From 79a23de6692781dfe4b18fdb57bc4b3e69f34014 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 05 三月 2019 16:44:26 +0800
Subject: [PATCH] 6250 【后端】【2.0】拍卖行开发单(邮件记录货币来源)

---
 ServerPython/CoreServerGroup/GameServer/Script/ChGameToMapPyPack.py                                  |    7 ++
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py                                 |    4 
 ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py                                           |    8 --
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChGameToMapPyPack.py             |    7 ++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py          |   13 ++--
 ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/testMail.py                               |    8 +-
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py                          |   83 ++++++++++++---------------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py |    8 +-
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py                        |   20 +++---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py                      |    2 
 10 files changed, 81 insertions(+), 79 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index 76a086e..ea753ec 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -719,12 +719,6 @@
 # 邮件(补偿)默认发件人, 具体做活动再定
 Def_Mail_SenderSys = "SenderSys"    # 默认邮件发送人
 
-# 邮件类型划分,用于每种类型的保存上限
-(
-Mail_Type_Default,
-Mail_Type_Market,
-) = range(2)
-
 # 竖杠
 Def_Str_Montant = "|"
 
@@ -795,8 +789,6 @@
 VIPPrivilege_XianyuanCoinUpperAdd,    #33 仙缘币上限加成
 VIPPrivilege_XianyuanCoinAddPer,    #34 仙缘币获得倍率加成(万分比)
 ) = range(1, 35)
-
-Def_MailMoneySource = "MoneySource" # 邮件货币来源key
 
 #游戏货币来源类型定义
 (
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChGameToMapPyPack.py b/ServerPython/CoreServerGroup/GameServer/Script/ChGameToMapPyPack.py
index 7aea670..819991e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChGameToMapPyPack.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChGameToMapPyPack.py
@@ -484,6 +484,7 @@
     Gold = 0    #(DWORD Gold)//仙玉
     GoldPaper = 0    #(DWORD GoldPaper)//绑定仙玉
     Silver = 0    #(DWORD Silver)//铜钱
+    MoneySource = 0    #(BYTE MoneySource)//货币来源
     Items = list()    #(vector<tagGMCompensationItem> Items)//补偿物品信息
     data = None
 
@@ -505,6 +506,7 @@
         self.Gold,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.GoldPaper,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.Silver,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.MoneySource,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         for i in range(self.Count):
             temItems = tagGMCompensationItem()
             _pos = temItems.ReadData(_lpData, _pos)
@@ -525,6 +527,7 @@
         self.Gold = 0
         self.GoldPaper = 0
         self.Silver = 0
+        self.MoneySource = 0
         self.Items = list()
         return
 
@@ -540,6 +543,7 @@
         length += 4
         length += 4
         length += 4
+        length += 1
         for i in range(self.Count):
             length += self.Items[i].GetLength()
 
@@ -557,6 +561,7 @@
         data = CommFunc.WriteDWORD(data, self.Gold)
         data = CommFunc.WriteDWORD(data, self.GoldPaper)
         data = CommFunc.WriteDWORD(data, self.Silver)
+        data = CommFunc.WriteBYTE(data, self.MoneySource)
         for i in range(self.Count):
             data = CommFunc.WriteString(data, self.Items[i].GetLength(), self.Items[i].GetBuffer())
         return data
@@ -573,6 +578,7 @@
                                 Gold:%d,
                                 GoldPaper:%d,
                                 Silver:%d,
+                                MoneySource:%d,
                                 Items:%s
                                 '''\
                                 %(
@@ -586,6 +592,7 @@
                                 self.Gold,
                                 self.GoldPaper,
                                 self.Silver,
+                                self.MoneySource,
                                 "..."
                                 )
         return DumpString
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/testMail.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/testMail.py
index 417f932..24c7c81 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/testMail.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/testMail.py
@@ -18,6 +18,7 @@
 import PlayerCompensation
 import GameWorld
 import ShareDefine
+import ChConfig
 
