From 7c15bb769871bfb49ad01df51a12efcca96913ae Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 17 四月 2019 10:50:56 +0800
Subject: [PATCH] 6457 缥缈妖王回血功能

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py |  125 +++++++++++++++++++++++++++++++----------
 1 files changed, 94 insertions(+), 31 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 1fbe500..890dc9a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -27,12 +27,10 @@
 import FBLogic
 import ItemCommon
 import OperControlManager
-import GameLogic_ManorWar
 import PetControl
 import ReadChConfig
 import DataRecordPack
-import ChItem
-import PlayerActivity
+#import ChItem
 import ShareDefine
 import PlayerGreatMaster
 import PlayerHorse
@@ -46,6 +44,7 @@
 import SkillShell
 import FBCommon
 import IpyGameDataPY
+#import EquipZhuXian
 #---------------------------------------------------------------------
 GameWorld.ImportAll("Script\\Skill\\" , "GameSkills")
 GameWorld.ImportAll("Script\\Skill\\" , "GameBuffs")
@@ -247,7 +246,8 @@
     #还在冷却时间内无法释放
     if SkillCommon.RefreshSkillRemainTime(playerSkill, tick) != 0:
         PlayerControl.NotifyCode(curPlayer, "UseSkillCDLimit")
-        AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_CD)
+        #AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_CD)
+        playerSkill.Sync_Skill()
         return False
 
     #5:检查玩家的魔法值是否够用这个技能
@@ -347,6 +347,13 @@
 # @return 返回值真, 检查通过
 # @remarks 自定义函数, NPC使用有对象技能
 def NPCUseSkillTag(curNPC, curTag, curSkill, tick):
+    skillTag = GetSkillAffectTag(curSkill)
+    if skillTag == ChConfig.Def_UseSkillTag_AppointNPC:
+        # 指定释放的NPCID 和 Def_UseSkillTag_AppointNPC 搭配使用
+        curTag = GetAppointNPCBySkillEffect(curSkill)
+        if not curTag:
+            return False
+    
     if not NPCCanUseSkillTag(curNPC, curTag, curSkill, tick):
         return False
     
@@ -363,6 +370,29 @@
         curNPC.SetDict(ChConfig.Def_NPC_Dict_AtkMovePosY, 0)
         
     return result
+
+# 指定释放的NPCID 和 Def_UseSkillTag_AppointNPC 搭配使用
+def GetAppointNPCBySkillEffect(curSkill):
+    npcID = 0
+    effectID = ChConfig.Def_Skill_Effect_AppointNPC
+    for i in xrange(0, curSkill.GetEffectCount()):
+        curEffect = curSkill.GetEffect(i)
+        curEffectID = curEffect.GetEffectID()
+        
+        if not curEffectID:
+            #策划有可能中途删除,不用return
+            continue
+        
+        #不是需要的效果
+        if curEffectID != effectID:
+            continue
+
+        npcID = curEffect.GetEffectValue(0)
+        break
+
+    if not npcID:
+        return None
+    return GameWorld.FindNPCByNPCID(npcID)
 
 
 # 计算NPC技能位移坐标,预警和非预警都可以用
@@ -511,6 +541,9 @@
 # @return 返回值真, 检查通过
 def NPCCanUseSkillTag(curNPC, curTag, curSkill, tick):
     skillTag = GetSkillAffectTag(curSkill)
+    if skillTag == ChConfig.Def_UseSkillTag_AppointNPC:
+        return True
+    
     #---对象判定---
     if IsToPetOwnerSkill(curNPC, skillTag):
         return True
@@ -854,6 +887,7 @@
     Def_Attack_DelayTick = 5000
     # tick 误差过大则过滤
     if abs(clientTick - tick) > Def_Attack_DelayTick:
+        curPlayer.Sync_ClientTick()
         GameWorld.DebugLog("tick 误差过大则过滤 > 5000")
         return False
     
@@ -931,10 +965,12 @@
         #GameWorld.ErrLog('UseSkill findSkillErr = %s'%(pack_SkillID), curPlayerID)
         return
 
