation.SendMailByKey("PaimaiMail5", [playerID], [], paramList, gold=givePlayerGold,
+ detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
AddAuctionRecord(auctionItem, AuctionRecordResult_SellOK)
else:
@@ -831,15 +831,17 @@
# 邮件返还上个竞价者
if lastBidderID and lastBidderPrice:
- detail = {"ItemID":itemID, "ItemGUID":itemGUID, "Count":itemCount, ChConfig.Def_MailMoneySource:ChConfig.Def_GiveMoney_AuctionBidReturn}
+ detail = {"ItemID":itemID, "ItemGUID":itemGUID, "Count":itemCount}
if isBuyout:
# 竞拍失败,仅通知
paramList = [itemID, lastBidderPrice]
- PlayerCompensation.SendMailByKey("PaimaiMail2", [lastBidderID], [], paramList, gold=lastBidderPrice, detail=detail)
+ PlayerCompensation.SendMailByKey("PaimaiMail2", [lastBidderID], [], paramList, gold=lastBidderPrice,
+ detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionBidReturn)
else:
# 竞拍失败,可继续竞价邮件
paramList = [itemID, lastBidderPrice, itemGUID]
- PlayerCompensation.SendMailByKey("PaimaiMail1", [lastBidderID], [], paramList, gold=lastBidderPrice, detail=detail)
+ PlayerCompensation.SendMailByKey("PaimaiMail1", [lastBidderID], [], paramList, gold=lastBidderPrice,
+ detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionBidReturn)
AddAuctionRecord(auctionItem, AuctionRecordResult_BidFail)
isSyncBiddingItem = False
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
index 7f5901b..280bae4 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
@@ -84,16 +84,15 @@
## 功能发放物品补偿/奖励邮件
# @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
# @return GUID
-def SendPersonalItemMailEx(title, content, getDays, playerIDList, addItemList,
- gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
+def SendPersonalItemMailEx(title, content, getDays, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0,
+ detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
limitTime = limitTime.split(".")[0]
- return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList,
- gold, goldPaper, silver, sourceType, detail=detail)
+ return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
def SendPersonalItemMailBatch(batchMailInfoList):
## 批量发送邮件
- mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail = batchMailInfoList
+ mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource = batchMailInfoList
lenPlayerID = len(batchPlayerIDList)
lenItem = len(batchAddItemList)
@@ -116,26 +115,27 @@
silver = batchSilver[i] if lenSilver == lenPlayerID else 0
detail = batchDetail[i] if lenDetail == lenPlayerID else ""
content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, str(paramList))
- SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
+ SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource)
return
-def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail=""):
+def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0,
+ detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
if not mailTypeKey:
mailTypeKey = ShareDefine.DefaultLackSpaceMailType
- GameWorld.DebugLog("SendMailByKey %s, playerIDList=%s, addItemList=%s, paramList=%s, gold=%s, goldPaper=%s, silver=%s"
- % (mailTypeKey, playerIDList, addItemList, paramList, gold, goldPaper, silver))
+ GameWorld.DebugLog("SendMailByKey %s, playerIDList=%s, addItemList=%s, paramList=%s, gold=%s, goldPaper=%s, silver=%s, moneySource=%s"
+ % (mailTypeKey, playerIDList, addItemList, paramList, gold, goldPaper, silver, moneySource))
title = ""
content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
- return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
+ return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
# 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
## 功能发放物品补偿/奖励邮件
# @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
# @return GUID
# @remarks addItemList支持append字典
-def SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList,
- gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
+def SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0,
+ detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
if not playerIDList:
return ""
@@ -173,19 +173,18 @@
GUID = str(uuid.uuid1())
AddPersonalItem(GUID, addItemDictList[startIndex:startIndex + perMailItemCnt], playerIDList,
limitTime, "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys, title, content),
- gold, goldPaper, silver, sourceType, detail)
