From 7addbe94218179036af49b5845e3635b9b3796cf Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期六, 10 十一月 2018 20:54:02 +0800 Subject: [PATCH] 4359 子 【1.2.0】背包物品排序修改 / 【后端】背包物品排序修改 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4028.py | 9 +++++++-- 1 files changed, 7 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4028.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4028.py index a4d4399..36f7e3f 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4028.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4028.py @@ -14,20 +14,25 @@ import ChConfig import GameWorld import GameObj -import PlayerControl - +import SkillCommon def CheckCanHappen(attacker, defender, effect, curSkill): result = GameWorld.CanHappen(effect.GetEffectValue(0)) if result: GameObj.SetHP(attacker, 1) # 为了避免生命为0时,屏蔽过多逻辑 + # 提前触发CD, 不然外层无法触发技能的话就不进入CD, 如和平模式 + if curSkill.GetCoolDownTime(): + SkillCommon.SetSkillRemainTime(curSkill, 0, GameWorld.GetGameWorld().GetTick(), attacker) return True if effect.GetEffectValue(1): #不死血量1,但不触发技能 if GameWorld.CanHappen(effect.GetEffectValue(1)): GameObj.SetHP(attacker, 1) + # 提前触发CD, 不然外层无法触发技能的话就不进入CD, 如和平模式 + if curSkill.GetCoolDownTime(): + SkillCommon.SetSkillRemainTime(curSkill, 0, GameWorld.GetGameWorld().GetTick(), attacker) return False return False -- Gitblit v1.8.0