From 7cf1869b1e6ee737eebb37c6e6d8721100229daf Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 13 十一月 2018 17:16:15 +0800
Subject: [PATCH] 4710 【1.3】【后端】魔族法宝副本修改(新增多个小关卡)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py |   50 ++++++++++++++++++++++++++++++++++++++++++++------
 1 files changed, 44 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index 5a1464a..90e1ef6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -36,6 +36,8 @@
 import ChEquip
 import PlayerVip
 
+import random
+
 g_succInfoDict = {}
 g_potentialsSkillDict = {}
 ##登录处理
@@ -387,8 +389,20 @@
     #infoDict = {"SkillID":skillTypeID, "SkillLV":upSkillLv, ChConfig.Def_Cost_Reason_SonKey:upSkill.GetSkillName()}
     if not PlayerControl.PlayerLostZhenQi(curPlayer, needSP):
         return
-    
-    if not GameWorld.CanHappen(initRate):
+    playerID = curPlayer.GetPlayerID()
+    maxRateValue = ShareDefine.Def_MaxRateValue
+    randValue = random.randint(0, maxRateValue-1)
+    canHappen = randValue < initRate
+    GameWorld.DebugLog("canHappen=%s,randValue=%s,initRate=%s,maxRateValue=%s" 
+                       % (canHappen, randValue, initRate, maxRateValue), playerID)
+    # 不是百分百成功的记录合成流向
+    if initRate != maxRateValue:
+        drDict = {"PlayerID":playerID, "AccID":curPlayer.GetAccID(), "skillTypeID":skillTypeID, "IsSuccess":canHappen,
+                  "initRate":initRate, "randValue":randValue, "maxRateValue":maxRateValue}
+
+        DataRecordPack.SendEventPack("MagicWeaponSkillUp", drDict, curPlayer)
+
+    if not canHappen:
         GameWorld.DebugLog("法宝技能升级,curSkillID=%s, maxRate=%s 升级失败" % (curSkillID, initRate))
         curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitMagicWeaponSkillUp, 0)
         return
@@ -520,8 +534,13 @@
             for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items():
                 addAttr[int(attid)] = attnum * totalSignNum
             GameWorld.AddDictValue(allAttrDict, addAttr)
-        
-        
+        fbpasslv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID)
+        if fbpasslv: #副本关卡属性
+            fbipyData = IpyGameDataPY.GetIpyGameData('MagicWeaponFB', magicWeaponID, fbpasslv)
+            if fbipyData:
+                attrDict = fbipyData.AttrDict()
+                GameWorld.AddDictValue(allAttrDict, attrDict)
+                
         for effID, value in allAttrDict.items():
             if treasureType == 1:
                 PlayerControl.CalcAttrDict_Type(effID, value, allAttrList1)
@@ -885,13 +904,15 @@
         mwLv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % mwID)
         curUpExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponUpExp % mwID)
         state = GetIsClickMagicWeapon(curPlayer, mwID)
-        if not mwLv and not curUpExp and not state:
+        FBPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % mwID)
+        if not mwLv and not curUpExp and not state and not FBPassLV:
             continue
         pack = ChPyNetSendPack.tagMCMagicWeaponInfo()
         pack.MWID = mwID
         pack.LV = mwLv
         pack.Exp = curUpExp
         pack.State = state
+        pack.FBPassLV = FBPassLV
         sendPack.InfoList.append(pack)
     sendPack.Count = len(sendPack.InfoList)
     if sendPack.Count:
@@ -925,6 +946,9 @@
         multiple = 1 #倍数
         if singleValue:
             gotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege)
+            maxValue = privilegeIpyData.GetMaxValue()
+            if maxValue:
+                gotValue = min(maxValue, gotValue)
             multiple = gotValue/singleValue
         for attid, attnum in attrInfo.items():
             addAttr[int(attid)] = attnum * multiple
@@ -956,14 +980,20 @@
         GameWorld.DebugLog('领取法宝之魂奖励,对应法宝之魂未激活,或未配置 privilege=%s'%privilege)
         return
     singleValue = ipyData.GetSingleValue()
+    maxValue = ipyData.GetMaxValue()
     if singleValue:
         #达到进度则可领取属性
         curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulCurValue % privilege)
         gotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege)
+        if gotValue >= curValue:
+            return
         canGetCnt = (curValue - gotValue) / singleValue
+        if canGetCnt <= 0 and maxValue and curValue >= maxValue:
+            canGetCnt = 1 #已达到次数上限,最后一次不管是否满足都让领(一般是因为配置错误或者变更导致)
         if canGetCnt <= 0:
             return
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, gotValue+canGetCnt*singleValue)
+        updGotCnt = min(maxValue, gotValue+canGetCnt*singleValue) if maxValue else gotValue+canGetCnt*singleValue
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, updGotCnt)
         CalcMagicWeaponSoulAttr(curPlayer)
         PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
         
@@ -1099,4 +1129,12 @@
     for attrID, attrValue in allAttrDict.items():
         PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
     PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeaponSoul, allAttrList)
+    return
+
+def UptateMWFBPasslv(curPlayer, mwID, passLV):
+    GameWorld.Log('更新关卡 mwID=%s,level=%s'%(mwID, passLV))
+    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWFBPassLevel % mwID, passLV)
+    CalcMagicWeaponAttr(curPlayer)
+    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
+    Sycn_MagicWeaponLV(curPlayer, mwID)
     return
\ No newline at end of file

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