From 7d6b028c24c2e90109f118eb3008b655e9b063b8 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 25 十二月 2018 14:26:34 +0800
Subject: [PATCH] 5512 子 【开发】【1.4】跨服竞技场 / 【后端】【1.4】跨服竞技场开发 -- 链接跨服状态通知gameserver
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py | 21 ++++++++++++++-------
1 files changed, 14 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
index 4ba8b52..32d3417 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -52,6 +52,7 @@
import ChEquip
import QuestCommon
import random
+import GameObj
# 可吞噬的装备位
Def_EatItem_EquipPlace = [
@@ -67,6 +68,15 @@
]
Def_EatSpace = 5 # 低于X格自动吞噬
+
+
+def DoTJGOpen(curPlayer):
+ ##脱机挂功能开启 赠送脱机时间
+ addTime = IpyGameDataPY.GetFuncCfg('TJGGiftTime')
+ AddTJGTime(curPlayer, addTime)
+ GameWorld.DebugLog('脱机挂功能开启 赠送脱机时间 %s'%addTime, curPlayer.GetID())
+ return
+
#===============================================================================
# //B2 01 脱机挂状态 # tagCMLoginState
# struct tagCMLoginState
@@ -177,10 +187,6 @@
curPlayer.SetSight(min(ChConfig.Def_PlayerSight_Default, clientData.Sight))
GameWorld.DebugLog("OnSightZoom:%s"%clientData.Sight)
- # 脱机玩家过多,需要隐身一部分
- if curPlayer.GetLV() < 190:
- if random.randint(0, 5) != 2:
- curPlayer.SetVisible(False)
return
# 需要处理的点,防沉迷
@@ -321,7 +327,7 @@
aSkillAtkRate = curPlayer.GetSkillAtkRate() # 技能攻击力加成
petMinAtk = PlayerControl.GetPetMinAtk(curPlayer) #灵宠最小攻击
petMaxAtk = PlayerControl.GetPetMaxAtk(curPlayer) #灵宠最大攻击
- petDamPer = PlayerControl.GetPetDamPer(curPlayer) #灵宠增加伤害
+ petDamPer = GameObj.GetPetDamPer(curPlayer) #灵宠增加伤害
atkSpeed = PlayerControl.GetAtkSpeed(curPlayer) # 攻击速度
aIgnoreDefRate = curPlayer.GetIgnoreDefRate() # 无视防御比率
aLuckyHit = curPlayer.GetLuckyHitVal() # 会心一击
@@ -539,6 +545,7 @@
#GameWorld.DebugLog("equipScores----%s"%equipScores)
eatIndexList = []
+ eatItemIDList = []
itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
for i in range(0, itemPack.GetCount()):
curItem = itemPack.GetAt(i)
@@ -561,9 +568,9 @@
continue
eatIndexList.append(i)
-
+ eatItemIDList.append(curItem.GetItemTypeID())
#GameWorld.DebugLog("eatIndexList-----------%s"%len(eatIndexList))
- eatCount, giveCnt = PlayerEquipDecompose.EatItems(curPlayer, eatIndexList)
+ eatCount, giveCnt = PlayerEquipDecompose.EatItems(curPlayer, eatIndexList, eatItemIDList)
NoteEatEquip(curPlayer, eatCount, giveCnt)
CheckPackFull(curPlayer)
--
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