From 7d74fb08b06e9d5d5236c017e23daf3807dd4d5a Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期六, 24 十一月 2018 15:08:54 +0800 Subject: [PATCH] 4762 副本总表增加助战相关字段;VIP特权表增加助战相关特权; --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py | 40 ++++++++++++++++++++++++++-------------- 1 files changed, 26 insertions(+), 14 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py index ab13355..1c58de8 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py @@ -340,14 +340,24 @@ def ResetActivityBossRefreshCount(): ## 重置活动boss刷怪个数 - gameFB = GameWorld.GetGameFB() - gameNPC = GameWorld.GetNPCManager() + + # gameFb 要取活动线 + activityLineIndex = 0 # 活动线, 默认1线 + mapID = GameWorld.GetMap().GetMapID() + activityMapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 2, {}) + if mapID in activityMapLineDict: + activityLineIndex = max(0, activityMapLineDict[mapID] - 1) + + gameWorld = IPY_GameWorld.IPY_GameWorld(activityLineIndex) + gameFB = gameWorld.GetGameFBByFbIndex(activityLineIndex) + + gameNPC = GameWorld.GetNPCManager() # NPC标识点的无所谓,哪条线都可以,因为都一样 for i in xrange(gameNPC.GetCustomNPCRefreshCount()): npcRefresh = gameNPC.GetCustomNPCRefreshAt(i) refreshMark = npcRefresh.GetRefreshMark() if gameFB.GetGameFBDictByKey(ChConfig.Map_NPC_ActivityBossRebornCount % refreshMark): gameFB.SetGameFBDict(ChConfig.Map_NPC_ActivityBossRebornCount % refreshMark, 0) - GameWorld.DebugLog("重置活动boss刷怪点刷怪个数: refreshMark=%s" % refreshMark) + GameWorld.DebugLog("重置活动boss刷怪点刷怪个数: activityLineIndex=%s,refreshMark=%s" % (activityLineIndex, refreshMark)) return ## 世界boss刷怪 @@ -380,7 +390,7 @@ gameFB = GameWorld.GetGameFB() gameWorldMgr = GameWorld.GetGameWorld() - isActivityBoss = False + isActivityBoss = False # 是否活动boss # 关联日常活动 if relatedType == 1: actionKey = ShareDefine.Def_Notify_WorldKey_DailyActionState % relatedID @@ -485,16 +495,18 @@ '''分流boss是否需要处理 无伤血、仇恨、没人看到他、他没看到别人 ''' - if curNPC.GetPlayerHurtList().GetHurtCount(): - #GameWorld.DebugLog("分流boss有伤血,不可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID()) - return True - - if curNPC.GetAttentionPlayersCount() or curNPC.GetInSightObjCount(): - #GameWorld.DebugLog("分流boss有人看到,不可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID()) - return True - - GameWorld.DebugLog("分流boss不需要处理了,可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID()) - return False + # 策划暂时修改分流boss不同步死亡 + return True +# if curNPC.GetPlayerHurtList().GetHurtCount(): +# #GameWorld.DebugLog("分流boss有伤血,不可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID()) +# return True +# +# if curNPC.GetAttentionPlayersCount() or curNPC.GetInSightObjCount(): +# #GameWorld.DebugLog("分流boss有人看到,不可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID()) +# return True +# +# GameWorld.DebugLog("分流boss不需要处理了,可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID()) +# return False #=================================================================================================== -- Gitblit v1.8.0