From 7b2117bcfbab798b979155957567b07d6f40296c Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 28 八月 2018 19:23:43 +0800
Subject: [PATCH] fix: 2996 子 【设计】新增一个可均摊的技能 / 【后端】新增一个伤害均摊的技能
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py | 53 ++++++++++++++++++++++++--
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 3 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_42.py | 38 +++++++++++++++++++
3 files changed, 89 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
index aa5586e..8f294e4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -714,6 +714,51 @@
return True
+# 按仙盟成员均摊伤害
+def AttackerSkillAttackAreaByFamily(attacker, defender, srcPosX, srcPosY, curSkill,
+ skillPercent, skillEnhance, tick, isExSkill = False):
+ #清空伤血列表
+ global g_skillHurtList
+ g_skillHurtList.Clear()
+
+ #攻击方原有血量,用来通知反弹
+ attackerHP = GameObj.GetHP(attacker)
+ resultList = __GetAreaAtackObj(attacker, curSkill, srcPosX, srcPosY, tick, __CheckCanAttack)
+
+ #有目标类技能,查找指定的攻击目标是否在列表中,不在添加
+ resultList = __AddObj_In_resultList(resultList, attacker, defender, curSkill, tick)
+
+ # 计算仙盟成员数量, 按人头均摊伤害
+ resultDict = {}
+ for obj in resultList:
+ if obj.GetGameObjType() != IPY_GameWorld.gotPlayer:
+ continue
+
+ familyID = obj.GetFamilyID()
+ if familyID not in resultDict:
+ resultDict[familyID] = []
+
+ resultDict[familyID].append(obj)
+
+ skillEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_AvgHurtFMCnt)
+ minSkillPer = 100 # 如果未配置默认最低值
+ if skillEffect:
+ minSkillPer = skillEffect.GetEffectValue(0)
+
+ attackList = []
+ for familyID in resultDict:
+ cnt = len(resultDict[familyID]) if familyID != 0 else 1 # 无仙盟承受100%伤害
+ skillPercent = max(skillPercent/cnt, minSkillPer)
+ attackList.extend(__DoAreaAttack(attacker, curSkill, skillEnhance/cnt, skillPercent, resultDict[familyID],
+ [], g_skillHurtList, tick))
+
+
+ __DoAreaAttackResult(attacker, defender, curSkill, attackList, attackerHP, tick, isExSkill)
+
+ return True
+
+
+
# 触发技能的类型为 单体攻击,或者单体buff并且非对自己释放的技能,可以对伤害目标一一执行触发技能逻辑
# 否则只触发一次技能 # 群体BUFF的请参考IsPlayerUseSkill 客户端决定对象,一样可以实现同样效果
# 返回真表示可以对每个伤害目标触发,返回假则为单体
@@ -789,7 +834,7 @@
powerList, g_skillHurtList, tick):
attackList = [] #被攻击对象列表
- checkComboOK = False
+ #checkComboOK = False
#执行攻击结果
for obj in resultList:
@@ -805,10 +850,10 @@
if powerList != []:
skillPercent, skillEnhance = powerList.pop(0)
- if not checkComboOK:
+ #if not checkComboOK:
#攻击前连击检查
- SkillCommon.UpdateSkillCombo(attacker, curSkill, tick)
- checkComboOK = True
+ # SkillCommon.UpdateSkillCombo(attacker, curSkill, tick)
+ # checkComboOK = True
callFunc(attacker, obj, curSkill, skillEnhance, skillPercent, g_skillHurtList, tick)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 162fee6..42e6675 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -554,7 +554,8 @@
Def_Skill_Effect_SummonAttr = 1013 # 召唤兽属性
Def_Skill_Effect_BoomSeedID = 1014 # 引爆BUFF种子
Def_Skill_Effect_RandWarn = 1061 # 随机预警
-Def_Skill_Effect_AttackReplaceByNPCSeries = 1062 # 对指定系的伤害
+Def_Skill_Effect_AttackReplaceByNPCSeries = 1062 # 对指定系的伤害
+Def_Skill_Effect_AvgHurtFMCnt = 1064 # NPC技能按仙盟成员数均摊伤害
Def_Skill_Effect_AreaAttackkCount = 1200 #区域技能攻击数量
Def_Skill_Effect_PowerPart = 1206 # 充能能量分段,触发即算一次充能,拉进度条蓄力
Def_Skill_Effect_ProcessAttack = 1314 # 间隔性攻击,A值为攻击次数,B值为是否广播客户端
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_42.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_42.py
new file mode 100644
index 0000000..c70a65c
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_42.py
@@ -0,0 +1,38 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#
+##@package
+#
+# @todo: NPC技能,同盟均摊伤害
+#
+# @author: Alee
+# @date 2018-8-28 下午04:24:14
+# @version 1.0
+#
+# @note:
+#
+#---------------------------------------------------------------------
+
+import ChConfig
+import BaseAttack
+import SkillShell
+import IPY_GameWorld
+
+
+def UseSkill(attacker, defender, curSkill, tagRoundPosX, tagRoundPosY, isEnhanceSkill, tick):
+
+ skillEffect = curSkill.GetEffect(0)
+ skillPer = skillEffect.GetEffectValue(0) / float(ChConfig.Def_MaxRateValue)
+ skillEnhance = skillEffect.GetEffectValue(1)
+
+ #---攻击遍历起点优先级 1.找指定点 2.防守者(包括自己)---
+ if tagRoundPosX == -1 or tagRoundPosY == -1:
+ #起点是攻击方,还是受害方,还是点地
+ tagRoundPosX = defender.GetPosX()
+ tagRoundPosY = defender.GetPosY()
+
+
+ #使用技能
+ return BaseAttack.AttackerSkillAttackAreaByFamily(attacker, defender, tagRoundPosX, tagRoundPosY,
+ curSkill, skillPer, skillEnhance, tick, isEnhanceSkill)
+
--
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