-    if not CheckClientAttackTick(curPlayer, clientTick, tick):
-        AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_AtkInterval)  
-        curPlayer.Sync_ClientTick() 
-        return
+    if pack_SkillID != ChConfig.Def_SkillID_Somersault:
+        # 翻滚特殊处理,实时响应, 由CD 总控制
+        if not CheckClientAttackTick(curPlayer, clientTick, tick):
+            AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_AtkInterval)  
+            curPlayer.Sync_ClientTick() 
+            return
 
     #已经在攻击中
     if curPlayer.GetPlayerAction() == IPY_GameWorld.paAttack:
@@ -1030,6 +1066,7 @@
 def AttackFailNotify(curPlayer, curSkill, reason=0):
     sendPack = ChPyNetSendPack.tagMCAttackFail()
     sendPack.SkillID = curSkill.GetSkillID()
+    sendPack.Reason = reason
     NetPackCommon.SendFakePack(curPlayer, sendPack)
 #--------------------------玩家使用技能
 #===============================================================================
@@ -1799,8 +1836,11 @@
     
     #升级技能CD直接冷却
     curSkill.SetRemainTime(0)
+    learnSkillNotifyDict = IpyGameDataPY.GetFuncEvalCfg("SPSkillType", 3, {})
     if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill:
         PlayerControl.WorldNotify(0, 'GetMountSkill', [curPlayer.GetName(), curSkillID])
+    elif skillTypeID in learnSkillNotifyDict:
+        PlayerControl.WorldNotify(0, learnSkillNotifyDict[skillTypeID], [curPlayer.GetName(), curSkillID])        
     else:
         #通知技能已升级成功 GeRen_admin_31379
         PlayerControl.NotifyCode(curPlayer, "GeRen_admin_31379", [curSkillID, curSkill.GetSkillLV()])
@@ -1842,6 +1882,11 @@
     if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
         if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer):
             return False
+    #诛仙技能学习判断
+    #if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_ZhuXian:
+    #    if not EquipZhuXian.CheckLearnZhuXianSkill(curPlayer, curSkillTypeID):
+    #        return False
+        
     #经验检测
     skillLvUpNeedExp = upSkill.GetLVUpCostExp()
     
@@ -1973,10 +2018,11 @@
     needBaseAttrID, needBaseAttrValue = stateSkillLV /10000, stateSkillLV%10000
     if needBaseAttrID and needBaseAttrValue:
         baseAttrDict = {
-                            ShareDefine.Def_Effect_STR:curPlayer.GetSTR(),
-                            ShareDefine.Def_Effect_PHY:curPlayer.GetPHY(),
-                            ShareDefine.Def_Effect_CON:curPlayer.GetCON(),
-                            ShareDefine.Def_Effect_PNE:curPlayer.GetPNE(),
+                            ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(),
+                            ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(),
+                            ShareDefine.Def_Effect_Water:PlayerControl.GetWater(),
+                            ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(),
+                            ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(),
                          }
         if needBaseAttrID not in baseAttrDict:
             GameWorld.ErrLog('    天赋技能升级属性点条件配置错误,curSkillTypeID=%s,needBaseAttrID=%s'%(curSkillTypeID, needBaseAttrID))
@@ -2207,14 +2253,6 @@
             #GameWorld.Log("删除场景Buff %d"%skillID)
             processResult = True
             continue
-        else:
-            # 非领地战期间, 该区域有领地旗buff, 删除区域buff
-            if skillID == ChConfig.Def_SkillID_ManorFlagArea and not GameLogic_ManorWar.CanManorWarAtk():
-                mapBuffManager.DeleteBuffByIndex(index)
-                ClearBuffEffectBySkillID(curPlayer, skillID, ownerID, ownerType)
-                processResult = True
-                #GameWorld.DebugLog("非领地战期间, 该区域有领地旗buff, 删除区域buff")
-                continue
         
