From 7a58a47083cb8c7920733c8378ca41964e9330e4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 02 三月 2020 20:07:26 +0800
Subject: [PATCH] 8389 【后端开发】天星塔挑战榜
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianBoss.py | 232 +++++++++++++---------------------------------------------
1 files changed, 52 insertions(+), 180 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianBoss.py
index 10b518d..2ed99be 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianBoss.py
@@ -4,7 +4,7 @@
#
##@package GameWorldLogic.FBProcess.GameLogic_ZhuXianBoss
#
-# @todo:诛仙boss
+# @todo:诛仙boss/雷罚BOSS
# @author xdh
# @date 2019-01-18
# @version 1.0
@@ -18,7 +18,7 @@
import FBCommon
import GameWorld
import IPY_GameWorld
-import GameWorldProcess
+import PlayerActivity
import IpyGameDataPY
import ChConfig
import PyGameData
@@ -28,20 +28,15 @@
import ChPyNetSendPack
import ShareDefine
import PlayerSuccess
-import PlayerActivity
+import GameObj
import NetPackCommon
import ItemControler
+import PlayerActLogin
import EventReport
-FBDict_StartTick = 'FBDict_StartTick%s' #开始时间
-FBDict_Speed = 'FBDict_Speed%s' #掉血速度 /s
-FBDict_RemainHP = 'FBDict_RemainHP%s' #剩余时间
FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # 鼓舞等级
FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick
-FBDict_IsReduceing = 'FBDict_IsReduceing%s' #是否掉血中
FBPlayerDict_Rank = "FBPlayerDict_Rank" # 玩家排名
-FBDict_BossTotalHP = 'FBDict_BossTotalHP%s' #BOSS血量
-FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间
g_heroHurtDict = {} #{playerID:hurt}
@@ -75,9 +70,6 @@
return
if curPlayer.GetOfficialRank() < ipyData.GetRealmLV():
- return
- #诛仙总评分
- if ItemCommon.GetZhuXianEquipTotalGS(curPlayer) < ipyData.GetZhuXianScore():
return
enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianBoss)
@@ -130,15 +122,7 @@
# @return 返回值无意义
# @remarks 开启副本
def OnOpenFB(tick):
- lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
- bossID = CurFBLineBOSSID(lineID)
- if not bossID:
- return
- key = ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID
- GameWorld.GetGameWorld().SetGameWorldDict(key, 1)
- GameWorld.DebugLog(' 刷BOSSbossID=%s' % bossID)
- ipyData = IpyGameDataPY.GetIpyGameData('ZhuXianBoss', lineID)
- GameWorld.GetGameWorld().SetGameWorldDict(FBDict_BossTotalHP%lineID, ipyData.GetKillTime() * 1000)
+
return
## 进副本
@@ -150,11 +134,11 @@
playerID = curPlayer.GetPlayerID()
lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
-
+ gameFB = GameWorld.GetGameFB()
playerCnt = GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount()
GameWorld.DebugLog("DoEnterFB...playerCnt=%s,lineID=%s" % (playerCnt, lineID), playerID)
-
- if lineID < 0:
+ overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver)
+ if lineID < 0 or overTick:
PlayerControl.PlayerLeaveFB(curPlayer)
return
hadDelTicket = FBCommon.GetHadDelTicket(curPlayer)
@@ -168,9 +152,8 @@
EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, 0, ChConfig.CME_Log_Start)
UpdateHurtInfo(curPlayer, 0, True)
+
- UpdateHPReduceSpeed(tick)
- gameFB = GameWorld.GetGameFB()
# 上鼓舞buff
encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV)
if encourageLV > 0:
@@ -178,7 +161,7 @@
else:
FBCommon.SendFBEncourageInfo(curPlayer, encourageLV)
- #DoFBHelp(curPlayer, tick)
+ DoFBHelp(curPlayer, tick)
return
##关闭副本
@@ -188,10 +171,7 @@
def OnCloseFB(tick):
gameWorld = GameWorld.GetGameWorld()
lineID = gameWorld.GetPropertyID() - 1
- gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, 0)
- gameWorld.SetGameWorldDict(FBDict_Speed % lineID, 0)
- gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, 0)
-
+ PyGameData.g_ZhuXianBossPlayerHurtDict[lineID] = {}
gameWorld.SetPropertyID(0)
return
@@ -203,17 +183,6 @@
gameWorld = GameWorld.GetGameWorld()
# 清除鼓舞buff
FBCommon.ClearEncourageBuff(curPlayer, tick)
- #最后一人
- if gameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1:
- lineID = gameWorld.GetPropertyID() - 1
- PyGameData.g_ZhuXianBossPlayerHurtDict[lineID] = {}
- gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, 0)
- GameWorld.GetGameFB().ClearGameFBDict()
- GameWorldProcess.CloseFB(tick)
- return
-
- UpdateHPReduceSpeed(tick, True)
-
return
##玩家主动离开副本.
