From 7a58a47083cb8c7920733c8378ca41964e9330e4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 02 三月 2020 20:07:26 +0800
Subject: [PATCH] 8389 【后端开发】天星塔挑战榜

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py |   30 +++++++++++-------------------
 1 files changed, 11 insertions(+), 19 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
index 7cdc441..6ad5125 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MunekadoTrial.py
@@ -36,8 +36,6 @@
 import NPCCommon
 import FBHelpBattle
 import PlayerActLogin
-import PlayerPet
-import PlayerHorse
 
 import math
 
@@ -127,11 +125,6 @@
         if historyStar < needStar:
             GameWorld.DebugLog('    上一层评级未达到%s,无法挑战本层!' % needStar)
             return False
-    #坐骑与灵宠总等级
-    needSumLV = IpyGameDataPY.GetFuncEvalCfg('MunekadoLockLimit', 2, {}).get(lineID, 0)
-    if PlayerPet.GetTotalPetLV(curPlayer) + PlayerHorse.GetHorseSumLV(curPlayer) < needSumLV:
-        GameWorld.DebugLog('    坐骑与灵宠总等级未达到%s,无法挑战本层!' % needSumLV)
-        return False
     return True
 
 
@@ -203,7 +196,7 @@
         notify_tick = ZMSLCfg[Def_FightTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick())
         curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, max(notify_tick, 0), True)
         
-    __UpdZMSLFBStar(tick, True, curPlayer)
+        __UpdZMSLFBStar(tick, True, curPlayer)
     DoFBHelp(curPlayer, tick)
     return
 
@@ -251,7 +244,7 @@
     gameFB.SetGameFBDict(ZMSL_FBNextRefreshStep, refreshStep + 1)
     gameFB.SetGameFBDict(ZMSL_FBStepStartTick, tick)
     gameFB.SetGameFBDict(ZMSL_FBStepStar, gameFB.GetGameFBDictByKey(ChConfig.Def_FB_Grade))
-    __UpdZMSLFBStar(tick, True)
+
     return
 
 
@@ -305,8 +298,8 @@
     if fbStep == FB_Step_Prepare:
         __DoLogic_FB_Prepare(tick)
     elif fbStep == FB_Step_Fight:
-        __ProcessOverFight(tick)
         __UpdZMSLFBStar(tick)
+        __ProcessOverFight(tick)
     elif fbStep == FB_Step_PickItem:
         __DoLogic_FB_PickItem(tick)
     elif fbStep == FB_Step_Over:
@@ -390,7 +383,8 @@
     costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
     gameFB = GameWorld.GetGameFB()
     gameFB.SetGameFBDict(ZMSL_CostTime, costTime)
-    GameWorld.DebugLog("__DoZMSLOver isPass=%s,killNPCID=%s" % (isPass, killNPCID))
+    star = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
+    GameWorld.DebugLog("__DoZMSLOver isPass=%s,killNPCID=%s,star=%s" % (isPass, killNPCID, star))
     #===============================================================================================
     # canDropPlayerList = GetCanDropPlayerList()
     # if isPass and canDropPlayerList:
@@ -405,7 +399,7 @@
     mapID = GameWorld.GetMap().GetMapID()
     mapID = FBCommon.GetRecordMapID(mapID)
     lineID = FBCommon.GetFBPropertyMark()
-    star = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.Def_FB_Grade)
+    
     #awardDict = FBCommon.GetFBLineReward(mapID, lineID)
     #prizeItemList = awardDict.get(star, [])
     overDict = {FBCommon.Over_grade:star,FBCommon.Over_dataMapID:mapID,FBCommon.Over_isPass:int(isPass), FBCommon.Over_costTime:costTime}
@@ -438,11 +432,10 @@
         # 如果在副本中过天,则只给物品奖励,不变更过关信息
         if not isInFBOnDay:
             FBCommon.AddEnterFBCount(curPlayer, mapID, 1)
-            addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, mapID, lineID)
-            overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
             needSyncFBData = False
         else:
             curPlayer.SetDict(ChConfig.Def_PlayerKey_IsInFBOnDay, 0)
+        FBHelpBattle.DoFBHelpBattleFinish(curPlayer, mapID, lineID)
         PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MunekadoTrialEx, 1)
         PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_MunekadoTrial, 1)
             #=======================================================================================
@@ -488,7 +481,7 @@
     return True
 
 ## 助战扫荡结果
-def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict, addXianyuanCoin, reason):
+def OnPlayerFBHelpBattleSweepResult(curPlayer, mapID, lineID, helpBattlePlayerDict):
     #扣门票要在公共逻辑中完成
     
     refreshNPCList = __GetZMSLnpcCfg(lineID, mapID)[0]
@@ -498,8 +491,8 @@
     if not lastNPCList:
         return
     killNPCID = lastNPCList[0][0] # 默认最后一波的NPCID为通关boss奖励ID
-    GameWorld.DebugLog("扫荡宗门试炼: killNPCID=%s,addXianyuanCoin=%s,reason=%s,helpBattlePlayerDict=%s" 
-                       % (killNPCID, addXianyuanCoin, reason, helpBattlePlayerDict))
+    GameWorld.DebugLog("扫荡宗门试炼: killNPCID=%s,helpBattlePlayerDict=%s" 
+                       % (killNPCID, helpBattlePlayerDict))
     
     star = 5
     EventReport.WriteEvent_FB(curPlayer, mapID, lineID, ChConfig.CME_Log_End, 0, 1)
@@ -514,7 +507,6 @@
     # 通知结果
     overDict = {FBCommon.Over_grade:star,FBCommon.Over_dataMapID:mapID,FBCommon.Over_isPass:1, FBCommon.Over_isSweep:1}
     overDict[FBCommon.Over_helpPlayer] = helpBattlePlayerDict
-    overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason]
     overDict[FBCommon.Over_itemInfo] = jsonItemList
     FBCommon.Notify_FB_Over(curPlayer, overDict)
     return True
@@ -652,7 +644,7 @@
 ## 更新当前副本星级
 def __UpdZMSLFBStar(tick, isEnter=False, curPlayer=None):
     lineID = FBCommon.GetFBPropertyMark()
-    FBCommon.UpdateFBGrade(tick, FBCommon.GetFBLineGrade(GameWorld.GetGameWorld().GetMapID(), lineID))
+    FBCommon.UpdateFBGrade(tick, FBCommon.GetFBLineGrade(GameWorld.GetGameWorld().GetMapID(), lineID), curPlayer)
     return
     #1-D 2-C 3-B 4-A 5-S
 #    gameFB = GameWorld.GetGameFB()

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