         index += 1
         
@@ -2240,10 +2278,7 @@
                 continue
             if findBuff.GetSkill().GetSkillLV() > curSkill.GetSkillLV():
                 continue
-        
-        if skillTypeID == ChConfig.Def_SkillID_ManorFlagArea and not GameLogic_ManorWar.CanManorWarAtk():
-            #GameWorld.DebugLog("    i=%s,effectID=%s,skillID=%s, 该位置有buff, 非领地战期间, 不添加" % (i, effectID, skillTypeID))
-            continue
+            
         #添加场景buff
         isOK = BuffSkill.AddBuffNoRefreshState(curPlayer, IPY_GameWorld.bfMapBuff, curSkill, tick)
         processResult = processResult or isOK
@@ -2348,6 +2383,9 @@
         #骑马触发技能
         houseSkill = ChConfig.Def_Skill_TypeID_Speed
         curSkillType = curSkill.GetSkillTypeID()
+        
+        if not SkillCommon.IsBuff(curSkill):
+            continue
         
         if curSkillType in houseSkill:
             #不使用,不添加buff
@@ -2587,7 +2625,7 @@
         buffState.DeleteEffectByIndex(i)
 
 
-# 通过技能ID列表删除buff对应的效果ID
+# 通过技能ID列表删除buff对应的效果ID, 死亡调用
 def ClearBuffEffectBySkillIDList(curObj, buffState, skillIDList):
     
     effectIndexList = []
@@ -2597,11 +2635,17 @@
         if curEffectID == 0:
             continue
         
-        # [技能ID, 来源对象ID,对象类型]
-        if [buffState.GetEffectFromSkillID(i), 
-            buffState.GetEffectOwnerID(i), 
-            buffState.GetEffectOwnerType(i)] not in skillIDList:
+        #=======================================================================
+        # # [技能ID, 来源对象ID,对象类型]
+        # if [buffState.GetEffectFromSkillID(i), 
+        #    buffState.GetEffectOwnerID(i), 
+        #    buffState.GetEffectOwnerType(i)] not in skillIDList:
+        #    continue
+        #=======================================================================
+        # 改成只判断技能ID
+        if buffState.GetEffectFromSkillID(i) not in skillIDList:
             continue
+        
         effectIndexList.append(i)
         
     # 倒序删除
@@ -2648,6 +2692,20 @@
         OperControlManager.SetObjActState(curObj, buffSkill)
 
 
+# 非属性技能算属性 特殊处理
+# 法宝SP技能 如1-4级为增加属性,第5级为伤害效果,第6-10级就要包含属性和伤害效果
+def CalcFabaoSPSkillAttr(curPlayer, curPlayerSkill, allAttrList):
+    if curPlayerSkill.GetFuncType() != ChConfig.Def_SkillFuncType_FbSPSkill:
+        return
+    
+    value = GetMaxHPAttrValue(curPlayerSkill)
+    if value == 0:
+        return
+    
+    PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_MaxHP, value, allAttrList)
+    return
+
+
 # 计算属性类技能的属性,同buff层不算战力
 def CalcPassiveAttr_Effect(curPlayer, allAttrList):
     skillManager = curPlayer.GetSkillManager()
@@ -2656,13 +2714,15 @@
         if curPlayerSkill == None:
             continue
         
+        CalcFabaoSPSkillAttr(curPlayer, curPlayerSkill, allAttrList)
         if not SkillCommon.isPassiveAttr(curPlayerSkill):
             continue
         
         if curPlayerSkill.GetFuncType() not in [ChConfig.Def_SkillFuncType_FbSkill,
                                             ChConfig.Def_SkillFuncType_FbSPSkill,
                                             ChConfig.Def_SkillFuncType_GiftSkill,
-                                            ChConfig.Def_SkillFuncType_GWSkill]:
+                                            ChConfig.Def_SkillFuncType_GWSkill,
+                                            ChConfig.Def_SkillFuncType_ZhuXian]:
             # 根据技能情况调整
             continue
         
@@ -3371,7 +3431,7 @@
     
     return curSkill.GetExAttr2()
 
-# 只有在指定地图才能生效的buff效果
+# 只有在指定地图才能生效的buff效果,或者指定地图可被动触发
 def GetAttrMapID(curSkill):
     return curSkill.GetExAttr3()
 
@@ -3388,6 +3448,9 @@
 def GetUpLVCostItemNum(curSkill):
     return curSkill.GetExAttr5()
 
+# 技能特殊增加属性配置,目前只支持生命,潜力技能专用
+def GetMaxHPAttrValue(curSkill):
+    return curSkill.GetMP()
 
 ##获得当前技能升级消耗的真气值
 # @param curSkill 当前技能技能

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