From 7cff7324ad19d2e83cc64f9a487aebca61c5d7d8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 31 一月 2019 19:41:58 +0800
Subject: [PATCH] 5772 【后端】【1.5】物品拾取优化处理(只boss才记录掉落物品的NPCID)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py |   15 ++++++++++-----
 1 files changed, 10 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
index de88f3a..2e88be0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
@@ -64,6 +64,7 @@
 import PlayerRune
 import GameFuncComm
 import PlayerFairyCeremony
+import PlayerNewFairyCeremony
 import PlayerSpringSale
 import PyGameData
 
@@ -421,7 +422,7 @@
         if not state:
             GameWorld.DebugLog("限时抢购非活动中!state=%s" % (state), curPlayer.GetPlayerID())
             return
-        shopTypeList = PlayerFlashSale.GetShopTypeList(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0), state)
+        shopTypeList = PlayerFlashSale.GetShopTypeList(actInfo.get(ShareDefine.ActKey_CfgID, 0), actInfo.get(ShareDefine.ActKey_DayIndex, 0), state, actInfo.get(ShareDefine.ActKey_WorldLV, 0))
         if not shopTypeList:
             return
         actShopType = shopTypeList[0]
@@ -481,10 +482,10 @@
     jobItemList = ipyData.GetJobItem()
     totalItemList = []
     if itemID:
-        jobItemID = __GetShopJobItem(job, itemID, jobItemList)
+        jobItemID = GetShopJobItem(job, itemID, jobItemList)
         totalItemList.append([jobItemID, itemCount * clientBuyCount, isBind])
     for itemIDEx, itemCountEx, isBindEx in itemListEx:
-        jobItemID = __GetShopJobItem(job, itemIDEx, jobItemList)
+        jobItemID = GetShopJobItem(job, itemIDEx, jobItemList)
         totalItemList.append([jobItemID, itemCountEx * clientBuyCount, isBindEx])
     #允许价钱配置0,用来免费购买
     if not totalItemList:
@@ -601,9 +602,12 @@
     SyncShoppingResult(curPlayer, itemIndex, clientBuyCount)
     if itemIndex in IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 1, {}).values():
         PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount)
+    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
+        PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_Fireworks, clientBuyCount)
+    
     return
 
-def __GetShopJobItem(job, itemID, jobItemList):
+def GetShopJobItem(job, itemID, jobItemList):
     ## 获取商城物品对应的职业物品, 职业从1开始
     for jobItemIDList in jobItemList:
         if type(jobItemIDList) not in [list, tuple]:
@@ -645,7 +649,8 @@
     #烟花狂欢
     if itemIndex in IpyGameDataPY.GetFuncEvalCfg('CeremonyFireParty', 1, {}).values():
         return not PlayerFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex)
-    
+    if itemIndex in IpyGameDataPY.GetFuncEvalCfg('NewCeremonyFireParty', 1, {}).values():
+        return not PlayerNewFairyCeremony.IsCanBuyFireworks(curPlayer, itemIndex)
 #    if itemIndex in dict(IpyGameDataPY.GetFuncEvalCfg('SuperGiftTimeList')):
 #        return not CheckSuperGiftBuy(curPlayer, itemIndex)
     if shopNPCID == 16:#神秘限购

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