From 7d74fb08b06e9d5d5236c017e23daf3807dd4d5a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 24 十一月 2018 15:08:54 +0800
Subject: [PATCH] 4762 副本总表增加助战相关字段;VIP特权表增加助战相关特权;

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py |   45 ++++++++++++++++++++++++++++++++-------------
 1 files changed, 32 insertions(+), 13 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index 339cda7..17a53df 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -54,7 +54,9 @@
 import PlayerSuccess
 import PassiveBuffEffMng
 import PlayerFamilyRedPacket
+import FormulaControl
 import PlayerGoldGift
+import PlayerFlashSale
 import PlayerWing
 import ChEquip
 
@@ -461,7 +463,7 @@
     relation = BaseAttack.GetTagRelation(curPlayer, curTag, None, tick)
     #判断是否敌对关系
     if relation[0] != ChConfig.Type_Relation_Enemy :
-        AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1])
+        #AttackCommon.PlayerAttackFailSysMessanage(curPlayer, relation[1])
         return
     
     return curTag
@@ -532,7 +534,7 @@
     
     if tick - curPlayer.GetPlayerActionTick() < curPlayer.GetPrepareTime():
         #时间间隔没有到
-        if prepareState == IPY_GameWorld.pstCollecting:
+        if prepareState in [IPY_GameWorld.pstCollecting, IPY_GameWorld.pstMissionCollecting]:
             FBLogic.OnCollecting(curPlayer, tick)
         
         return
@@ -571,16 +573,6 @@
         mapID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TransMapId)
         posX = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TransPosX)
         posY = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TransPosY)
-        
-        #执行逻辑,应该在入口设置好消耗,这边只是扣除
-        #=======================================================================
-        # isFreedomTransBuff = SkillCommon.GetPlayerBuffBySkillTypeID(curPlayer, ShareDefine.Def_FreedomTransBuffID)
-        # if transportType == ChConfig.Def_Transport_Type_BigMap or not isFreedomTransBuff:
-        #    isAutoBuy = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TransAutoBuyItem)
-        #    #传送支付处理
-        #    if not ChPlayer.PayForTransport(curPlayer, transportType, isAutoBuy):
-        #        return
-        #=======================================================================
         
         if not TransCostAfterPrepare(curPlayer):
             return
@@ -637,7 +629,7 @@
     if not result:
         return
     
-    FBLogic.OnCollectOK(curPlayer, tick)
+    FBLogic.OnCollectOK(curPlayer, curNPC.GetNPCID(), tick)
     return
 
 #---------------------------------------------------------------------
@@ -1237,6 +1229,10 @@
     PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
     #开服红包处理
     PlayerFamilyRedPacket.ProcessOSRedPacket(curPlayer, tick)
+    #限时抢购
+    PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
+    #地图经验
+    ProcessAreaExp(curPlayer, tick)
     return
 
 
@@ -1467,4 +1463,27 @@
     #GameWorld.DebugLog("设置Boss状态tick!tick=%s" % tick, curPlayer.GetPlayerID())
     return
     
+def ProcessAreaExp(curPlayer, tick):
+    ##给场景经验
+    mapID = GameWorld.GetMap().GetMapID()
+    neutralMapExpAwardDict = IpyGameDataPY.GetFuncEvalCfg('NeutralMapExpAward', 1, {})
+    expAwardInfo = GameWorld.GetDictValueByKey(neutralMapExpAwardDict, mapID)
+    if not expAwardInfo:
+        return
+    if len(expAwardInfo) != 2:
+        return
+    secondCD, expFormula = expAwardInfo
+    lastTick = curPlayer.GetDictByKey(ChConfig.Def_PDict_MapAreaExpTick)
+    if not lastTick:
+        curPlayer.SetDict(ChConfig.Def_PDict_MapAreaExpTick, tick)
+        return
+    if tick - lastTick < secondCD:
+        return
+    curPlayer.SetDict(ChConfig.Def_PDict_MapAreaExpTick, tick)
     
+    reExp = PlayerControl.GetPlayerReExp(curPlayer)
+    reLV = curPlayer.GetLV()
+    worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+    addExp = eval(FormulaControl.GetCompileFormula('NeutralMapExpAward%s'%mapID, expFormula))
+    PlayerControl.PlayerControl(curPlayer).AddExp(addExp)
+    return

--
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