From 7ce7a4931b65c4e05ea755b238f85dbc25e36266 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 01 六月 2019 21:00:19 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 -- 清除负面buff
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py | 36 ++++++++++++++----------------------
1 files changed, 14 insertions(+), 22 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py
index 18b1bbb..4a45d87 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_30.py
@@ -36,11 +36,11 @@
return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)
delSuccess = False
- buffSkill = None
- buffType = 0
# 优先清理指定技能
- theSkillID = curSkill.GetEffect(0).GetEffectValue(1)
+ mark = curSkill.GetEffect(0).GetEffectValue(1)
+ theSkillID = mark if mark > 10 else 0
+ cleanCnt = mark if 0< mark <= 10 else 1
if theSkillID:
if curSkill.GetEffect(0).GetEffectValue(1):
findBuff = SkillCommon.FindBuffByID(defender, theSkillID)
@@ -48,12 +48,13 @@
findBuff = SkillCommon.FindBuffByOwner(defender, theSkillID, attacker.GetID(), attacker.GetGameObjType())
if findBuff:
delSuccess = True
- buffSkill = findBuff.GetSkill()
- buffType = ChConfig.Def_SkillBuffList.get(buffSkill.GetSkillType())
else:
# 某类技能中的一个
- delSuccess, buffSkill, buffType = ClearBySkillType(curSkill, defender, tick)
-
+ for _ in range(cleanCnt):
+ delResult = ClearBySkillType(curSkill, defender, tick)
+ if delResult:
+ delSuccess = True
+
if not delSuccess:
# 没有可清除BUFF也进入CD
return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)
@@ -65,22 +66,14 @@
#刷新玩家属性
playerControl = PlayerControl.PlayerControl(defender)
- if buffType == IPY_GameWorld.bfActionBuff:
- playerControl.RefreshPlayerActionState()
- if BuffSkill.CheckBuffRefresh(buffSkill, False):
- playerControl.RefreshPlayerAttrByBuff()
- else:
- playerControl.RefreshPlayerAttrByBuff()
+ playerControl.RefreshPlayerActionState()
+ playerControl.RefreshPlayerAttrByBuff()
#NPC
elif curObjType == IPY_GameWorld.gotNPC:
npcControl = NPCCommon.NPCControl(defender)
- if buffType == IPY_GameWorld.bfActionBuff:
- npcControl.RefreshNPCActionState()
- if BuffSkill.CheckBuffRefresh(buffSkill, False):
- npcControl.RefreshNPCAttrState()
- else:
- npcControl.RefreshNPCAttrState()
+ npcControl.RefreshNPCActionState()
+ npcControl.RefreshNPCAttrState()
return BaseAttack.DoSkillEx_AttackSucess(attacker, defender, curSkill, tick, isEnhanceSkill)
@@ -97,8 +90,7 @@
skillTypeList = [skillType]
delSuccess = False
- buffSkill = None
- buffType = 0
+
for skillType in skillTypeList:
buffType = ChConfig.Def_SkillBuffList.get(skillType)
@@ -123,5 +115,5 @@
SkillShell.ClearBuffEffectBySkillID(defender, skillID, ownerID, ownerType)
delSuccess = True
break
- return delSuccess, buffSkill, buffType
+ return delSuccess
\ No newline at end of file
--
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