+ gold, goldPaper, silver, detail, moneySource)
return GUID
## 发送纯文字个人补偿
# @param limitTime 可以传空
-# @param sourceType 查看 Mail_Type_Default 相关定义
# @return None
-def SendPersonalAsTextMail(PlayerID, title, content, limitTime, sourceType = ChConfig.Mail_Type_Default):
+def SendPersonalAsTextMail(PlayerID, title, content, limitTime):
if GameWorld.IsCrossServer():
return
GUID = str(uuid.uuid1())
PyAddPersonalCompensation(GUID, PlayerID, GameWorld.GetCurrentDataTimeStr(), limitTime,
- "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys,title, content), sourceType)
+ "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys,title, content))
return
def GetEntireCompensationInfo(checkState, limitLVType, limitLV):
@@ -378,38 +377,33 @@
# 检查邮件是否已达到保存上限,如超过则先删除旧邮件
# @param LimitTime 参数可传空,个人邮件不限制领取期限,只限制保存数量,
-def PyAddPersonalCompensation(GUID, PlayerID, CreateTime, LimitTime, Text, sourceType,
- gold = 0, goldPaper = 0, silver = 0):
+def PyAddPersonalCompensation(GUID, PlayerID, CreateTime, LimitTime, Text, gold = 0, goldPaper = 0, silver = 0, moneySource=ChConfig.Def_GiveMoney_Mail):
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(PlayerID)
- cnt = GameWorld.GetCompensationMgr().GetPersonalCompensationCountByType(PlayerID, sourceType)
+ totalCount = GameWorld.GetCompensationMgr().GetPersonalCompensationCount(PlayerID)
#待支持py读表
- tmpDict = {ChConfig.Mail_Type_Default:IpyGameDataPY.GetFuncCfg("MailDefaultCount"),
- ChConfig.Mail_Type_Market:IpyGameDataPY.GetFuncCfg("MailMarketCount")}
-
- delcnt = cnt - tmpDict[sourceType] + 1
- #GameWorld.DebugLog("PyAddPersonalCompensation typecnt = %s-%s"%(cnt, delcnt))
- if delcnt > 0:
+ maxMailCount = IpyGameDataPY.GetFuncCfg("MailDefaultCount")
+ delCount = totalCount - maxMailCount + 1
+ GameWorld.DebugLog("新增个人邮件: totalCount=%s,maxMailCount=%s" % (totalCount, maxMailCount), PlayerID)
+ if delCount > 0:
+ GameWorld.Log("个人邮件达到上限,需要删除!delCount=%s" % (delCount), PlayerID)
#先取得要删除的GUID
delGUIDs = []
- for i in xrange(delcnt):
- tmpGuid = GameWorld.GetCompensationMgr().AtGUIDInPersonalTypesByType(PlayerID, sourceType, i)
- if not tmpGuid:
- #GameWorld.DebugLog("PyAddPersonalCompensation not GUID = %s"%tmpGuid)
- continue
- delGUIDs.append(tmpGuid)
-
- for guid in delGUIDs:
+ for i in xrange(delCount):
+ curIpyPersonalData = GameWorld.GetCompensationMgr().PersonalCompensationAt(PlayerID, i)
+ delGUIDs.append(curIpyPersonalData.GUID)
+
+ for guid in delGUIDs:
ClearPersonalCompensation(PlayerID, guid)
- #GameWorld.DebugLog("PyAddPersonalCompensation DeletePersonalCompensation GUID = %s"%guid)
+ GameWorld.Log(" DeletePersonalCompensation GUID = %s" % guid, PlayerID)
if curPlayer:
NotifyCompensationResult(curPlayer, guid, 1)
#未补流向
-
- #GameWorld.DebugLog("PyAddPersonalCompensation CreateTime %s"%CreateTime)
+
#此处没有下发通知
+ mailType = moneySource - ChConfig.Def_GiveMoney_Unknown # type类型为byte,存值时需要处理下
GameWorld.GetCompensationMgr().AddPersonalCompensation(GUID, PlayerID, CreateTime,
- LimitTime, Text, sourceType, gold, goldPaper, silver)
+ LimitTime, Text, mailType, gold, goldPaper, silver)
return
@@ -417,8 +411,7 @@
## 添加个人补偿
# @param addItemDict, PlayerIDList, LimitTime, Text
# @return None
-def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text,
- gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
+def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text, gold = 0, goldPaper = 0, silver = 0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
if GameWorld.IsCrossServer():
return
GameWorld.DebugLog("Compensation### AddPersonalItem GUID:%s ItemDict:\n%s "%(GUID, addItemDictList))
@@ -433,8 +426,7 @@
#批量添加玩家个人补偿领取表
createTime = GameWorld.GetCurrentDataTimeStr()
for PlayerID in PlayerIDList:
- PyAddPersonalCompensation(GUID, PlayerID, createTime, LimitTime,
- Text, sourceType, gold, goldPaper, silver)
+ PyAddPersonalCompensation(GUID, PlayerID, createTime, LimitTime, Text, gold, goldPaper, silver, moneySource)
# 针对个人补偿,如果是在线玩家,则立即推送给客户端
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(PlayerID)
if curPlayer:
@@ -454,7 +446,7 @@
#添加流向
addDict = {"LimitTime":LimitTime, "Text":Text, "Gold":gold, "GoldPaper":goldPaper, "Silver":silver,
- "ItemListLen":len(addItemDictList), "Detail":detail}
+ "ItemListLen":len(addItemDictList), "Detail":detail, "MoneySource":moneySource}
DataRecordPack.DR_AddPersonalCompensation(PlayerIDList, GUID, addItemDictList, addDict)
