From 7d3e1b11373f664833362b3887dfe96e44dbf0da Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 25 一月 2019 16:07:51 +0800
Subject: [PATCH] 2954 【1.5.100】【1.5.0】跨服竞技场地图报错 -- 男号技能极光琉璃的减攻速buff  被敌方反弹导致报错问题

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py |  140 +++++++++++++++++++++++++++++++++++++---------
 1 files changed, 112 insertions(+), 28 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index dae7c55..bb89a25 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -57,6 +57,7 @@
 import ChPyNetSendPack
 import NetPackCommon
 import FamilyRobBoss
+import EquipZhuXian
 import FBCommon
 import ChNPC
 
@@ -324,6 +325,10 @@
     if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
         return
     
+    crossNotifyList = []
+    isCrossServer = GameWorld.IsCrossServer()
+    atkServerGroupID = PlayerControl.GetPlayerServerGroupID(attacker)
+    defServerGroupID = PlayerControl.GetPlayerServerGroupID(defender)
     lineID = GameWorld.GetGameWorld().GetLineID()
     # 杀人玩家有帮会
     if attacker.GetFamilyID() > 0:
@@ -338,30 +343,40 @@
         notifyCode = 'PK_pan_318691'
         paramList = [defFamilyMemberLv, defName, defMapID, atkName,defPosX, defPosY, lineID]
     
-    PlayerControl.FamilyNotify(defFamilyID, notifyCode, paramList)
-
+    if isCrossServer:
+        crossNotifyList.append(PlayerControl.GetCrossFamilyNotifyInfo(defFamilyID, notifyCode, paramList))
+    else:
+        PlayerControl.FamilyNotify(defFamilyID, notifyCode, paramList)
+    
     # 有职位被杀,全服广播
-    if defFamilyMemberLv <= 0:
-        return
+    if defFamilyMemberLv > 0:
+        defFamilyName = defender.GetFamilyName()
     
-    defFamilyName = defender.GetFamilyName()
-
-    killCnt = attacker.GetDictByKey(ChConfig.Def_PlayerKey_KillPlayerCnt % defender.GetPlayerID()) + 1
-    attacker.SetDict(ChConfig.Def_PlayerKey_KillPlayerCnt % defender.GetPlayerID(), killCnt)
-    #被杀重置击杀数
-    defender.SetDict(ChConfig.Def_PlayerKey_KillPlayerCnt % attacker.GetPlayerID(), 0)
-    
-    killPlayerNotifyDict = IpyGameDataPY.GetFuncEvalCfg('FamilyKilledNotify')
-    
-    killKeys = sorted(killPlayerNotifyDict.keys())
-    notifyKey = 0 
-    for killCntKey in killKeys:
-        if killCnt < killCntKey:
-            break
-        notifyKey = killCntKey
-    if notifyKey in killPlayerNotifyDict:
-        notifyMark = killPlayerNotifyDict[notifyKey]
-        PlayerControl.WorldNotify(0, notifyMark, [atkName, defMapID, defFamilyName, defFamilyMemberLv, defName])
+        killCnt = attacker.GetDictByKey(ChConfig.Def_PlayerKey_KillPlayerCnt % defender.GetPlayerID()) + 1
+        attacker.SetDict(ChConfig.Def_PlayerKey_KillPlayerCnt % defender.GetPlayerID(), killCnt)
+        #被杀重置击杀数
+        defender.SetDict(ChConfig.Def_PlayerKey_KillPlayerCnt % attacker.GetPlayerID(), 0)
+        
+        killPlayerNotifyDict = IpyGameDataPY.GetFuncEvalCfg('FamilyKilledNotify')
+        
+        killKeys = sorted(killPlayerNotifyDict.keys())
+        notifyKey = 0 
+        for killCntKey in killKeys:
+            if killCnt < killCntKey:
+                break
+            notifyKey = killCntKey
+        if notifyKey in killPlayerNotifyDict:
+            notifyMark = killPlayerNotifyDict[notifyKey]
+            msgParamList = [atkName, defMapID, defFamilyName, defFamilyMemberLv, defName]
+            if isCrossServer:
+                crossNotifyList.append(PlayerControl.GetCrossWorldNotifyInfo(0, notifyMark, msgParamList))
+                if atkServerGroupID != defServerGroupID:
+                    PlayerControl.NotifyCode(attacker, notifyMark, msgParamList)
+            else:
+                PlayerControl.WorldNotify(0, notifyMark, msgParamList)
+                
+    if crossNotifyList:
+        PlayerControl.CrossNotify([defServerGroupID], crossNotifyList)
         
