From 7d3e1b11373f664833362b3887dfe96e44dbf0da Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期五, 25 一月 2019 16:07:51 +0800 Subject: [PATCH] 2954 【1.5.100】【1.5.0】跨服竞技场地图报错 -- 男号技能极光琉璃的减攻速buff 被敌方反弹导致报错问题 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py | 66 ++++++++++++++++++++++++++++++-- 1 files changed, 61 insertions(+), 5 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py index 0c8873c..bafdac8 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py @@ -35,9 +35,11 @@ import IpyGameDataPY import PlayerAttrFruit import GameMap +import OpenServerCampaign import PlayerMagicWeapon -import PassiveBuffEffMng +import PlayerWeekParty import CalcNoLineEffect +import CrossPlayerData import CalcLineEffect import random @@ -265,8 +267,39 @@ # petItem.SetUserAttr(ShareDefine.Def_IudetPet_State, tagState) # GameWorld.DebugLog("切换宠物状态异常防范! curState=%s,tagState=%s" % (curState, tagState)) + if not GameWorld.IsCrossServer(): + dataList = [petNPCID, curClasslv, tagState] + CrossPlayerData.SendDataToCrossServer(curPlayer, CrossPlayerData.CrossData_PetState, dataList) + return +def CrossServer_DoChangePetState(curPlayer, dataList): + ## 跨服处理 宠物战斗状态变更 + petNPCID, curClasslv, tagState = dataList + petItem = GetPetDataItemByNPCID(curPlayer, petNPCID) + if not petItem: + newPetItem = GetNewPetDataItem(curPlayer, petNPCID) + if not newPetItem: + return + if not ItemControler.PlayerItemControler(curPlayer).PutInItem(ShareDefine.rptPet, newPetItem): + return + petItem = GetPetDataItemByNPCID(curPlayer, petNPCID) + if not petItem: + return + + curItemClasslv = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV) + # 处理技能问题,暂不处理 + if curClasslv > curItemClasslv: + pass + + curState = petItem.GetUserAttr(ShareDefine.Def_IudetPet_State) # 当前状态 + if curState == ShareDefine.Def_PetState_Fight: + PetControl.ReCallFightPet(curPlayer) + + if tagState == ShareDefine.Def_PetState_Fight: + __DoPetGoOutToFight(curPlayer, petItem) + + return ## 执行宠物出战逻辑 @@ -319,7 +352,7 @@ #---通知客户端--- #rolePet.Sync_PetInfo() #刷新技能栏 - rolePet.Sync_SkillList() + #rolePet.Sync_SkillList() #---收到"宠物出战"请求--- #检查是否可出战 @@ -470,6 +503,10 @@ PetControl.DoLogic_PlayerPetLearnSkillList(rolePet, learnSkillList) RefreshPetItemAddAttr(curPlayer, True) SetPetSkillFightPower(curPlayer) # 技能战力重算 + + # 开服活动数据 + OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PetLV, GetTotalPetLV(curPlayer)) + PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Pet, petNPCID, False) return True @@ -683,16 +720,34 @@ SetPetSkillFightPower(curPlayer) # 技能战力重算 RefreshPetItemAddAttr(curPlayer, True) - + + # 开服活动数据 + OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PetLV, GetTotalPetLV(curPlayer)) + PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PetClassLV, 1, [petNPCID, updClassLV + 1]) extraInfoDict = {"petItemIndex":PetItemIndex, "petNPCID":petNPCID} extraInfoDict.update(eval(petDataItem.GetUserData())) DataRecordPack.DR_ClassUpSystem(curPlayer, "PetClassUp", updClassLV, extraInfoDict) #EventReport.WriteEvent_pet_class(curPlayer, petNpcData.GetName(), classLV, petClassExp, updClassLV, newClassExp) + return - +def GetTotalPetLV(curPlayer): + totalPetLV = 0 + petPackIndex = ShareDefine.rptPet + petPack = curPlayer.GetItemManager().GetPack(petPackIndex) + for i in range(petPack.GetCount()): + petItem = petPack.GetAt(i) + if petItem.IsEmpty(): + continue + petItemNPCID = petItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID) + classLV = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV) + 1 + petIpyData = GetPetIpydata(petItemNPCID) + if not petIpyData: + continue + totalPetLV += classLV + return totalPetLV ## 刷新宠物数据物品增加的属性 def RefreshPetItemAddAttr(curPlayer, isUpdBillboard): @@ -757,7 +812,8 @@ PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_PetMaxAtk, totalMaxAtk, allAttrListPet) totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数 # 果实给人物加属性, 魂石果实算附加属性层,单独计算 - PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListPetSoul, ShareDefine.Def_AttrFruitFunc_Pet) + fightPowerEx = PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListPetSoul, ShareDefine.Def_AttrFruitFunc_Pet) + curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_PetSoul, fightPowerEx) #灵兽技能给人物加的属性 learnSkillList, passiveSkillList = GetPetLearnSkill(curPlayer) -- Gitblit v1.8.0