return
@@ -680,7 +672,7 @@
curPlayer.SetDict(Def_RequestState, 0)#解锁
GameWorld.DebugLog("Compensation### OnMGRequestCompensation no found")
return
- Text, gold, goldPaper, silver = curEntireRequire.Text, curEntireRequire.Gold, curEntireRequire.GoldPaper, curEntireRequire.Silver
+ Text, gold, goldPaper, silver, moneySource = curEntireRequire.Text, curEntireRequire.Gold, curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.Type
#校验背包剩余空间是否足够
#===========================================================================
# curCUIDItemCount = GameWorld.GetCompensationMgr().FindItemCount(GUID)
@@ -690,7 +682,7 @@
# return
#===========================================================================
#发送到MapServer给予奖励
- SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, Text, gold, goldPaper, silver)
+ SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, Text, gold, goldPaper, silver, moneySource)
GameWorld.DebugLog("Compensation### OnMGRequestCompensation out")
##请求领取物品
@@ -767,7 +759,7 @@
# @param routeIndex, mapID, curPlayer, curItem
# @return None
def SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, Text,
- gold, goldPaper, silver):
+ gold, goldPaper, silver, moneySource):
sendPack = ChGameToMapPyPack.tagGMRequestCompensationResult()
sendPack.PlayerID = curPlayer.GetID()
sendPack.CompensationType = compensationType
@@ -777,6 +769,7 @@
sendPack.Gold = gold
sendPack.GoldPaper = goldPaper
sendPack.Silver = silver
+ sendPack.MoneySource = moneySource
curGUIDItemCount = GameWorld.GetCompensationMgr().FindItemCount(GUID)
for i in xrange(curGUIDItemCount):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
index fa1f1ee..6087b91 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -485,10 +485,10 @@
resultName = pack.GetResultName() #[queryid, 人气值, 物品ID]
if callName == "SendMail":
- title, content, getDays, playerIDList, addItemList, gold, goldPaper, silver, detail = eval(resultName)
+ title, content, getDays, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource = eval(resultName)
limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
limitTime = limitTime.split(".")[0]
- PlayerCompensation.SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
+ PlayerCompensation.SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource)
return
if callName == "SendMailBatch":
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 4505a99..1ad21d1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4765,8 +4765,6 @@
}
## -----------------------------------------------------
-Def_MailMoneySource = "MoneySource" # 邮件货币来源key
-
#游戏货币来源类型定义
(
Def_GiveMoney_Unknown, # 未知 0
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChGameToMapPyPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChGameToMapPyPack.py
index 7aea670..819991e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChGameToMapPyPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChGameToMapPyPack.py
@@ -484,6 +484,7 @@
Gold = 0 #(DWORD Gold)//仙玉
GoldPaper = 0 #(DWORD GoldPaper)//绑定仙玉
Silver = 0 #(DWORD Silver)//铜钱
+ MoneySource = 0 #(BYTE MoneySource)//货币来源
Items = list() #(vector<tagGMCompensationItem> Items)//补偿物品信息
data = None
@@ -505,6 +506,7 @@
self.Gold,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.GoldPaper,_pos = CommFunc.ReadDWORD(_lpData, _pos)
self.Silver,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.MoneySource,_pos = CommFunc.ReadBYTE(_lpData, _pos)
for i in range(self.Count):
temItems = tagGMCompensationItem()
_pos = temItems.ReadData(_lpData, _pos)
@@ -525,6 +527,7 @@
self.Gold = 0
self.GoldPaper = 0
self.Silver = 0
+ self.MoneySource = 0
self.Items = list()
return
@@ -540,6 +543,7 @@
length += 4
length += 4
length += 4
+ length += 1
for i in range(self.Count):
length += self.Items[i].GetLength()
@@ -557,6 +561,7 @@
data = CommFunc.WriteDWORD(data, self.Gold)
data = CommFunc.WriteDWORD(data, self.GoldPaper)
data = CommFunc.WriteDWORD(data, self.Silver)
+ data = CommFunc.WriteBYTE(data, self.MoneySource)
for i in range(self.Count):
data = CommFunc.WriteString(data, self.Items[i].GetLength(), self.Items[i].GetBuffer())
return data
@@ -573,6 +578,7 @@
Gold:%d,
GoldPaper:%d,
Silver:%d,
+ MoneySource:%d,
Items:%s
'''\
%(
@@ -586,6 +592,7 @@
self.Gold,
self.GoldPaper,
self.Silver,
+ self.MoneySource,
"..."
