From 7aa74f6b50231ec1ed67375d81186549304b6801 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 12 三月 2020 18:40:06 +0800 Subject: [PATCH] 8401 【后端】BOSS复活修改(装备总表增加导出服务端) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py | 27 +++++++++++++++++---------- 1 files changed, 17 insertions(+), 10 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py index d8e9fbd..cb145d1 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py @@ -41,6 +41,7 @@ import PlayerViewCache import GameWorldBoss import AuctionHouse +import PlayerAssist import PlayerTalk import PlayerTeam @@ -132,7 +133,7 @@ if not lackCnt: break elif lackCnt < 0: - GameWorld.ErrLog(' 随机假仙盟异常 已存在的随机数大于还需要的随机个数lackFakeCnt=%s,fakeIDList=%s'%(lackFakeCnt, fakeIDList)) + #GameWorld.DebugLog(' 随机假仙盟异常 已存在的随机数大于还需要的随机个数lackFakeCnt=%s,fakeIDList=%s'%(lackFakeCnt, fakeIDList)) return [] return fakeIDList @@ -164,7 +165,7 @@ def SyncCreatFamilyTimes(curPlayer=None): # 通知建盟次数 - packData = ChPyNetSendPack.tagGCFakeFamilyInfo() + packData = ChPyNetSendPack.tagGCServerCreatFamilyTimes() packData.Clear() packData.Times = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerCreatFamilyTimes) if not curPlayer: @@ -405,6 +406,8 @@ PlayerFamilyParty.NotifyFamilyPartyQuestion(jionPlayer) #通知守卫人皇信息 PlayerFamilySWRH.NotifySWRHInfo(jionPlayer, curFamily.GetID()) + #通知仙盟协助信息 + PlayerAssist.SyncFamilyAssist(jionPlayer) #oss记录加入家族信息 DataRecordPack.DR_PlayerJoinFamily(jionPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount()) return @@ -608,7 +611,7 @@ #=============================================================================================== return -def SendFamilyFakePack(familyID, clientPack): +def SendFamilyFakePack(familyID, clientPack, excludePlayerIDList=[]): ## 广播家族成员PY封包 family = GameWorld.GetFamilyManager().FindFamily(familyID) if not family: @@ -617,8 +620,11 @@ for index in xrange(family.GetCount()): member = family.GetAt(index) memPlayer = member.GetPlayer() - if memPlayer: - NetPackCommon.SendFakePack(memPlayer, clientPack) + if not memPlayer: + continue + if excludePlayerIDList and memPlayer.GetPlayerID() in excludePlayerIDList: + continue + NetPackCommon.SendFakePack(memPlayer, clientPack) return def Sync_PyAllFamilyInfo(curPlayer, allPageCnt, viewPage, startIndex, endIndex): @@ -1465,10 +1471,10 @@ PlayerFamilyAction.AddFamilyActionNote(tagPlayerName, curFamily.GetID(), ShareDefine.Def_ActionType_FamilyEvent, [ShareDefine.Def_FamilyActionEvent_MemberChange, ShareDefine.Def_FamilyMemberChange_KickOut], tick) #删除玩家 - curFamily.DeleteMember(tagPlayerID) - __DoPlayerLeaveFamilyByID(curFamily, tagPlayerID) - + curFamily.DeleteMember(tagPlayerID) tagPlayer = playerManager.FindPlayerByID(tagMemberID) + + __DoPlayerLeaveFamilyByID(curFamily, tagPlayerID, tagPlayer) #玩家在线, 设置这个玩家的属性 PlayerForceLeaveFamily(tagPlayer, tick) @@ -1565,7 +1571,7 @@ curFamily.DeleteMember(curMember.GetPlayerID()) #玩家在线, 设置这个玩家的属性 PlayerForceLeaveFamily(curPlayer, tick) - __DoPlayerLeaveFamilyByID(curFamily, curPlayerID) + __DoPlayerLeaveFamilyByID(curFamily, curPlayerID, curPlayer) DataRecordPack.DR_PlayerLeaveFamily(curPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount(), familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV, updTime) @@ -1583,12 +1589,13 @@ # @param curFamily 离开的家族 # @param leavePlayerID 离开的玩家ID # @return None -def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID): +def __DoPlayerLeaveFamilyByID(curFamily, leavePlayerID, tagPlayer=None): PlayerFamilyAction.DelFamilyOfficerModelEquip(curFamily.GetID(), leavePlayerID) # 玩家战盟名变更处理 __OnFamilyNameChange(leavePlayerID, '') AddFamilyIDToFightPowerChangeList(curFamily.GetID()) PlayerViewCache.OnPlayerFamilyChange(leavePlayerID, 0, "") + PlayerAssist.OnPlayerLeaveFamily(curFamily.GetID(), leavePlayerID, tagPlayer) if leavePlayerID in PyGameData.g_autoViceleaderDict.get(curFamily.GetID(),[]): PyGameData.g_autoViceleaderDict[curFamily.GetID()].remove(leavePlayerID) return -- Gitblit v1.8.0