From 7aea6ad0d560ee2533024c910b956fdfcdb59583 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 24 五月 2019 15:40:36 +0800
Subject: [PATCH] 6805 【后端】【2.0】副本前端化(优化前端本状态逻辑,召唤木桩增加可指定血量,增加可设置玩家血量)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |   16 ++++++++++++++++
 1 files changed, 16 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index b32abe2..09c2ac0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -5819,3 +5819,19 @@
     sendPack.NPCID = npcID
     NetPackCommon.SendFakePack(curPlayer, sendPack)
     return
+
+#// B4 0E 设置玩家自身血量 #tagCMSetRoleHP
+#
+#struct    tagCMSetRoleHP
+#{
+#    tagHead        Head;
+#    DWORD        HP;
+#};
+def OnSetRoleHP(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    if not curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
+        GameWorld.DebugLog("玩家当前不是在自定义场景中,不允许设置自身血量!")
+        return
+    setHP = max(1, min(clientData.HP, curPlayer.GetMaxHP()))
+    curPlayer.SetHP(setHP)
+    return

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