From 7b48b6e603e2eeeacdb737210d74212ed77f7943 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 16 三月 2019 17:38:03 +0800
Subject: [PATCH] 6332 【后端】【2.0】主要是拍品相关规则调整及背包优化(使用拍品数据同步优化)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py | 73 ++++++++++++------------------------
1 files changed, 25 insertions(+), 48 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py
index 91aef53..60811e1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipWash.py
@@ -46,9 +46,7 @@
washType = GetEquipWashType(equipPlace)
if not washType:
return 0
- maxLVDict = IpyGameDataPY.GetFuncEvalCfg("EquipWashGroup%s" % washType, 2)
- if not maxLVDict:
- return 0
+
equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
curEquip = equipPack.GetAt(equipPackindex)
if not curEquip or curEquip.IsEmpty():
@@ -56,38 +54,18 @@
return 0
equipStar = ChEquip.GetEquipPartStarByRank(curPlayer, equipPackindex, curEquip)
- minStarCfg = min(maxLVDict)
- if equipStar < minStarCfg:
- GameWorld.DebugLog("该装备位装备星数=%s < minStarCfg(%s),无法洗练!equipPackindex=%s"
- % (equipStar, minStarCfg, equipPackindex))
+ ipyData = IpyGameDataPY.InterpolationSearch('ItemWashMax', 'Star', equipStar, {'Type':washType})
+ if not ipyData:
return 0
- if equipStar in maxLVDict:
- maxWashLV = maxLVDict[equipStar]
- if not maxWashLV:
- GameWorld.DebugLog("该装备位装备星数=%s,maxWashLV=%s,无法洗练!equipPackindex=%s"
- % (equipStar, maxWashLV, equipPackindex))
- return 0
- return maxWashLV
- maxStarCfg = max(maxLVDict)
- if equipStar > maxStarCfg:
- return maxLVDict[maxStarCfg]
- # 默认返回当前部位洗练等级
- return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPackindex) + 1
+ return ipyData.GetLevelMax()
+
+
-def GetEquipWashPlaceList(washType):
- ## 获取洗练类型对应的所有装备位
- placeList = IpyGameDataPY.GetFuncEvalCfg("EquipWashGroup%s" % washType, 1)
- if placeList:
- return placeList
- return []
def GetEquipWashType(equipPlace):
## 获取装备位对应的洗练类型
- for washType in range(1, Def_EquipWashMaxType + 1):
- placeList = GetEquipWashPlaceList(washType)
- if equipPlace in placeList:
- return washType
- return
+ return IpyGameDataPY.GetFuncEvalCfg('EquipWashGroup', 1, {}).get(equipPlace)
+
def GetEquipWashData(washType, washLV):
return IpyGameDataPY.GetIpyGameData("EquipWash", washType, washLV)
@@ -97,13 +75,12 @@
global g_allIndexList
if not g_allIndexList:
maxClasslv = IpyGameDataPY.GetFuncCfg('EquipMaxClasslv')
- for washType in range(1, Def_EquipWashMaxType + 1):
- for equipPlace in GetEquipWashPlaceList(washType):
- for classLV in xrange(1, maxClasslv+1):
- ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, equipPlace)
- if not ipyData:
- continue
- g_allIndexList.append(ipyData.GetGridIndex())
+ for equipPlace in IpyGameDataPY.GetFuncEvalCfg('EquipWashGroup', 1, {}):
+ for classLV in xrange(1, maxClasslv+1):
+ ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, equipPlace)
+ if not ipyData:
+ continue
+ g_allIndexList.append(ipyData.GetGridIndex())
return g_allIndexList
#// A3 25 装备洗炼 #tagCMEquipXLAttrChange
@@ -455,16 +432,16 @@
return
def EquipWashSuccess(curPlayer):
- succList = [ShareDefine.SuccType_EquipWashLV1,ShareDefine.SuccType_EquipWashLV2,ShareDefine.SuccType_EquipWashLV3]
- for washType in range(1, Def_EquipWashMaxType + 1):
- washTypeLV = 999
- placeList = GetEquipWashPlaceList(washType)
- for equipPlace in placeList:
- washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPlace) + 1
- washTypeLV = min(washTypeLV, washLV)
-
- if not washTypeLV:
- continue
- PlayerSuccess.DoAddSuccessProgress(curPlayer, succList[washType-1], 1, [washTypeLV])
+# succList = [ShareDefine.SuccType_EquipWashLV1,ShareDefine.SuccType_EquipWashLV2,ShareDefine.SuccType_EquipWashLV3]
+# for washType in range(1, Def_EquipWashMaxType + 1):
+# washTypeLV = 999
+# placeList = GetEquipWashPlaceList(washType)
+# for equipPlace in placeList:
+# washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % equipPlace) + 1
+# washTypeLV = min(washTypeLV, washLV)
+#
+# if not washTypeLV:
+# continue
+# PlayerSuccess.DoAddSuccessProgress(curPlayer, succList[washType-1], 1, [washTypeLV])
return
--
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