From 7db53f547e9093ad323343d28282e40413c13a6d Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 25 九月 2018 20:22:35 +0800
Subject: [PATCH] 3818 日常任务次数重置问题

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py |   67 ++++++++++++++++++++++++++++-----
 1 files changed, 56 insertions(+), 11 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
index ccb1d2d..d919299 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -25,6 +25,9 @@
 import IpyGameDataPY
 import ChConfig
 import ChEquip
+import PassiveBuffEffMng
+import SkillCommon
+import SkillShell
 
 '''
 神兽编号: 1~20,上线后不可修改
@@ -53,6 +56,9 @@
     ## 设置神兽是否助战状态
     GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_DogzFightState, dogzID - 1, 1 if isFight else 0)
     Sync_DogzHelpbattleState(curPlayer, dogzID, isFight)
+    
+    # 设置成功后才能刷技能
+    PassiveBuffEffMng.PlayerDogzSkill(curPlayer)
     return
 
 
@@ -314,6 +320,7 @@
 #    BYTE        EquipIndex;    //神兽装备背包中索引
 #    BYTE        IndexCount;        //材料所在神兽物品背包索引的数量
 #    BYTE        IndexList[IndexCount];    //材料所在神兽物品背包索引列表
+#    BYTE        IndexUseCountList[IndexCount];    //材料所在神兽物品背包索引对应使用个数列表
 #    BYTE        IsDouble;        //是否双倍强化
 #};
 def OnDogzEquipPlus(index, clientData, tick):
@@ -321,8 +328,14 @@
     playerID = curPlayer.GetPlayerID()
     equipIndex = clientData.EquipIndex
     indexList = clientData.IndexList
+    indexUseCountList = clientData.IndexUseCountList
     isDouble = clientData.IsDouble
-    GameWorld.DebugLog("神兽装备强化: equipIndex=%s,indexList=%s,isDouble=%s" % (equipIndex, indexList, isDouble), playerID)
+    GameWorld.DebugLog("神兽装备强化: equipIndex=%s,indexList=%s,indexUseCountList=%s,isDouble=%s" 
+                       % (equipIndex, indexList, indexUseCountList, isDouble), playerID)
+    
+    if len(indexList) != len(indexUseCountList):
+        GameWorld.DebugLog("    指定消耗的个数数据长度错误!")
+        return
     
     dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
     curEquip = dogzEquipPack.GetAt(equipIndex)
@@ -357,7 +370,7 @@
     delItemList = []
     dogzItemPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
     dogzItemPackCount = dogzItemPack.GetCount()
-    for i in indexList:
+    for listIndex, i in enumerate(indexList):
         if i < 0 or i >= dogzItemPackCount:
             GameWorld.ErrLog("神兽背包索引不存在,无法强化!i=%s" % (i), playerID)
             return
@@ -370,24 +383,25 @@
             GameWorld.ErrLog("神兽背包物品无经验效果,无法强化!i=%s,itemID=%s" % (i, curItem.GetItemTypeID()), playerID)
             return
         
+        delCount = max(1, min(curItem.GetCount(), indexUseCountList[listIndex]))
         baseExp = effect.GetEffectValue(0)
         doubleCostGold = effect.GetEffectValue(1)
         
-        addExp = baseExp
+        addExp = baseExp * delCount
         plusInfoCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetDogzEquipPlus)
         if not plusInfoCount:
             if isDouble and doubleCostGold:
-                addExp = (baseExp * 2)
-                costGoldTotal += doubleCostGold
-            GameWorld.DebugLog("    强化: addExp=%s,baseExp=%s,isDouble=%s,doubleCostGold=%s,costGoldTotal=%s" 
-                               % (addExp, baseExp, isDouble, doubleCostGold, costGoldTotal), playerID)
+                addExp = (baseExp * 2 * delCount)
+                costGoldTotal += doubleCostGold * delCount
+            GameWorld.DebugLog("    强化: addExp=%s,delCount=%s,baseExp=%s,isDouble=%s,doubleCostGold=%s,costGoldTotal=%s" 
+                               % (addExp, delCount, baseExp, isDouble, doubleCostGold, costGoldTotal), playerID)
         else:
             #plusLV = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0)
             plusExpTotal = curItem.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 1)
             addExp += plusExpTotal
-            GameWorld.DebugLog("    强化: addExp=%s,baseExp=%s,plusExpTotal=%s" % (addExp, baseExp, plusExpTotal), playerID)
+            GameWorld.DebugLog("    强化: addExp=%s,delCount=%s,baseExp=%s,plusExpTotal=%s" % (addExp, delCount, baseExp, plusExpTotal), playerID)
         addExpTotal += addExp
-        delItemList.append(curItem)
+        delItemList.append([curItem, delCount])
         
     if not delItemList:
         GameWorld.DebugLog("    没有材料可强化!", playerID)
@@ -401,8 +415,8 @@
                                       ChConfig.Def_Cost_DogzEquipPlus, infoDict):
             return
         
-    for delItem in delItemList:
-        ItemCommon.DelItem(curPlayer, delItem, curItem.GetCount(), False, ChConfig.ItemDel_DogzEquipPlus, infoDict)
+    for delItem, delCount in delItemList:
+        ItemCommon.DelItem(curPlayer, delItem, delCount, False, ChConfig.ItemDel_DogzEquipPlus, infoDict)
         
     updPlusLV = curPlusLV
     doCount, maxDoCount = 0, maxPlusLV * 2
@@ -437,6 +451,7 @@
         RefreshDogzAttr(curPlayer)
         PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
         
+    curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitDogzEquipPlus, 1)
     return
 
 def GetDogzEquipPlusLVExpInfo(equipColor, equipPlace, totalExp):
@@ -531,8 +546,38 @@
     # 保存计算值
     PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Dogz, allAttrList)
     curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Dogz, fightPowerEx)
+    
+    # 技能属性,从Def_CalcAttrFunc_Dogz获取
+    skillAttrList = CalcDogzBattleSkillAttr(curPlayer)
+    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_HorseSkill, skillAttrList)
     return
 
+# 助战神兽技能属性,必须在 SetDogzIsHelpFight后调用
+def CalcDogzBattleSkillAttr(curPlayer):
+    skillAttrList = [{} for _ in range(4)]
+    skillManager = curPlayer.GetSkillManager()
+
+    for i in range(0 , skillManager.GetSkillCount()):
+        curSkill = skillManager.GetSkillByIndex(i)
+        if not curSkill:
+            continue
+        
+        if curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_Dogz:
+            continue
+        
+        if not SkillCommon.isPassiveAttr(curSkill):
+            continue
+        
+        
+        for effectIndex in xrange(curSkill.GetEffectCount()):
+            curEffect = curSkill.GetEffect(effectIndex)
+            SkillShell.CalcBuffEffAttr(curPlayer, curEffect, skillAttrList)
+            
+    
+    #GameWorld.DebugLog("神兽技能属性: skillFPEx=%s, %s" % ( skillFPEx, skillAttrList))
+    return skillAttrList
+
+
 def Sync_DogzInfo(curPlayer):
     ## 同步神兽信息
     dogzInfoPack = ChPyNetSendPack.tagMCDogzInfo()

--
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