From 7d3e1b11373f664833362b3887dfe96e44dbf0da Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 25 一月 2019 16:07:51 +0800
Subject: [PATCH] 2954 【1.5.100】【1.5.0】跨服竞技场地图报错 -- 男号技能极光琉璃的减攻速buff  被敌方反弹导致报错问题

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py |   66 ++++++++++++++++++++++++++++++--
 1 files changed, 61 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
index 0c8873c..bafdac8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -35,9 +35,11 @@
 import IpyGameDataPY
 import PlayerAttrFruit
 import GameMap
+import OpenServerCampaign
 import PlayerMagicWeapon
-import PassiveBuffEffMng
+import PlayerWeekParty
 import CalcNoLineEffect
+import CrossPlayerData
 import CalcLineEffect
 
 import random
@@ -265,8 +267,39 @@
 #        petItem.SetUserAttr(ShareDefine.Def_IudetPet_State, tagState)
 #        GameWorld.DebugLog("切换宠物状态异常防范! curState=%s,tagState=%s" % (curState, tagState))
         
+    if not GameWorld.IsCrossServer():
+        dataList = [petNPCID, curClasslv, tagState]
+        CrossPlayerData.SendDataToCrossServer(curPlayer, CrossPlayerData.CrossData_PetState, dataList)
+        
     return
 
+def CrossServer_DoChangePetState(curPlayer, dataList):
+    ## 跨服处理 宠物战斗状态变更
+    petNPCID, curClasslv, tagState = dataList
+    petItem = GetPetDataItemByNPCID(curPlayer, petNPCID)
+    if not petItem:
+        newPetItem = GetNewPetDataItem(curPlayer, petNPCID)
+        if not newPetItem:
+            return
+        if not ItemControler.PlayerItemControler(curPlayer).PutInItem(ShareDefine.rptPet, newPetItem):
+            return
+        petItem = GetPetDataItemByNPCID(curPlayer, petNPCID)
+    if not petItem:
+        return
+    
+    curItemClasslv = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV)
+    # 处理技能问题,暂不处理
+    if curClasslv > curItemClasslv:
+        pass
+    
+    curState = petItem.GetUserAttr(ShareDefine.Def_IudetPet_State) # 当前状态
+    if curState == ShareDefine.Def_PetState_Fight:
+        PetControl.ReCallFightPet(curPlayer)
+        
+    if tagState == ShareDefine.Def_PetState_Fight:
+        __DoPetGoOutToFight(curPlayer, petItem)
+        
+    return
 
 
 ## 执行宠物出战逻辑
@@ -319,7 +352,7 @@
     #---通知客户端---
     #rolePet.Sync_PetInfo()
     #刷新技能栏
-    rolePet.Sync_SkillList()
+    #rolePet.Sync_SkillList()
     
     #---收到"宠物出战"请求---
     #检查是否可出战
@@ -470,6 +503,10 @@
             PetControl.DoLogic_PlayerPetLearnSkillList(rolePet, learnSkillList)
     RefreshPetItemAddAttr(curPlayer, True)
     SetPetSkillFightPower(curPlayer)    # 技能战力重算
+    
+    # 开服活动数据
+    OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PetLV, GetTotalPetLV(curPlayer))
+    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Pet, petNPCID, False)
     return True
 
 
@@ -683,16 +720,34 @@
     
         SetPetSkillFightPower(curPlayer)    # 技能战力重算
         RefreshPetItemAddAttr(curPlayer, True)
-
+        
+        # 开服活动数据
+        OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_PetLV, GetTotalPetLV(curPlayer))
+        
     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PetClassLV, 1, [petNPCID, updClassLV + 1])
     extraInfoDict = {"petItemIndex":PetItemIndex, "petNPCID":petNPCID}
     extraInfoDict.update(eval(petDataItem.GetUserData()))
     DataRecordPack.DR_ClassUpSystem(curPlayer, "PetClassUp", updClassLV, extraInfoDict)
         
     #EventReport.WriteEvent_pet_class(curPlayer, petNpcData.GetName(), classLV, petClassExp, updClassLV, newClassExp)
+    
     return
 
-
+def GetTotalPetLV(curPlayer):
+    totalPetLV = 0
+    petPackIndex = ShareDefine.rptPet
+    petPack = curPlayer.GetItemManager().GetPack(petPackIndex)
+    for i in range(petPack.GetCount()):
+        petItem = petPack.GetAt(i)
+        if petItem.IsEmpty():
+            continue 
+        petItemNPCID = petItem.GetUserAttr(ShareDefine.Def_IudetPet_NPCID)
+        classLV = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV) + 1
+        petIpyData = GetPetIpydata(petItemNPCID)
+        if not petIpyData:
+            continue
+        totalPetLV += classLV
+    return totalPetLV
 
 ## 刷新宠物数据物品增加的属性
 def RefreshPetItemAddAttr(curPlayer, isUpdBillboard):
@@ -757,7 +812,8 @@
     PlayerControl.CalcAttrDict_Type(ShareDefine.Def_Effect_PetMaxAtk, totalMaxAtk, allAttrListPet)
     totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
     # 果实给人物加属性, 魂石果实算附加属性层,单独计算
-    PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListPetSoul, ShareDefine.Def_AttrFruitFunc_Pet)
+    fightPowerEx = PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrListPetSoul, ShareDefine.Def_AttrFruitFunc_Pet)
+    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_PetSoul, fightPowerEx)
     
     #灵兽技能给人物加的属性
     learnSkillList, passiveSkillList = GetPetLearnSkill(curPlayer)

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