@@ -227,8 +196,6 @@
playerHurtDict = PyGameData.g_ZhuXianBossPlayerHurtDict.get(lineID, {})
playerHurtDict.pop(curPlayer.GetPlayerID(), 0)
PyGameData.g_ZhuXianBossPlayerHurtDict[lineID] = playerHurtDict
- if not playerHurtDict: #榜上没人,停止掉血
- StopReduceHP(lineID, tick)
return
##玩家切换地图
@@ -266,26 +233,11 @@
hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue
hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue
hurtInfo.append(hurtDict)
-# myRank = __GetSelfHurtRank(curPlayer)
-# if myRank and myRank > 5:
-# hurtDict = {}
-# hurtDict["rank"] = myRank
-# info = playerHurtList[myRank - 1]
-# playerName, hurt = info[1][:2]
-# hurtDict["playerName"] = playerName
-# hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue
-# hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue
-# hurtInfo.append(hurtDict)
+
- curSpeed = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_Speed % lineID)
- isReduceing = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_IsReduceing % lineID)
- remainHP = GetBossRemainHP(lineID, tick)
- totalHP = __GetBossTotalHP(lineID)
- hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
- remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
myHurt = g_heroHurtDict.get(curPlayer.GetID(), 0)
- fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo, 'hpReduceSpeed':hpReduceSpeed,
- 'remainHPPer':remainHPPer, 'isReduceing':isReduceing,'myHurt':myHurt % ChConfig.Def_PerPointValue,
+ fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo,
+ 'myHurt':myHurt % ChConfig.Def_PerPointValue,
'myHurtEx':myHurt / ChConfig.Def_PerPointValue
}
GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
@@ -324,7 +276,6 @@
# @return None
def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP):
UpdateHurtInfo(curPlayer, hurtHP)
- GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, GameWorld.GetGameWorld().GetTick())
return
#
def UpdateHurtInfo(curPlayer, hurtHP, isAdd=False):
@@ -349,8 +300,6 @@
else:
playerHurtDict[playerID][1] += hurtHP
PyGameData.g_ZhuXianBossPlayerHurtDict[lineID] = playerHurtDict
- #有人上榜开始掉血
- StartReduceHP(lineID, GameWorld.GetGameWorld().GetTick())
return
##---副本总逻辑计时器---
@@ -369,19 +318,12 @@
lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
if lineID <0:
return
- gameWorld = GameWorld.GetGameWorld()
- startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
- if not startTick or overTick:
+
+ if overTick:
return
- lastHurtTick = gameFB.GetGameFBDictByKey(FBDict_LastHurtTick)
- if lastHurtTick and tick - lastHurtTick >= 2000:
- StopReduceHP(lineID, tick)
- GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, 0)
-
+
FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
- __CheckBossHP(tick)
-
-
+
return
@@ -449,6 +391,7 @@
ItemControler.GivePlayerItemOrMail(curPlayer, helpItemList, 'ZXBossHelperReward')
overDict = {FBCommon.Over_rank:0, FBCommon.Over_itemInfo:jsonItemList}
FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, isPass, overDict)
+ PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_LeiFaBoss, 1)
else:
overDict = {FBCommon.Over_rank:0}
FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, 0, overDict)
@@ -482,7 +425,8 @@
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, addCnt, [bossID])
FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, addCnt)
# 每日活动
- PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_ZhuXianBoss, addCnt)
+ PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_LeiFaBoss, addCnt)
+ PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_ZhuXianBOSS, addCnt)
return prizeItemList
def OnPickUpItem(curPlayer, curItem, tick):
@@ -534,115 +478,43 @@
FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, isPass, overDict)
return
+def DoFB_Npc_KillNPC(attacker, curNPC, tick):
+ __FBNPCOnKilled(curNPC, tick)
+ return
+def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
+ __FBNPCOnKilled(curNPC, tick)
+ return
-def __CheckBossHP(tick):
- gameFB = GameWorld.GetGameFB()
- isOver = gameFB.GetGameFBDictByKey(FBDict_IsOver)
+## 执行副本杀怪逻辑
+def __FBNPCOnKilled(curNPC, tick):
lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
+ bossID = CurFBLineBOSSID(lineID)
+ if curNPC.GetNPCID() != bossID:
+ return
+
+ dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY()
+
+ #结束 设置BOSS死亡
+ FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
+ GameWorld.DebugLog('结束 设置BOSS死亡 lineID=%s' % lineID)