)
return DumpString
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py
index 3a508cc..013b5eb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py
@@ -129,15 +129,15 @@
#放入玩家背包
ItemControler.PlayerItemControler(curPlayer).PutInItem(IPY_GameWorld.rptItem, curCreateItem,
event=[ChConfig.ItemGive_Mail, False, {"MailGUID":curPackData.GUID}])
-
+ moneySource = curPackData.MoneySource + ChConfig.Def_GiveMoney_Unknown # 存值时为byte类型,使用时需还原回来
if curPackData.Gold != 0:
- PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, curPackData.Gold, ChConfig.Def_GiveMoney_Mail)
+ PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, curPackData.Gold, moneySource)
if curPackData.GoldPaper != 0:
- PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, curPackData.GoldPaper, ChConfig.Def_GiveMoney_Mail)
+ PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, curPackData.GoldPaper, moneySource)
if curPackData.Silver != 0:
- PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, curPackData.Silver, ChConfig.Def_GiveMoney_Mail)
+ PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, curPackData.Silver, moneySource)
#发送相关数据 回报补偿发放结果
sendPack = ChMapToGamePyPack.tagMGGiveCompensationResult()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index a5cbd7d..41e41ba 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -325,7 +325,7 @@
return
#---------------------------------------------------------------------
-def SendMailBatch(mailTypeKey, batchPlayerIDList, batchAddItemList=[], batchParamList=[], batchGold=[], batchGoldPaper=[], batchSilver=[], batchDetail=[]):
+def SendMailBatch(mailTypeKey, batchPlayerIDList, batchAddItemList=[], batchParamList=[], batchGold=[], batchGoldPaper=[], batchSilver=[], batchDetail=[], moneySource=ChConfig.Def_GiveMoney_Mail):
'''批量发送邮件, 用于瞬间需要发送多封(大量)邮件的,比如一些公共副本活动等结算时
@param mailTypeKey: 邮件模板key
@param batchPlayerIDList: [playerIDList, playerIDList, ...]
@@ -335,14 +335,15 @@
@param batchGoldPaper: [batchGoldPaper, batchGoldPaper, ...]
@param batchSilver: [batchSilver, batchSilver, ...]
@param batchDetail: [记录邮件流向用, ...]
+ @param moneySource: 货币来源
'''
- msgInfo = str([mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail])
+ msgInfo = str([mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource])
GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SendMailBatch", msgInfo, len(msgInfo))
GameWorld.Log("SendMailBatch %s, batchPlayerIDList=%s, batchAddItemList=%s, batchParamList=%s, batchGold=%s, batchGoldPaper=%s, batchSilver=%s"
% (mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver))
return
-def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail=""):
+def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
'''
@param detail: 记录邮件流向用
'''
@@ -350,13 +351,13 @@
mailTypeKey = ShareDefine.DefaultLackSpaceMailType
content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
- SendMail("", content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail)
+ SendMail("", content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
return
## 功能发放物品补偿/奖励邮件
# @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
# @return
-def SendMail(title, content, getDays, playerIDList, addItemList, gold=0, goldPaper=0, silver=0, detail=""):
+def SendMail(title, content, getDays, playerIDList, addItemList, gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
if not playerIDList:
return
@@ -398,7 +399,7 @@
for key, itemCnt in itemCountDict.items():
itemID, isBind = key
combineItemList.append((itemID, itemCnt, isBind))
- cmdList = [title, content, getDays, playerIDList, combineItemList, gold, goldPaper, silver, detail]
+ cmdList = [title, content, getDays, playerIDList, combineItemList, gold, goldPaper, silver, detail, moneySource]
GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SendMail", '%s' % (cmdList), len(str(cmdList)))
return True
--
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