 ## 执行逻辑
 #  @param curPlayer 当前玩家
@@ -26,7 +27,7 @@
 def OnExec(curPlayer, gmList):
     
     if not gmList:
-        GameWorld.DebugAnswer(curPlayer, "testMail 模板编号, 物品数, 仙玉,绑定仙玉,铜钱,可选模板参数1, 参数2, ...")
+        GameWorld.DebugAnswer(curPlayer, "testMail 模板编号 物品数 仙玉 绑玉 铜钱 货币来源 可选模板参数1 参数2 ...")
         return
     
     paramCnt = len(gmList)
@@ -37,13 +38,14 @@
     gold = gmList[2] if paramCnt > 2 else 0
     goldPaper = gmList[3] if paramCnt > 3 else 0
     silver = gmList[4] if paramCnt > 4 else 0
-    paramList = gmList[5:]
+    moneySource = gmList[5] if paramCnt > 5 else ChConfig.Def_GiveMoney_Mail
+    paramList = gmList[6:]
     
     itemCfg = [(29,2000000000,1),(912,5,1),(10161,1,1),(10162,1,1),(10163,1,1)]
     addItemList = itemCfg[0:itemCnt]
     content = "<MailTemplate>%s</MailTemplate>%s" % (mailNum, paramList)
     mailGUID = PlayerCompensation.SendPersonalItemMailEx("", content, 1, [curPlayer.GetPlayerID()], addItemList,
-                                                         gold, goldPaper, silver)
+                                                         gold, goldPaper, silver, moneySource=moneySource)
     GameWorld.DebugAnswer(curPlayer, "SendMail mailGUID=%s" % mailGUID)
     return
 
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
index bdc0374..b12c766 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/AuctionHouse.py
@@ -444,20 +444,20 @@
                 giveGoldAverage = min(giveMaxGold, int(math.ceil(giveTotalGold * 1.0 / memCount))) # 有收益的人平分
                 
                 # 仙盟拍品收益邮件
-                detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice, "FamilyPlayerIDList":familyPlayerIDList,
-                          ChConfig.Def_MailMoneySource:ChConfig.Def_GiveMoney_AuctionGain}
+                detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice, "FamilyPlayerIDList":familyPlayerIDList}
                 paramList = [itemID, auctionItem.BidderName, bidderPrice, taxRate, giveGoldAverage, personMaxRate]
-                PlayerCompensation.SendMailByKey("PaimaiMail6", familyPlayerIDList, [], paramList, gold=giveGoldAverage, detail=detail)
+                PlayerCompensation.SendMailByKey("PaimaiMail6", familyPlayerIDList, [], paramList, gold=giveGoldAverage, 
+                                                 detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
                 
             elif playerID:
                 taxRate = IpyGameDataPY.GetFuncCfg("AuctionTaxrate", 1) # 全服拍品税率百分比
                 givePlayerGold = int(math.ceil(bidderPrice * (100 - taxRate) / 100.0))
                 
                 # 个人拍卖收益邮件
-                detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice, 
-                          ChConfig.Def_MailMoneySource:ChConfig.Def_GiveMoney_AuctionGain}
+                detail = {"ItemGUID":itemGUID, "ItemID":itemID, "Count":itemCount, "BidderPrice":bidderPrice}
                 paramList = [itemID, auctionItem.BidderName, bidderPrice, taxRate, givePlayerGold]
-                PlayerCompensation.SendMailByKey("PaimaiMail5", [playerID], [], paramList, gold=givePlayerGold, detail=detail)
+                PlayerCompensation.SendMailByKey("PaimaiMail5", [playerID], [], paramList, gold=givePlayerGold, 
+                                                 detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionGain)
                 
             AddAuctionRecord(auctionItem, AuctionRecordResult_SellOK)
         else:
@@ -831,15 +831,17 @@
     
     # 邮件返还上个竞价者
     if lastBidderID and lastBidderPrice:
-        detail = {"ItemID":itemID, "ItemGUID":itemGUID, "Count":itemCount, ChConfig.Def_MailMoneySource:ChConfig.Def_GiveMoney_AuctionBidReturn}
+        detail = {"ItemID":itemID, "ItemGUID":itemGUID, "Count":itemCount}
         if isBuyout:
             # 竞拍失败,仅通知
             paramList = [itemID, lastBidderPrice]
-            PlayerCompensation.SendMailByKey("PaimaiMail2", [lastBidderID], [], paramList, gold=lastBidderPrice, detail=detail)
+            PlayerCompensation.SendMailByKey("PaimaiMail2", [lastBidderID], [], paramList, gold=lastBidderPrice, 
+                                             detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionBidReturn)
         else:
             # 竞拍失败,可继续竞价邮件
             paramList = [itemID, lastBidderPrice, itemGUID]
-            PlayerCompensation.SendMailByKey("PaimaiMail1", [lastBidderID], [], paramList, gold=lastBidderPrice, detail=detail)
+            PlayerCompensation.SendMailByKey("PaimaiMail1", [lastBidderID], [], paramList, gold=lastBidderPrice, 
+                                             detail=detail, moneySource=ChConfig.Def_GiveMoney_AuctionBidReturn)
         AddAuctionRecord(auctionItem, AuctionRecordResult_BidFail)
         
