From 7aea6ad0d560ee2533024c910b956fdfcdb59583 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 24 五月 2019 15:40:36 +0800 Subject: [PATCH] 6805 【后端】【2.0】副本前端化(优化前端本状态逻辑,召唤木桩增加可指定血量,增加可设置玩家血量) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 16 ++++++++++++++++ 1 files changed, 16 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py index b32abe2..09c2ac0 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py @@ -5819,3 +5819,19 @@ sendPack.NPCID = npcID NetPackCommon.SendFakePack(curPlayer, sendPack) return + +#// B4 0E 设置玩家自身血量 #tagCMSetRoleHP +# +#struct tagCMSetRoleHP +#{ +# tagHead Head; +# DWORD HP; +#}; +def OnSetRoleHP(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + if not curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene): + GameWorld.DebugLog("玩家当前不是在自定义场景中,不允许设置自身血量!") + return + setHP = max(1, min(clientData.HP, curPlayer.GetMaxHP())) + curPlayer.SetHP(setHP) + return -- Gitblit v1.8.0