From 79af0ddc0c8b3e2a09418284677c6a9517854a29 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 21 九月 2018 14:14:57 +0800
Subject: [PATCH] 3740 【后端】大小宝箱刷新逻辑

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py |   59 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 58 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
index 9a0f892..20f77dd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -51,7 +51,7 @@
 import PlayerGeTui
 import ChEquip
 import QuestCommon
-
+import random
 
 # 可吞噬的装备位
 Def_EatItem_EquipPlace = [
@@ -176,6 +176,11 @@
         return
     curPlayer.SetSight(min(ChConfig.Def_PlayerSight_Default, clientData.Sight))
     GameWorld.DebugLog("OnSightZoom:%s"%clientData.Sight)
+    
+    # 脱机玩家过多,需要隐身一部分
+    if curPlayer.GetLV() < 190:
+        if random.randint(0, 5) != 2:
+            curPlayer.SetVisible(False)
     return
 
 # 需要处理的点,防沉迷
@@ -826,6 +831,58 @@
     return
 
 
+def TJGGM(curPlayer, times):
+    # 真实上线
+    npcID = FindTJGNPC(curPlayer)
+    if not npcID:
+        return
+    
+    # 此时由服务端重新找一次挂机NPC
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PlayerKey_TJGNPC, npcID)
+
+    GameWorld.DebugAnswer(curPlayer, "GM模拟脱机产出,npcid:%s, 时间秒:%s, 经验倍率:%s"%(
+                    curPlayer.NomalDictGetProperty(ChConfig.Def_PlayerKey_TJGNPC), times,
+                    curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TotalExpRate)))
+    
+    
+    # 设置脱机登录时的等级, 上线通知清空, 没清空说明多次脱机挂登录 使用旧等级
+    notifyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify)
+    if not notifyLV:
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDictType_TJGNotify_LV, curPlayer.GetLV(), ChConfig.Def_PDictType_TJGNotify)
+    
+    
+    # 记录秒单位
+    NoteTJGTime(curPlayer, times)
+    OnTJGKillNPCByTimes(curPlayer, times)
+
+    sendPack = ChPyNetSendPack.tagMCTJGInfo()
+    sendPack.Clear()
+    sendPack.Exp1 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Exp1, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.Exp2 = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Exp2, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.Times = times
+    sendPack.PurpleEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Purple, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.OrangeEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_Orange, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.EatPurpleEquip = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_EatPurple, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.GiveCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_GiveCnt, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.BeforeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_LV, 0, ChConfig.Def_PDictType_TJGNotify)
+    sendPack.Items = []
+    itemIDList = IpyGameDataPY.GetFuncEvalCfg('OfflinePostItem', 1)
+    for itemID in itemIDList:
+        count = curPlayer.NomalDictGetProperty(ChConfig.Def_PDictType_TJGNotify_ItemID%itemID, 0, ChConfig.Def_PDictType_TJGNotify)
+        if count == 0:
+            continue
+        itemInfo = ChPyNetSendPack.tagMCTJGItems()
+        itemInfo.ItemID = itemID
+        itemInfo.Count = count
+        sendPack.Items.append(itemInfo)
+    sendPack.Cnt = len(sendPack.Items)
+    
+    NetPackCommon.SendFakePack(curPlayer, sendPack)
+    
+    curPlayer.ClearNomalDict(ChConfig.Def_PDictType_TJGNotify)
+
+
+
 # 上线检查脱机时间是否正常运行, 弥补对应缺失时间,如维护2小时缺失的脱机挂收益
 # 1. 非脱机死亡,2.存在脱机时间,3.离线时间超过5分钟;则一次补齐 离线时间-5分钟的收益并减少脱机时间
 # 按当前经验倍率计算,且不会减buff时间

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