     return
 
@@ -1287,11 +1302,12 @@
                           ChConfig.Def_HurtType_LuckyHit:[False, 0, 0],
                           ChConfig.Def_HurtType_SuperHit:[False, 0, 0],
                           ChConfig.Def_HurtType_Parry:[False, 0, 0],
+                          ChConfig.Def_HurtType_Zhuxian:[False, 0, 0],
                           }
     
     calcTypeList =  []
     if atkObjType == IPY_GameWorld.gotPlayer:
-        calcTypeList += [ChConfig.Def_HurtType_LuckyHit, ChConfig.Def_HurtType_SuperHit]
+        calcTypeList += [ChConfig.Def_HurtType_LuckyHit, ChConfig.Def_HurtType_SuperHit, ChConfig.Def_HurtType_Zhuxian]
     if defObjType == IPY_GameWorld.gotPlayer:
         calcTypeList += [ChConfig.Def_HurtType_Parry]
     # 暂时只计算玩家
@@ -1304,6 +1320,7 @@
                   ChConfig.Def_HurtType_LuckyHit:lambda aObj, dObj, hState:__HurtTypeHappen_LuckyHit(aObj, dObj, hState),
                   ChConfig.Def_HurtType_SuperHit:lambda aObj, dObj, hState:__HurtTypeHappen_SuperHit(aObj, dObj, hState),
                   ChConfig.Def_HurtType_Parry:lambda aObj, dObj, hState:__HurtTypeHappen_Parry(aObj, dObj, hState),
+                  ChConfig.Def_HurtType_Zhuxian:lambda aObj, dObj, hState:__HurtTypeHappen_Zhuxian(aObj, dObj, hState),
                   }
     
     hadCheckList = [] # 已经处理过的伤害类型列表
@@ -1390,6 +1407,55 @@
         return True, 0, chanceDefPer
     return
 
+def __HurtTypeHappen_Zhuxian(atkObj, defObj, happenState):
+    """诛仙一击"""
+    rate = PlayerControl.GetZhuXianRate(atkObj)
+    if not rate:
+        return
+    
+    if GameWorld.CanHappen(rate):
+        return True, PlayerControl.GetZhuXianHurtPer(atkObj), 0
+    return
+
+
+def ChangeSkillHurtPer(atkObj, defObj, curSkill, skillPer):
+    ## 改变技能伤害百分比
+    
+    if not curSkill:
+        return skillPer
+    
+    if atkObj.GetGameObjType() != IPY_GameWorld.gotPlayer:
+        return skillPer
+    
+    skillTypeID = curSkill.GetSkillTypeID()
+    
+    addPer = EquipZhuXian.GetZhuXianEquipSkillAddPer(atkObj.GetPlayerID(), skillTypeID)
+    reducePer = 0
+    
+    if defObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
+        reducePer = EquipZhuXian.GetZhuXianEquipSkillReducePer(defObj.GetPlayerID(), skillTypeID)
+        
+        #根据防守方职业 计算攻击方伤害加成
+        if defObj.GetJob() in [ShareDefine.PlayerJob_Warrior, ShareDefine.PlayerJob_Knight]:
+            addPer += PlayerControl.GetJobAHurtAddPer(atkObj)
+        elif defObj.GetJob() in [ShareDefine.PlayerJob_Wizard, ShareDefine.PlayerJob_ForceUser]:
+            addPer += PlayerControl.GetJobBHurtAddPer(atkObj)
+        elif defObj.GetJob() in [ShareDefine.PlayerJob_Assassin, ShareDefine.PlayerJob_BowMaster]:
+            addPer += PlayerControl.GetJobCHurtAddPer(atkObj)
+        
+        #根据攻击方职业 计算防守方伤害减免
+        if atkObj.GetJob() in [ShareDefine.PlayerJob_Warrior, ShareDefine.PlayerJob_Knight]:
+            reducePer += PlayerControl.GetJobAAtkReducePer(defObj)
+        elif atkObj.GetJob() in [ShareDefine.PlayerJob_Wizard, ShareDefine.PlayerJob_ForceUser]:
+            reducePer += PlayerControl.GetJobBAtkReducePer(defObj)
+        elif atkObj.GetJob() in [ShareDefine.PlayerJob_Assassin, ShareDefine.PlayerJob_BowMaster]:
+            reducePer += PlayerControl.GetJobCAtkReducePer(defObj)
+        
+    if addPer or reducePer:
+        addSkillPer = (addPer - reducePer) / 10000.0
+        skillPer = max(0, skillPer + addSkillPer)
+        
+    return skillPer
 
