From 7a07e584581d05c65759e64f97ebf7946f116759 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 26 四月 2019 16:00:08 +0800
Subject: [PATCH] 6607 【2.0】【后端】技能升级功能改版(StateSkillLV=需要基础属性ID*100000+需要属性点)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_806.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_806.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_806.py
index b2f2821..fe36b08 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_806.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_806.py
@@ -15,7 +15,7 @@
import GameWorld
import SkillCommon
-def CheckCanHappen(attacker, defender, passiveEffect, skillID):
+def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
if not curSkill:
--
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