From 7d6b028c24c2e90109f118eb3008b655e9b063b8 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 25 十二月 2018 14:26:34 +0800
Subject: [PATCH] 5512 子 【开发】【1.4】跨服竞技场 / 【后端】【1.4】跨服竞技场开发 -- 链接跨服状态通知gameserver
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py | 23 +++++++++++++++++++++--
1 files changed, 21 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index 60dd666..9b8a408 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -66,6 +66,10 @@
Help_isHelp = 'isHelp' #本次是否是助战
Help_helpCount = 'helpCount' #该副本今日已助战次数
Help_relation = 'relation' #该副本关系加成信息 [优先关系, 总加成]
+Help_robotJob = 'robotJob' #机器人职业 {"ObjID":job, ...}
+Help_isAuto = 'isAuto' #是否自动召唤
+Help_hasRefreshBoss = 'hasRefreshBoss' #是否已刷新boss
+Help_gsItemInfo = 'gsItemInfo' #聚魂副本物品信息 {"波数":[[{"ItemID":101, "ItemCount":10}]]}
#副本结算信息通用key
Over_dataMapID = 'dataMapID' #数据地图ID
@@ -90,6 +94,7 @@
Over_enterLV = 'enterLV' #进入时等级
Over_leaderID = 'leaderID' #渡劫玩家ID
Over_xianyuanCoin = 'xianyuanCoin' #获得仙缘币信息 [获得仙缘币数, 没有获得的原因] 原因: 1-达到助战次数上限,2-达到每日获得仙缘币上限
+Over_helpPlayer = 'helpPlayer' #助战玩家信息 {"玩家ID":{玩家信息key:value, ...}, ...}
#副本行为
(
@@ -371,6 +376,17 @@
gameFB.SetGameFBDict(ChConfig.Def_FB_NPCStrengthenMaxLV, maxLV)
GameWorld.Log("NPC成长动态等级变更: isLeave=%s,totalLV=%s,playerCnt=%s,averageLV=%s,maxLV=%s"
% (isLeave, totalLV, playerCnt, averageLV, maxLV), playerID)
+ # 上古战场特殊处理
+ if mapID == ChConfig.Def_FBMapID_ElderBattlefield:
+ lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
+ fbLineIpyData = GetFBLineIpyData(mapID, lineID)
+ lvLimitMin = 0 if not fbLineIpyData else fbLineIpyData.GetLVLimitMin()
+ robotLVDiff = IpyGameDataPY.GetFuncCfg("ElderBattlefieldCfg", 5)
+ robotLVMin, robotLVMax = averageLV - robotLVDiff, averageLV
+ robotLVMin = max(lvLimitMin, robotLVMin)
+ gameFB.SetGameFBDict(ChConfig.Def_FB_NPCStrengthenMaxLV, robotLVMax)
+ gameFB.SetGameFBDict(ChConfig.Def_FB_NPCStrengthenMinLV, robotLVMin)
+ GameWorld.Log(" 更新上古机器人等级范围: lineID=%s,robotLVDiff=%s,robotLV=(%s~%s)" % (lineID, robotLVDiff, robotLVMin, robotLVMax))
return True
def UpdFBLineNPCStrengthenPlayerCnt(playerID, isLeave):
@@ -614,7 +630,7 @@
#---------------------------------------------------------------------
def SyncDynamicBarrierState(barrierPointList, state, curPlayer=None):
'''同步动态障碍物是否有效性
- @param barrierPointList: 障碍物点列表 [[aPosX,aPosY,bPosX,bPosY], [aPosX,aPosY,bPosX,bPosY], ...]
+ @param barrierPointList: 障碍物点列表 [[aPosX,aPosY,bPosX,bPosY,angle可选], [aPosX,aPosY,bPosX,bPosY,angle可选], ...]
@param state: 是否有效
@param curPlayer: 指定通知目标玩家,为None时广播本地图所有玩家
'''
@@ -622,12 +638,15 @@
barrierStatePack.Clear()
barrierStatePack.State = state
barrierStatePack.BarrierList = []
- for aPosX, aPosY, bPosX, bPosY in barrierPointList:
+ for posInfo in barrierPointList:
+ aPosX, aPosY, bPosX, bPosY = posInfo[:4]
+ angle = posInfo[4] if len(posInfo) > 4 else 0
barrier = ChPyNetSendPack.tagMCDynamicBarrier()
barrier.APosX = aPosX
barrier.APosY = aPosY
barrier.BPosX = bPosX
barrier.BPosY = bPosY
+ barrier.Angle = angle
barrierStatePack.BarrierList.append(barrier)
barrierStatePack.Count = len(barrierStatePack.BarrierList)
if curPlayer:
--
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