         isSyncBiddingItem = False
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
index 7f5901b..280bae4 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
@@ -84,16 +84,15 @@
 ## 功能发放物品补偿/奖励邮件
 #  @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
 #  @return GUID
-def SendPersonalItemMailEx(title, content, getDays, playerIDList, addItemList, 
-                           gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
+def SendPersonalItemMailEx(title, content, getDays, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0, 
+                           detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
     limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
     limitTime = limitTime.split(".")[0]
-    return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, 
-                                gold, goldPaper, silver, sourceType, detail=detail)
+    return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
     
 def SendPersonalItemMailBatch(batchMailInfoList):
     ## 批量发送邮件
-    mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail = batchMailInfoList
+    mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource = batchMailInfoList
     
     lenPlayerID = len(batchPlayerIDList)
     lenItem = len(batchAddItemList)
@@ -116,26 +115,27 @@
         silver = batchSilver[i] if lenSilver == lenPlayerID else 0
         detail = batchDetail[i] if lenDetail == lenPlayerID else ""
         content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, str(paramList))
-        SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
+        SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource)
         
     return
 
-def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail=""):
+def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, 
+                  detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
     if not mailTypeKey:
         mailTypeKey = ShareDefine.DefaultLackSpaceMailType
-    GameWorld.DebugLog("SendMailByKey %s, playerIDList=%s, addItemList=%s, paramList=%s, gold=%s, goldPaper=%s, silver=%s" 
-                       % (mailTypeKey, playerIDList, addItemList, paramList, gold, goldPaper, silver))
+    GameWorld.DebugLog("SendMailByKey %s, playerIDList=%s, addItemList=%s, paramList=%s, gold=%s, goldPaper=%s, silver=%s, moneySource=%s" 
+                       % (mailTypeKey, playerIDList, addItemList, paramList, gold, goldPaper, silver, moneySource))
     title = ""
     content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
-    return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
+    return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
 
 #  此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
 ## 功能发放物品补偿/奖励邮件
 #  @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
 #  @return GUID
 #  @remarks addItemList支持append字典
-def SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList,
-                         gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
+def SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0, 
+                         detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
     if not playerIDList:
         return ""
     
@@ -173,19 +173,18 @@
         GUID = str(uuid.uuid1())
         AddPersonalItem(GUID, addItemDictList[startIndex:startIndex + perMailItemCnt], playerIDList, 
                                            limitTime, "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys, title, content),
-                                           gold, goldPaper, silver, sourceType, detail)
+                                           gold, goldPaper, silver, detail, moneySource)
     return GUID
 
 ## 发送纯文字个人补偿
 #  @param limitTime 可以传空
-#  @param sourceType 查看 Mail_Type_Default 相关定义
 #  @return None
-def SendPersonalAsTextMail(PlayerID, title, content, limitTime, sourceType = ChConfig.Mail_Type_Default):
+def SendPersonalAsTextMail(PlayerID, title, content, limitTime):
     if GameWorld.IsCrossServer():
         return
     GUID = str(uuid.uuid1())
     PyAddPersonalCompensation(GUID, PlayerID, GameWorld.GetCurrentDataTimeStr(), limitTime, 
-                              "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys,title, content), sourceType)
+                              "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys,title, content))
     return
 
 def GetEntireCompensationInfo(checkState, limitLVType, limitLV):
@@ -378,38 +377,33 @@
 
