From 7a07e584581d05c65759e64f97ebf7946f116759 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期五, 26 四月 2019 16:00:08 +0800 Subject: [PATCH] 6607 【2.0】【后端】技能升级功能改版(StateSkillLV=需要基础属性ID*100000+需要属性点) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 13 ++++++++----- 1 files changed, 8 insertions(+), 5 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py index 7f720e3..d298435 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py @@ -2017,8 +2017,8 @@ return False #玩家属性点要求 - stateSkillLV = curSkill.GetStateSkillLV() #需要基础属性ID*10000+需要属性点 - needBaseAttrID, needBaseAttrValue = stateSkillLV /10000, stateSkillLV%10000 + stateSkillLV = curSkill.GetStateSkillLV() #需要基础属性ID*100000+需要属性点 + needBaseAttrID, needBaseAttrValue = GetSkillUpNeedAttr(stateSkillLV) if needBaseAttrID and needBaseAttrValue: baseAttrDict = { ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer), @@ -2036,6 +2036,8 @@ return False return True +## 获取技能升级属性需求 rutrun attrID, attrvalue +def GetSkillUpNeedAttr(stateSkillLV):return stateSkillLV /100000, stateSkillLV%100000 #// A5 16 选择技能五行专精 #tagCMSelectSkillElement # @@ -2094,7 +2096,7 @@ maxSkillLV = len(limitInfoList) updSkillLV = 0 for i, limitInfo in enumerate(limitInfoList): - needAttrID, needAttrValue = limitInfo /10000, limitInfo%10000 + needAttrID, needAttrValue = GetSkillUpNeedAttr(limitInfo) curAttrValue = baseAttrDict.get(needAttrID, 0) if curAttrValue >= needAttrValue: updSkillLV = maxSkillLV - i @@ -2130,7 +2132,8 @@ continue if curElementSkillID not in PyGameData.g_elemntSkillDict: continue - if PyGameData.g_elemntSkillDict[curElementSkillID][0] /10000 not in attrIDList: + attrID = GetSkillUpNeedAttr(PyGameData.g_elemntSkillDict[curElementSkillID][0])[0] + if attrID not in attrIDList: continue if RefreshElementSkill(curPlayer, curElementSkillID): isRefresh = True @@ -2158,7 +2161,7 @@ return cnt def __InitElementSkillInfo(): - #缓存技能专精信息{skillID:[attrID*10000+needValue,..]} + #缓存技能专精信息{skillID:[attrID*100000+needValue,..]} if not PyGameData.g_elemntSkillDict: ipyMgr = IpyGameDataPY.IPY_Data() for i in xrange(ipyMgr.GetSkillElementCount()): -- Gitblit v1.8.0