 # 改变技能伤害(效果ID1010), 野外小怪1009替换1010伤害(2018-03-07增加精英怪)
 def ChangeSkillHurt(curPlayer, defObj, curSkill, skillPer, skillValue):
@@ -1555,7 +1621,7 @@
             # 理论伤害一致, 多加点预算伤害避免计算误差
             #hurtValue = min(ShareDefine.Def_UpperLimit_DWord, hurtValue+10)
             #atkObj.SetDict(ChConfig.Def_PlayerKey_ClientMaxHurtValue, int(hurtValue*1.2))
-            hurtValue = atkObj.GetMaxAtk()*atkSkillPer*20   # 加入被动计算不准确改成估算
+            hurtValue = atkObj.GetMaxAtk()*atkSkillPer*40   # 加入被动计算不准确改成估算
             
         clientValue, hurtType = SkillShell.GetClientHurtByObj(defObj.GetID(), defObjType)
         if clientValue <= hurtValue:
@@ -1603,10 +1669,23 @@
     reducePer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_ReduceHurtHPPer)
     hurtValue = int(hurtValue*(max(ChConfig.Def_MaxRateValue - reducePer, 0))*1.0/ChConfig.Def_MaxRateValue)
     
+    
+    # 终极斩杀新效果,必须和斩杀严格区分,会涉及到CD概率,已经触发其他技能等问题
+    if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_ZhongjiZhansha):
+        # 斩杀
+        hurtType = ChConfig.Def_HurtType_ZhognjiZhansha
+        hurtValue = GameObj.GetHP(defObj)
+        #伤害结构体
+        resultHurtType.HurtHP = hurtValue
+        resultHurtType.HurtType = hurtType
+        resultHurtType.RealHurtHP = hurtValue
+        
+        remainHP = 0 # 剩余血量
 
     # 斩杀,濒死等情况的处理
-    if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackKill):
+    elif PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackKill):
         # 斩杀
+        hurtType = ChConfig.Def_HurtType_Zhansha
         hurtValue = GameObj.GetHP(defObj)
         #伤害结构体
         resultHurtType.HurtHP = hurtValue
@@ -1801,17 +1880,22 @@
     isLuckyHit, aLuckyHit, dLuckyHitReduce = hurtTypeResultDict[ChConfig.Def_HurtType_LuckyHit] # 幸运一击
     isSuperHit, aSuperHit, dSuperHitReduce = hurtTypeResultDict[ChConfig.Def_HurtType_SuperHit] # 暴击
     dDamChanceDef = hurtTypeResultDict[ChConfig.Def_HurtType_Parry][2] # 抵御, 大于0代表触发抵御效果
-
+    isZhuxianHit, aZhuxianHurtPer, dZhuxianReducePer = hurtTypeResultDict[ChConfig.Def_HurtType_Zhuxian] # 诛仙一击
+    
     if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_OneDamage):
         return 1, hurtType
     
+    wReFightPower = 0
     worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
-    wLVIpyData = PlayerControl.GetPlayerLVIpyData(worldLV)
-    wReFightPower = 0 if not wLVIpyData else wLVIpyData.GetReFightPower() # 当前世界等级参考战力
+    if worldLV:
+        wLVIpyData = PlayerControl.GetPlayerLVIpyData(worldLV)
+        wReFightPower = 0 if not wLVIpyData else wLVIpyData.GetReFightPower() # 当前世界等级参考战力
     
     # 改变技能伤害
     atkSkillPer, atkSkillValue = ChangeSkillHurt(atkObj, defObj, curSkill, atkSkillPer, atkSkillValue)
     
+    atkSkillPer = ChangeSkillHurtPer(atkObj, defObj, curSkill, atkSkillPer)
+    
     #  atkSkillPer 包含普攻,所以不是用技能增强处理
     atkSkillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddSkillPer)
     

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