 # 检查邮件是否已达到保存上限,如超过则先删除旧邮件
 # @param LimitTime 参数可传空,个人邮件不限制领取期限,只限制保存数量, 
-def PyAddPersonalCompensation(GUID, PlayerID, CreateTime, LimitTime, Text, sourceType, 
-                              gold = 0, goldPaper = 0, silver = 0):
+def PyAddPersonalCompensation(GUID, PlayerID, CreateTime, LimitTime, Text, gold = 0, goldPaper = 0, silver = 0, moneySource=ChConfig.Def_GiveMoney_Mail):
     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(PlayerID)
-    cnt = GameWorld.GetCompensationMgr().GetPersonalCompensationCountByType(PlayerID, sourceType)
+    totalCount = GameWorld.GetCompensationMgr().GetPersonalCompensationCount(PlayerID)
     #待支持py读表
-    tmpDict = {ChConfig.Mail_Type_Default:IpyGameDataPY.GetFuncCfg("MailDefaultCount"), 
-               ChConfig.Mail_Type_Market:IpyGameDataPY.GetFuncCfg("MailMarketCount")}
-    
-    delcnt = cnt - tmpDict[sourceType] + 1
-    #GameWorld.DebugLog("PyAddPersonalCompensation typecnt = %s-%s"%(cnt, delcnt))
-    if delcnt > 0:
+    maxMailCount = IpyGameDataPY.GetFuncCfg("MailDefaultCount")
+    delCount = totalCount - maxMailCount + 1
+    GameWorld.DebugLog("新增个人邮件: totalCount=%s,maxMailCount=%s" % (totalCount, maxMailCount), PlayerID)
+    if delCount > 0:
+        GameWorld.Log("个人邮件达到上限,需要删除!delCount=%s" % (delCount), PlayerID)
         #先取得要删除的GUID
         delGUIDs = []
-        for i in xrange(delcnt):
-            tmpGuid = GameWorld.GetCompensationMgr().AtGUIDInPersonalTypesByType(PlayerID, sourceType, i)
-            if not tmpGuid:
-                #GameWorld.DebugLog("PyAddPersonalCompensation not GUID = %s"%tmpGuid)
-                continue
-            delGUIDs.append(tmpGuid)
-        
-        for guid in delGUIDs:    
+        for i in xrange(delCount):
+            curIpyPersonalData = GameWorld.GetCompensationMgr().PersonalCompensationAt(PlayerID, i)
+            delGUIDs.append(curIpyPersonalData.GUID)
+            
+        for guid in delGUIDs:
             ClearPersonalCompensation(PlayerID, guid)
-            #GameWorld.DebugLog("PyAddPersonalCompensation DeletePersonalCompensation GUID = %s"%guid)
+            GameWorld.Log("    DeletePersonalCompensation GUID = %s" % guid, PlayerID)
             
             if curPlayer:
                 NotifyCompensationResult(curPlayer, guid, 1)
             #未补流向
-    
-    #GameWorld.DebugLog("PyAddPersonalCompensation CreateTime %s"%CreateTime)
+            
     #此处没有下发通知
+    mailType = moneySource - ChConfig.Def_GiveMoney_Unknown # type类型为byte,存值时需要处理下
     GameWorld.GetCompensationMgr().AddPersonalCompensation(GUID, PlayerID, CreateTime,
-                                                           LimitTime, Text, sourceType, gold, goldPaper, silver)
+                                                           LimitTime, Text, mailType, gold, goldPaper, silver)
     return
 
 
@@ -417,8 +411,7 @@
 ## 添加个人补偿
 #  @param addItemDict, PlayerIDList, LimitTime, Text 
 #  @return None
-def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text, 
-                    gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""):
+def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text, gold = 0, goldPaper = 0, silver = 0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
     if GameWorld.IsCrossServer():
         return
     GameWorld.DebugLog("Compensation### AddPersonalItem GUID:%s ItemDict:\n%s "%(GUID, addItemDictList))
@@ -433,8 +426,7 @@
     #批量添加玩家个人补偿领取表
     createTime = GameWorld.GetCurrentDataTimeStr()
     for PlayerID in PlayerIDList:
-        PyAddPersonalCompensation(GUID, PlayerID, createTime, LimitTime, 
-                                  Text, sourceType, gold, goldPaper, silver)
+        PyAddPersonalCompensation(GUID, PlayerID, createTime, LimitTime, Text, gold, goldPaper, silver, moneySource)
         # 针对个人补偿,如果是在线玩家,则立即推送给客户端
         curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(PlayerID)
         if curPlayer:
@@ -454,7 +446,7 @@
     
     #添加流向
     addDict = {"LimitTime":LimitTime, "Text":Text, "Gold":gold, "GoldPaper":goldPaper, "Silver":silver, 
-               "ItemListLen":len(addItemDictList), "Detail":detail}
+               "ItemListLen":len(addItemDictList), "Detail":detail, "MoneySource":moneySource}
     DataRecordPack.DR_AddPersonalCompensation(PlayerIDList, GUID, addItemDictList, addDict)
     return
 
