From 7d7d5711266d84749562f8c38eded0342f81b118 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 29 十二月 2018 17:35:38 +0800
Subject: [PATCH] 860312  写死npc类型为功能NPC的话 坐标不按范围随机,配置无效

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py |   37 +++++++++++++++++++++++++++----------
 1 files changed, 27 insertions(+), 10 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
index effb205..a287676 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -35,6 +35,8 @@
 import ItemCommon
 import IpyGameDataPY
 import ShareDefine
+import GameFuncComm
+import FBHelpBattle
 
 import time
 import math
@@ -236,12 +238,8 @@
 #    BYTE        Cnt;    // 扫荡次数
 #    BYTE        IsFinish;    // 是否立即完成; 0-否;1-花钱立即完成;2-客户端自行倒计时间到后发送2代表领取扫荡完成奖励
 #    DWORD        DataEx;    //附带信息
+#    BYTE        IsLittleHelper;    // 是否小助手扫荡
 #};
-## 玩家副本扫荡
-#  @param playerIndex 玩家索引  
-#  @param clientData 客户端封包  
-#  @param tick 时间
-#  @return None
 def OnPlayerFBWipeOut(playerIndex, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
     
@@ -255,13 +253,27 @@
     #isFinish = clientData.IsFinish
     isFinish = 1 # 暂时默认1,之后有需要扫荡等待的再说
     dataEx = clientData.DataEx
+    isLittleHelper = clientData.IsLittleHelper
+    if isLittleHelper:
+        if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_LittleHelper):
+            GameWorld.DebugLog("玩家没有小助手功能权限!", curPlayer.GetPlayerID())
+            return
     
-    if FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) == FBCommon.GetRecordMapID(mapID):
-        GameWorld.DebugLog("玩家在扫荡目标地图中,无法扫荡!mapID=%s" % mapID)
+    if cnt <= 0:
         return
     
     fbIpyData = FBCommon.GetFBIpyData(mapID)
+    if FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) == FBCommon.GetRecordMapID(mapID):
+        if fbIpyData and fbIpyData.GetDayTimes():#没有限制进入次数的不限制在目标地图扫荡
+            GameWorld.DebugLog("玩家在扫荡目标地图中,无法扫荡!mapID=%s" % mapID)
+            return
+    
+    
     fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
+    if not fbLineIpyData:
+        GameWorld.DebugLog("找不到该副本线路,无法扫荡!mapID=%s, lineID=%s" % (mapID, lineID))
+        return
+    
     if FBCommon.CheckCanEnterFBComm(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, cnt) != ShareDefine.EntFBAskRet_OK:
         return
     costMoneyList = []
@@ -277,9 +289,9 @@
                                % (mapID, lineID, curPlayer.GetLV(), sweepLVLimit), curPlayer.GetPlayerID())
             return
         
-        #扫荡道具判断
+        #扫荡道具判断,小助手不消耗扫荡道具
         sweepItemID = fbLineIpyData.GetSweepItemID()
-        if sweepItemID:
+        if sweepItemID and not isLittleHelper:
             sweepItemCnt = fbLineIpyData.GetSweepCostCnt()
             sweepCostCnt = sweepItemCnt * cnt
             #isEnough, sweepCostindexList = ItemCommon.GetItem_FromPack_ByID(sweepItemID, itemPack, sweepCostCnt)
@@ -335,7 +347,12 @@
     #增加副本进入次数
     if fbIpyData and fbIpyData.GetDayTimes():
         FBCommon.AddEnterFBCount(curPlayer, mapID, cnt)
-        
+    
+    helpIpyData = IpyGameDataPY.GetIpyGameData("FBHelpBattle", mapID, lineID)
+    if helpIpyData:
+        FBHelpBattle.SendGameServer_SweepCallHelpBattlePlayer(curPlayer, mapID, lineID)
+        return
+    
     #扫荡结果给奖励等
     FBLogic.OnPlayerFBSweepResult(curPlayer, mapID, lineID, cnt, isFinish, dataEx)
     return

--
Gitblit v1.8.0