From 7b112d5e0399064f63b6f9c5754ac9974956026c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 28 十一月 2018 20:08:41 +0800
Subject: [PATCH] 4923 【后端】【1.3】神兵技能 -- 优化神兵护盾恢复逻辑
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py | 29 ++++++++++++++++++++---------
1 files changed, 20 insertions(+), 9 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
index 1527607..7726ee7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
@@ -29,6 +29,7 @@
import ItemCommon
import ItemControler
import EventReport
+import EventShell
import ChPyNetSendPack
import NetPackCommon
import BuffSkill
@@ -111,19 +112,26 @@
return
starCnt, lineList = GetIceLodeAllStarCnt(curPlayer)
if not lineList:
- __RandomLine(curPlayer)
+ __RandomLine(curPlayer, lineList)
SyncIceLoddInfo(curPlayer)
return
-def __RandomLine(curPlayer):
+def __RandomLine(curPlayer, oldlineList):
# 随机今日玩法
maxCnt, randomCnt = IpyGameDataPY.GetFuncEvalCfg('IceLodeCfg', 2)
lineList = range(maxCnt)
- random.shuffle(lineList)
- for i, lineID in enumerate(lineList):
- GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_IceLoadLineID, lineID, 0 if i >= randomCnt else 1)
+ newlineList = list(set(lineList) - set(oldlineList))
+ if len(newlineList) < randomCnt:
+ random.shuffle(oldlineList)
+ newlineList += oldlineList[:randomCnt-len(newlineList)]
+ else:
+ random.shuffle(newlineList)
+ newlineList = newlineList[:randomCnt]
+ #random.shuffle(lineList)
+ for lineID in lineList:
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_IceLoadLineID, lineID, 1 if lineID in newlineList else 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeDayLV, curPlayer.GetLV())
- GameWorld.DebugLog(' 随机冰晶矿脉今日玩法 lineList =%s'%(lineList[:randomCnt]), curPlayer.GetID())
+ GameWorld.DebugLog(' 随机冰晶矿脉今日玩法 oldlineList=%s, newlineList =%s'%(oldlineList, newlineList), curPlayer.GetID())
return
## 是否能够通过活动查询进入
@@ -165,6 +173,7 @@
# @param tick
# @return None
def DoEnterFB(curPlayer, tick):
+ PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default * 2)
playerID = curPlayer.GetPlayerID()
mapID = GameWorld.GetGameWorld().GetMapID()
gameFB = GameWorld.GetGameFB()
@@ -219,7 +228,7 @@
# @param tick 时间戳
# @return 无意义
def DoExitFB(curPlayer, tick):
-
+ PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default)
return
##玩家主动离开副本.
@@ -227,6 +236,7 @@
# @param tick 时间戳
# @return 返回值无意义
def DoPlayerLeaveFB(curPlayer, tick):
+ PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default)
return
##玩家切换地图
@@ -577,6 +587,7 @@
jsonItemList = FBCommon.GetJsonItemList(itemList)
overDict[FBCommon.Over_itemInfo] = jsonItemList
+ EventShell.EventRespons_FBEvent(curPlayer, 'icelode')
# 通知结果
__SendIceLodeOverInfo(curPlayer, overDict)
@@ -732,7 +743,7 @@
if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_IceLoadLineID, i):
starCnt += GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, i, False, [ChConfig.Def_FBMapID_IceLode])
lineList.append(i)
- if len(lineList) != randomCnt:
+ if lineList and len(lineList) != randomCnt:
GameWorld.ErrLog(' 冰晶矿脉获取当前总星数,当前线路数量异常!lineList=%s'%lineList)
return starCnt, lineList[:randomCnt]
@@ -774,7 +785,7 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeStarAwardRecord, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IceLodeHasSweep, 0)
#随机今日玩法
- __RandomLine(curPlayer)
+ __RandomLine(curPlayer, lineList)
#通知
SyncIceLoddInfo(curPlayer)
return True
--
Gitblit v1.8.0