@@ -680,7 +672,7 @@
         curPlayer.SetDict(Def_RequestState, 0)#解锁
         GameWorld.DebugLog("Compensation### OnMGRequestCompensation no found")
         return
-    Text, gold, goldPaper, silver = curEntireRequire.Text, curEntireRequire.Gold, curEntireRequire.GoldPaper, curEntireRequire.Silver
+    Text, gold, goldPaper, silver, moneySource = curEntireRequire.Text, curEntireRequire.Gold, curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.Type
     #校验背包剩余空间是否足够
     #===========================================================================
     # curCUIDItemCount = GameWorld.GetCompensationMgr().FindItemCount(GUID)
@@ -690,7 +682,7 @@
     #    return
     #===========================================================================
     #发送到MapServer给予奖励
-    SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, Text, gold, goldPaper, silver)
+    SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, Text, gold, goldPaper, silver, moneySource)
     GameWorld.DebugLog("Compensation### OnMGRequestCompensation out")
     
 ##请求领取物品
@@ -767,7 +759,7 @@
 #  @param routeIndex, mapID, curPlayer, curItem
 #  @return None
 def SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, Text,
-                                    gold, goldPaper, silver):
+                                    gold, goldPaper, silver, moneySource):
     sendPack = ChGameToMapPyPack.tagGMRequestCompensationResult() 
     sendPack.PlayerID = curPlayer.GetID()
     sendPack.CompensationType = compensationType
@@ -777,6 +769,7 @@
     sendPack.Gold = gold
     sendPack.GoldPaper = goldPaper
     sendPack.Silver = silver
+    sendPack.MoneySource = moneySource
     curGUIDItemCount = GameWorld.GetCompensationMgr().FindItemCount(GUID)
     
     for i in xrange(curGUIDItemCount):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
index fa1f1ee..6087b91 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -485,10 +485,10 @@
     resultName = pack.GetResultName()                       #[queryid, 人气值, 物品ID]
     
     if callName == "SendMail":
-        title, content, getDays, playerIDList, addItemList, gold, goldPaper, silver, detail = eval(resultName)
+        title, content, getDays, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource = eval(resultName)
         limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
         limitTime = limitTime.split(".")[0]
-        PlayerCompensation.SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail)
+        PlayerCompensation.SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource)
         return
     
     if callName == "SendMailBatch":
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 4505a99..1ad21d1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -4765,8 +4765,6 @@
 }
 ## -----------------------------------------------------
 
-Def_MailMoneySource = "MoneySource" # 邮件货币来源key
-
 #游戏货币来源类型定义
 (
 Def_GiveMoney_Unknown, # 未知 0
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChGameToMapPyPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChGameToMapPyPack.py
index 7aea670..819991e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChGameToMapPyPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChGameToMapPyPack.py
@@ -484,6 +484,7 @@
     Gold = 0    #(DWORD Gold)//仙玉
     GoldPaper = 0    #(DWORD GoldPaper)//绑定仙玉
     Silver = 0    #(DWORD Silver)//铜钱
+    MoneySource = 0    #(BYTE MoneySource)//货币来源
     Items = list()    #(vector<tagGMCompensationItem> Items)//补偿物品信息
     data = None
 
@@ -505,6 +506,7 @@
         self.Gold,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.GoldPaper,_pos = CommFunc.ReadDWORD(_lpData, _pos)
         self.Silver,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+        self.MoneySource,_pos = CommFunc.ReadBYTE(_lpData, _pos)
         for i in range(self.Count):
             temItems = tagGMCompensationItem()
             _pos = temItems.ReadData(_lpData, _pos)
@@ -525,6 +527,7 @@
         self.Gold = 0
         self.GoldPaper = 0
         self.Silver = 0
+        self.MoneySource = 0
         self.Items = list()
         return
 
@@ -540,6 +543,7 @@
         length += 4
         length += 4
         length += 4
+        length += 1
         for i in range(self.Count):
             length += self.Items[i].GetLength()
 
