From 7cf1869b1e6ee737eebb37c6e6d8721100229daf Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期二, 13 十一月 2018 17:16:15 +0800 Subject: [PATCH] 4710 【1.3】【后端】魔族法宝副本修改(新增多个小关卡) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py | 50 ++++++++++++++++++++++++++++++++++++++++++++------ 1 files changed, 44 insertions(+), 6 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py index 5a1464a..90e1ef6 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py @@ -36,6 +36,8 @@ import ChEquip import PlayerVip +import random + g_succInfoDict = {} g_potentialsSkillDict = {} ##登录处理 @@ -387,8 +389,20 @@ #infoDict = {"SkillID":skillTypeID, "SkillLV":upSkillLv, ChConfig.Def_Cost_Reason_SonKey:upSkill.GetSkillName()} if not PlayerControl.PlayerLostZhenQi(curPlayer, needSP): return - - if not GameWorld.CanHappen(initRate): + playerID = curPlayer.GetPlayerID() + maxRateValue = ShareDefine.Def_MaxRateValue + randValue = random.randint(0, maxRateValue-1) + canHappen = randValue < initRate + GameWorld.DebugLog("canHappen=%s,randValue=%s,initRate=%s,maxRateValue=%s" + % (canHappen, randValue, initRate, maxRateValue), playerID) + # 不是百分百成功的记录合成流向 + if initRate != maxRateValue: + drDict = {"PlayerID":playerID, "AccID":curPlayer.GetAccID(), "skillTypeID":skillTypeID, "IsSuccess":canHappen, + "initRate":initRate, "randValue":randValue, "maxRateValue":maxRateValue} + + DataRecordPack.SendEventPack("MagicWeaponSkillUp", drDict, curPlayer) + + if not canHappen: GameWorld.DebugLog("法宝技能升级,curSkillID=%s, maxRate=%s 升级失败" % (curSkillID, initRate)) curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitMagicWeaponSkillUp, 0) return @@ -520,8 +534,13 @@ for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items(): addAttr[int(attid)] = attnum * totalSignNum GameWorld.AddDictValue(allAttrDict, addAttr) - - + fbpasslv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID) + if fbpasslv: #副本关卡属性 + fbipyData = IpyGameDataPY.GetIpyGameData('MagicWeaponFB', magicWeaponID, fbpasslv) + if fbipyData: + attrDict = fbipyData.AttrDict() + GameWorld.AddDictValue(allAttrDict, attrDict) + for effID, value in allAttrDict.items(): if treasureType == 1: PlayerControl.CalcAttrDict_Type(effID, value, allAttrList1) @@ -885,13 +904,15 @@ mwLv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % mwID) curUpExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponUpExp % mwID) state = GetIsClickMagicWeapon(curPlayer, mwID) - if not mwLv and not curUpExp and not state: + FBPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % mwID) + if not mwLv and not curUpExp and not state and not FBPassLV: continue pack = ChPyNetSendPack.tagMCMagicWeaponInfo() pack.MWID = mwID pack.LV = mwLv pack.Exp = curUpExp pack.State = state + pack.FBPassLV = FBPassLV sendPack.InfoList.append(pack) sendPack.Count = len(sendPack.InfoList) if sendPack.Count: @@ -925,6 +946,9 @@ multiple = 1 #倍数 if singleValue: gotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege) + maxValue = privilegeIpyData.GetMaxValue() + if maxValue: + gotValue = min(maxValue, gotValue) multiple = gotValue/singleValue for attid, attnum in attrInfo.items(): addAttr[int(attid)] = attnum * multiple @@ -956,14 +980,20 @@ GameWorld.DebugLog('领取法宝之魂奖励,对应法宝之魂未激活,或未配置 privilege=%s'%privilege) return singleValue = ipyData.GetSingleValue() + maxValue = ipyData.GetMaxValue() if singleValue: #达到进度则可领取属性 curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulCurValue % privilege) gotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege) + if gotValue >= curValue: + return canGetCnt = (curValue - gotValue) / singleValue + if canGetCnt <= 0 and maxValue and curValue >= maxValue: + canGetCnt = 1 #已达到次数上限,最后一次不管是否满足都让领(一般是因为配置错误或者变更导致) if canGetCnt <= 0: return - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, gotValue+canGetCnt*singleValue) + updGotCnt = min(maxValue, gotValue+canGetCnt*singleValue) if maxValue else gotValue+canGetCnt*singleValue + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, updGotCnt) CalcMagicWeaponSoulAttr(curPlayer) PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() @@ -1099,4 +1129,12 @@ for attrID, attrValue in allAttrDict.items(): PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList) PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeaponSoul, allAttrList) + return + +def UptateMWFBPasslv(curPlayer, mwID, passLV): + GameWorld.Log('更新关卡 mwID=%s,level=%s'%(mwID, passLV)) + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWFBPassLevel % mwID, passLV) + CalcMagicWeaponAttr(curPlayer) + PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() + Sycn_MagicWeaponLV(curPlayer, mwID) return \ No newline at end of file -- Gitblit v1.8.0