From 79a23de6692781dfe4b18fdb57bc4b3e69f34014 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 05 三月 2019 16:44:26 +0800 Subject: [PATCH] 6250 【后端】【2.0】拍卖行开发单(邮件记录货币来源) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py | 83 +++++++++++++++++++---------------------- 1 files changed, 38 insertions(+), 45 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py index 7f5901b..280bae4 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py @@ -84,16 +84,15 @@ ## 功能发放物品补偿/奖励邮件 # @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...] # @return GUID -def SendPersonalItemMailEx(title, content, getDays, playerIDList, addItemList, - gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""): +def SendPersonalItemMailEx(title, content, getDays, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0, + detail="", moneySource=ChConfig.Def_GiveMoney_Mail): limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays)) limitTime = limitTime.split(".")[0] - return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, - gold, goldPaper, silver, sourceType, detail=detail) + return SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource) def SendPersonalItemMailBatch(batchMailInfoList): ## 批量发送邮件 - mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail = batchMailInfoList + mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource = batchMailInfoList lenPlayerID = len(batchPlayerIDList) lenItem = len(batchAddItemList) @@ -116,26 +115,27 @@ silver = batchSilver[i] if lenSilver == lenPlayerID else 0 detail = batchDetail[i] if lenDetail == lenPlayerID else "" content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, str(paramList)) - SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail) + SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource) return -def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, detail=""): +def SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList=[], gold=0, goldPaper=0, silver=0, + detail="", moneySource=ChConfig.Def_GiveMoney_Mail): if not mailTypeKey: mailTypeKey = ShareDefine.DefaultLackSpaceMailType - GameWorld.DebugLog("SendMailByKey %s, playerIDList=%s, addItemList=%s, paramList=%s, gold=%s, goldPaper=%s, silver=%s" - % (mailTypeKey, playerIDList, addItemList, paramList, gold, goldPaper, silver)) + GameWorld.DebugLog("SendMailByKey %s, playerIDList=%s, addItemList=%s, paramList=%s, gold=%s, goldPaper=%s, silver=%s, moneySource=%s" + % (mailTypeKey, playerIDList, addItemList, paramList, gold, goldPaper, silver, moneySource)) title = "" content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False)) - return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail=detail) + return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource) # 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改 ## 功能发放物品补偿/奖励邮件 # @param addItemList [(itemID, itemCnt, isBind), {或物品信息字典}, ...] # @return GUID # @remarks addItemList支持append字典 -def SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, - gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""): +def SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0, + detail="", moneySource=ChConfig.Def_GiveMoney_Mail): if not playerIDList: return "" @@ -173,19 +173,18 @@ GUID = str(uuid.uuid1()) AddPersonalItem(GUID, addItemDictList[startIndex:startIndex + perMailItemCnt], playerIDList, limitTime, "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys, title, content), - gold, goldPaper, silver, sourceType, detail) + gold, goldPaper, silver, detail, moneySource) return GUID ## 发送纯文字个人补偿 # @param limitTime 可以传空 -# @param sourceType 查看 Mail_Type_Default 相关定义 # @return None -def SendPersonalAsTextMail(PlayerID, title, content, limitTime, sourceType = ChConfig.Mail_Type_Default): +def SendPersonalAsTextMail(PlayerID, title, content, limitTime): if GameWorld.IsCrossServer(): return GUID = str(uuid.uuid1()) PyAddPersonalCompensation(GUID, PlayerID, GameWorld.GetCurrentDataTimeStr(), limitTime, - "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys,title, content), sourceType) + "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys,title, content)) return def GetEntireCompensationInfo(checkState, limitLVType, limitLV): @@ -378,38 +377,33 @@ # 检查邮件是否已达到保存上限,如超过则先删除旧邮件 # @param LimitTime 参数可传空,个人邮件不限制领取期限,只限制保存数量, -def PyAddPersonalCompensation(GUID, PlayerID, CreateTime, LimitTime, Text, sourceType, - gold = 0, goldPaper = 0, silver = 0): +def PyAddPersonalCompensation(GUID, PlayerID, CreateTime, LimitTime, Text, gold = 0, goldPaper = 0, silver = 0, moneySource=ChConfig.Def_GiveMoney_Mail): curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(PlayerID) - cnt = GameWorld.GetCompensationMgr().GetPersonalCompensationCountByType(PlayerID, sourceType) + totalCount = GameWorld.GetCompensationMgr().GetPersonalCompensationCount(PlayerID) #待支持py读表 - tmpDict = {ChConfig.Mail_Type_Default:IpyGameDataPY.GetFuncCfg("MailDefaultCount"), - ChConfig.Mail_Type_Market:IpyGameDataPY.GetFuncCfg("MailMarketCount")} - - delcnt = cnt - tmpDict[sourceType] + 1 - #GameWorld.DebugLog("PyAddPersonalCompensation typecnt = %s-%s"%(cnt, delcnt)) - if delcnt > 0: + maxMailCount = IpyGameDataPY.GetFuncCfg("MailDefaultCount") + delCount = totalCount - maxMailCount + 1 + GameWorld.DebugLog("新增个人邮件: totalCount=%s,maxMailCount=%s" % (totalCount, maxMailCount), PlayerID) + if delCount > 0: + GameWorld.Log("个人邮件达到上限,需要删除!delCount=%s" % (delCount), PlayerID) #先取得要删除的GUID delGUIDs = [] - for i in xrange(delcnt): - tmpGuid = GameWorld.GetCompensationMgr().AtGUIDInPersonalTypesByType(PlayerID, sourceType, i) - if not tmpGuid: - #GameWorld.DebugLog("PyAddPersonalCompensation not GUID = %s"%tmpGuid) - continue - delGUIDs.append(tmpGuid) - - for guid in delGUIDs: + for i in xrange(delCount): + curIpyPersonalData = GameWorld.GetCompensationMgr().PersonalCompensationAt(PlayerID, i) + delGUIDs.append(curIpyPersonalData.GUID) + + for guid in delGUIDs: ClearPersonalCompensation(PlayerID, guid) - #GameWorld.DebugLog("PyAddPersonalCompensation DeletePersonalCompensation GUID = %s"%guid) + GameWorld.Log(" DeletePersonalCompensation GUID = %s" % guid, PlayerID) if curPlayer: NotifyCompensationResult(curPlayer, guid, 1) #未补流向 - - #GameWorld.DebugLog("PyAddPersonalCompensation CreateTime %s"%CreateTime) + #此处没有下发通知 + mailType = moneySource - ChConfig.Def_GiveMoney_Unknown # type类型为byte,存值时需要处理下 GameWorld.GetCompensationMgr().AddPersonalCompensation(GUID, PlayerID, CreateTime, - LimitTime, Text, sourceType, gold, goldPaper, silver) + LimitTime, Text, mailType, gold, goldPaper, silver) return @@ -417,8 +411,7 @@ ## 添加个人补偿 # @param addItemDict, PlayerIDList, LimitTime, Text # @return None -def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text, - gold = 0, goldPaper = 0, silver = 0, sourceType = ChConfig.Mail_Type_Default, detail=""): +def AddPersonalItem(GUID, addItemDictList, PlayerIDList, LimitTime, Text, gold = 0, goldPaper = 0, silver = 0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail): if GameWorld.IsCrossServer(): return GameWorld.DebugLog("Compensation### AddPersonalItem GUID:%s ItemDict:\n%s "%(GUID, addItemDictList)) @@ -433,8 +426,7 @@ #批量添加玩家个人补偿领取表 createTime = GameWorld.GetCurrentDataTimeStr() for PlayerID in PlayerIDList: - PyAddPersonalCompensation(GUID, PlayerID, createTime, LimitTime, - Text, sourceType, gold, goldPaper, silver) + PyAddPersonalCompensation(GUID, PlayerID, createTime, LimitTime, Text, gold, goldPaper, silver, moneySource) # 针对个人补偿,如果是在线玩家,则立即推送给客户端 curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(PlayerID) if curPlayer: @@ -454,7 +446,7 @@ #添加流向 addDict = {"LimitTime":LimitTime, "Text":Text, "Gold":gold, "GoldPaper":goldPaper, "Silver":silver, - "ItemListLen":len(addItemDictList), "Detail":detail} + "ItemListLen":len(addItemDictList), "Detail":detail, "MoneySource":moneySource} DataRecordPack.DR_AddPersonalCompensation(PlayerIDList, GUID, addItemDictList, addDict) return @@ -680,7 +672,7 @@ curPlayer.SetDict(Def_RequestState, 0)#解锁 GameWorld.DebugLog("Compensation### OnMGRequestCompensation no found") return - Text, gold, goldPaper, silver = curEntireRequire.Text, curEntireRequire.Gold, curEntireRequire.GoldPaper, curEntireRequire.Silver + Text, gold, goldPaper, silver, moneySource = curEntireRequire.Text, curEntireRequire.Gold, curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.Type #校验背包剩余空间是否足够 #=========================================================================== # curCUIDItemCount = GameWorld.GetCompensationMgr().FindItemCount(GUID) @@ -690,7 +682,7 @@ # return #=========================================================================== #发送到MapServer给予奖励 - SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, Text, gold, goldPaper, silver) + SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, Text, gold, goldPaper, silver, moneySource) GameWorld.DebugLog("Compensation### OnMGRequestCompensation out") ##请求领取物品 @@ -767,7 +759,7 @@ # @param routeIndex, mapID, curPlayer, curItem # @return None def SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, Text, - gold, goldPaper, silver): + gold, goldPaper, silver, moneySource): sendPack = ChGameToMapPyPack.tagGMRequestCompensationResult() sendPack.PlayerID = curPlayer.GetID() sendPack.CompensationType = compensationType @@ -777,6 +769,7 @@ sendPack.Gold = gold sendPack.GoldPaper = goldPaper sendPack.Silver = silver + sendPack.MoneySource = moneySource curGUIDItemCount = GameWorld.GetCompensationMgr().FindItemCount(GUID) for i in xrange(curGUIDItemCount): -- Gitblit v1.8.0