@@ -557,6 +561,7 @@
         data = CommFunc.WriteDWORD(data, self.Gold)
         data = CommFunc.WriteDWORD(data, self.GoldPaper)
         data = CommFunc.WriteDWORD(data, self.Silver)
+        data = CommFunc.WriteBYTE(data, self.MoneySource)
         for i in range(self.Count):
             data = CommFunc.WriteString(data, self.Items[i].GetLength(), self.Items[i].GetBuffer())
         return data
@@ -573,6 +578,7 @@
                                 Gold:%d,
                                 GoldPaper:%d,
                                 Silver:%d,
+                                MoneySource:%d,
                                 Items:%s
                                 '''\
                                 %(
@@ -586,6 +592,7 @@
                                 self.Gold,
                                 self.GoldPaper,
                                 self.Silver,
+                                self.MoneySource,
                                 "..."
                                 )
         return DumpString
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py
index 3a508cc..013b5eb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCompensationTube.py
@@ -129,15 +129,15 @@
         #放入玩家背包
         ItemControler.PlayerItemControler(curPlayer).PutInItem(IPY_GameWorld.rptItem, curCreateItem, 
                                                                event=[ChConfig.ItemGive_Mail, False, {"MailGUID":curPackData.GUID}])
-    
+    moneySource = curPackData.MoneySource + ChConfig.Def_GiveMoney_Unknown # 存值时为byte类型,使用时需还原回来
     if curPackData.Gold != 0:
-        PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, curPackData.Gold, ChConfig.Def_GiveMoney_Mail)
+        PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, curPackData.Gold, moneySource)
     
     if curPackData.GoldPaper != 0:
-        PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, curPackData.GoldPaper, ChConfig.Def_GiveMoney_Mail)
+        PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, curPackData.GoldPaper, moneySource)
     
     if curPackData.Silver != 0:
-        PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, curPackData.Silver, ChConfig.Def_GiveMoney_Mail)
+        PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, curPackData.Silver, moneySource)
     
     #发送相关数据  回报补偿发放结果
     sendPack = ChMapToGamePyPack.tagMGGiveCompensationResult()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index a5cbd7d..41e41ba 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -325,7 +325,7 @@
     return
 
 #---------------------------------------------------------------------
-def SendMailBatch(mailTypeKey, batchPlayerIDList, batchAddItemList=[], batchParamList=[], batchGold=[], batchGoldPaper=[], batchSilver=[], batchDetail=[]):
+def SendMailBatch(mailTypeKey, batchPlayerIDList, batchAddItemList=[], batchParamList=[], batchGold=[], batchGoldPaper=[], batchSilver=[], batchDetail=[], moneySource=ChConfig.Def_GiveMoney_Mail):
     '''批量发送邮件, 用于瞬间需要发送多封(大量)邮件的,比如一些公共副本活动等结算时
     @param mailTypeKey: 邮件模板key
     @param batchPlayerIDList: [playerIDList, playerIDList, ...]
@@ -335,14 +335,15 @@
     @param batchGoldPaper: [batchGoldPaper, batchGoldPaper, ...]
     @param batchSilver: [batchSilver, batchSilver, ...]
     @param batchDetail: [记录邮件流向用, ...]
+    @param moneySource: 货币来源
     '''
-    msgInfo = str([mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail])
+    msgInfo = str([mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource])
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SendMailBatch", msgInfo, len(msgInfo))
     GameWorld.Log("SendMailBatch %s, batchPlayerIDList=%s, batchAddItemList=%s, batchParamList=%s, batchGold=%s, batchGoldPaper=%s, batchSilver=%s" 
                   % (mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver))
     return
 
-def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail=""):
+def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
     '''
     @param detail: 记录邮件流向用
     '''
@@ -350,13 +351,13 @@
         mailTypeKey = ShareDefine.DefaultLackSpaceMailType
     
     content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
-    SendMail("", content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail)
+    SendMail("", content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
     return
 
 ## 功能发放物品补偿/奖励邮件
 #  @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...]
 #  @return
-def SendMail(title, content, getDays, playerIDList, addItemList, gold=0, goldPaper=0, silver=0, detail=""):
+def SendMail(title, content, getDays, playerIDList, addItemList, gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail):
     if not playerIDList:
         return
     
@@ -398,7 +399,7 @@
     for key, itemCnt in itemCountDict.items():
         itemID, isBind = key
         combineItemList.append((itemID, itemCnt, isBind))
-    cmdList = [title, content, getDays, playerIDList, combineItemList, gold, goldPaper, silver, detail]
+    cmdList = [title, content, getDays, playerIDList, combineItemList, gold, goldPaper, silver, detail, moneySource]
     GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SendMail", '%s' % (cmdList), len(str(cmdList)))
     return True
 

--
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