From 7af68e9bc37cae8c42698f4bfe721c797e8f39f7 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 10 九月 2018 15:06:50 +0800
Subject: [PATCH] fix:3380【主干、15】 离线流向增加参数

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py |   37 +++++++++++++++++++++++++++++++------
 1 files changed, 31 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
index 63e03d9..2c45b06 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FamilyRobBoss.py
@@ -20,6 +20,7 @@
 import IPY_GameWorld
 import NetPackCommon
 import ChPyNetSendPack
+import PlayerActivity
 import PlayerControl
 import IpyGameDataPY
 import NPCCommon
@@ -80,6 +81,10 @@
     if not g_familyOwnerBossHurt:
         g_familyOwnerBossHurt = FamilyOwnerBossHurt()
     return g_familyOwnerBossHurt
+
+def IsHorsePetRobBoss(bossID):
+    ## 是否骑宠争夺bossID
+    return bossID in IpyGameDataPY.GetFuncEvalCfg("FairyGrabBossID", 1)
 
 def OnGMPrintFamilyOwnerBossHurt(curPlayer, curNPC):
     ## GM显示仙盟归属boss伤血信息
@@ -181,6 +186,12 @@
             hurtName = familyName if hurtType == FamilyHurtObjType_Family else playerName
             objHurtDict[hurtID] = FamilyHurtObj(familyID, hurtType, hurtID, hurtName)
         hurtObj = objHurtDict[hurtID]
+        
+        # 玩家对该boss第一次造成伤害
+        if hurtType == FamilyHurtObjType_Player and hurtObj.hurtValue == 0 and hurtValue:
+            if IsHorsePetRobBoss(curBoss.GetNPCID()):
+                PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FamilyRobBoss)
+            
         hurtObj.hurtValue += hurtValue
         GameWorld.DebugLog("    更新伤血%s: hurtType=%s,hurtID=%s,hurtValue=%s" 
                            % (mark, hurtType, hurtID, hurtObj.hurtValue), playerID)
@@ -244,9 +255,11 @@
     npcFamilyHisHurtDict = hurtMgr.familyHisHurtDict.get(key, {})
     npcFamilyPlayerIDDict = hurtMgr.familyPlayerIDDict.get(key, {})
     
+    ownerFamilyName = ""
     if ownerFamilyID in npcFamilyHisHurtDict:
         ownerFamilyHisHurt = npcFamilyHisHurtDict[ownerFamilyID]
-        PlayerControl.WorldNotify(0, "FairyGrabBossDead", [ownerFamilyHisHurt.name, bossID])
+        ownerFamilyName = ownerFamilyHisHurt.name
+        PlayerControl.WorldNotify(0, "FairyGrabBossDead", [ownerFamilyName, bossID])
         
     # 击杀结算前强制排序历史玩家伤血
     npcHisHurtPlayerList = npcPlayerHisHurtDict.values()
@@ -258,7 +271,7 @@
     curNPCPlayerOrderAwardDict = ownerFamilyPlayerOrderAwardDict.get(bossID, {})
     maxOrder = max(curNPCPlayerOrderAwardDict) if curNPCPlayerOrderAwardDict else 0
     curOrder = 0
-    #orderPlayerNameList = []
+    orderPlayerNameList = []
     for hurtPlayer in npcHisHurtPlayerList:
         # 只算归属仙盟的
         if hurtPlayer.familyID != ownerFamilyID:
@@ -268,13 +281,14 @@
         batchPlayerIDList.append([hurtPlayer.objID])
         batchAddItemList.append(awardItemList)
         batchParamList.append([bossID, curOrder])
-        #orderPlayerNameList.append(hurtPlayer.name)
+        orderPlayerNameList.append(hurtPlayer.name)
         GameWorld.Log("    归属仙盟第%s名额外奖励: %s" % (curOrder, awardItemList))
         if curOrder >= maxOrder:
             break
     if batchPlayerIDList:
         PlayerControl.SendMailBatch("FairyGrabBoss2", batchPlayerIDList, batchAddItemList, batchParamList)
-        #PlayerControl.WorldNotify(0, "FairyGrabBossRank", orderPlayerNameList + [bossID])
+        orderPlayerName = ShareDefine.Def_Space.join(orderPlayerNameList)
+        PlayerControl.WorldNotify(0, "FairyGrabBossRank", [orderPlayerName, bossID])
         
     # 参与仙盟历史伤血奖励, 算历史伤血
     joinAwardNeedHurtHPPer = IpyGameDataPY.GetFuncCfg("FairyGrabBoss", 2)
@@ -303,8 +317,12 @@
             if curPlayer:
                 NetPackCommon.SendFakePack(curPlayer, hurtPack)
                 
+    # 击杀时主动同步进度 
+    syncMsg = str({bossID:[0, maxHP, ownerFamilyID, ownerFamilyName]})
+    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "FamilyOwnerBossInfo", syncMsg, len(syncMsg))
+                
     # 伤血在NPCCommon统一清
-    return
+    return ownerFamilyName
 
 def RefreshFamilyOwnerNPCHurt(npcControl, curNPC, tick, refreshInterval):
     ## 仙盟归属boss刷新伤血列表
@@ -394,7 +412,7 @@
                 
     for clearHurtFamilyID in clearHurtFamilyIDList:
         npcFamilyNowHurtDict.pop(clearHurtFamilyID, 0)
-        npcFamilyPlayerIDDict.pop(clearHurtFamilyID, 0)
+        #npcFamilyPlayerIDDict.pop(clearHurtFamilyID, 0)
         GameWorld.Log("清除仙盟伤血: lineID=%s,objID=%s,bossID=%s" % (lineID, objID, bossID))
         
     # 排序
@@ -491,6 +509,13 @@
     
     key = (lineID, objID, bossID)
     hurtMgr = GetFamilyHurtMgr()
+    
+    # 同步对骑宠争夺boss有伤血的玩家ID到GameServer
+    if IsHorsePetRobBoss(bossID):
+        familyHurtPlayerIDListDict = hurtMgr.familyPlayerIDDict.get(key, {})
+        syncMsg = str([bossID, familyHurtPlayerIDListDict])
+        GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "HorsePetRobBossHurtPlayer", syncMsg, len(syncMsg))
+        
     hurtMgr.ClearNPCHurt(key)
     
     GameWorld.DebugLog("ClearFamilyOwnerBossHurt lineID=%s, objID=%s, bossID=%s" % (lineID, objID, bossID))

--
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