+ playerHurtList = __GetSortHurtList(lineID)
- if not isOver and GetBossRemainHP(lineID, tick) == 0:
-
- bossID = CurFBLineBOSSID(lineID)
- curBoss = GameWorld.FindNPCByNPCID(bossID)
- dropPosX, dropPosY = 0, 0
- if curBoss:
- dropPosX, dropPosY = curBoss.GetPosX(), curBoss.GetPosY()
+ if playerHurtList:
+ killerName, hurtValue = playerHurtList[0][1][:2]
+ NPCCommon.GameServer_KillGameWorldBoss(bossID, killerName, hurtValue)
- #结束 设置BOSS死亡
- FBCommon.ClearFBNPC()
- FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
- GameWorld.DebugLog('结束 设置BOSS死亡 lineID=%s' % lineID)
- playerHurtList = __GetSortHurtList(lineID)
-
- if playerHurtList:
- killerName, hurtValue = playerHurtList[0][1][:2]
- NPCCommon.GameServer_KillGameWorldBoss(bossID, killerName, hurtValue)
-
- NPCCommon.GameServe_GameWorldBossState(bossID, 0)
-
- __DoLogicZhuXianBossOver(1, tick, dropPosX, dropPosY)
- gameFB.SetGameFBDict(FBDict_IsOver, tick)
+ NPCCommon.GameServe_GameWorldBossState(bossID, 0)
+
+ __DoLogicZhuXianBossOver(1, tick, dropPosX, dropPosY)
+ GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
return
-def UpdateHPReduceSpeed(tick, isExit=False):
- gameWorld = GameWorld.GetGameWorld()
- playerCnt = gameWorld.GetMapCopyPlayerManager().GetPlayerCount()
- playerCnt = playerCnt - 1 if isExit else playerCnt
- if playerCnt <=0:
- return
- lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
- if lineID < 0:
- return
-
- curSpeed = int(min(1 + 0.08 * (playerCnt - 1), 1.8) * 1000)
- gameWorld.SetGameWorldDict(FBDict_Speed % lineID, curSpeed)
- if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
- return
-
- startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
- remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID)
- lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID)
- if not startTick:
- startTick = tick
- lastSpeed = curSpeed
- remainHP = __GetBossTotalHP(lineID)
- remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
- gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick)
-
- gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, remainHP)
- GameWorld.DebugLog(' curSpeed=%s, remainHP=%s, passTime=%s, lastSpeed=%s' % (curSpeed, remainHP, tick - startTick, lastSpeed))
- FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
- return
-
-def StopReduceHP(lineID, tick):
- ##暂停BOSS血量减少
- gameWorld = GameWorld.GetGameWorld()
- if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
- return
- remainHP = GetBossRemainHP(lineID, tick)
- if not remainHP:
- return
- gameWorld.SetGameWorldDict(FBDict_IsReduceing % lineID, 0)
- gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, remainHP)
- return
-
-def StartReduceHP(lineID, tick):
- ##开始BOSS掉血
- gameWorld = GameWorld.GetGameWorld()
- if gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
- return
- gameWorld.SetGameWorldDict(FBDict_IsReduceing % lineID, 1)
- startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
- if not startTick:
- gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, __GetBossTotalHP(lineID))
- gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick)
- FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
- return
-
-def __GetBossTotalHP(lineID):return GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_BossTotalHP%lineID)
-
-
-def GetBossRemainHP(lineID, tick):
- gameWorld = GameWorld.GetGameWorld()
-
- startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
- lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID)
- remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID)
- if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing%lineID):
- return remainHP
- if not startTick:
- startTick = tick
- remainHP = __GetBossTotalHP(lineID)
- else:
- remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
- return remainHP
-
-def GetBossRemainHPPer(lineID, tick):
- remainHP = GetBossRemainHP(lineID, tick)
- totalHP = __GetBossTotalHP(lineID)
- if not totalHP:
- return 0
- return remainHP * 100 / totalHP
+def GetBossRemainHPPer(copyMapID, funcLineID, tick):
+ bossID = CurFBLineBOSSID(funcLineID)
+ curBoss = GameWorld.FindNPCByNPCIDEx(copyMapID, bossID)
+ if not curBoss:
+ return 100
+ return GameObj.GetHP(curBoss) * 100 / GameObj.GetMaxHP(curBoss)
def CurFBLineBOSSID(lineID= -1):
#该分线刷的BOSSID
--
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