From 7e061666ff94ee05d08028ab0e4ac41afd3d4419 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 07 十一月 2018 11:50:00 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py |   56 +++++++++++++++++++++++++++++++++++++++++++++++---------
 1 files changed, 47 insertions(+), 9 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index b07fa6b..4bb0a12 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -441,6 +441,18 @@
     
     return ChConfig.Def_BattleRelationType_PVE
 
+# 判断PK关系是否可攻击 Def_BattleRelationType_CommNoBoss也可攻击 只是攻击无效果
+def CheckBattleRelationType(skillBattleType, battleRelationType):
+    if skillBattleType in [ChConfig.Def_BattleRelationType_Comm, ChConfig.Def_BattleRelationType_CommNoBoss]:
+        return True
+    
+    #if battleRelationType in [ChConfig.Def_BattleRelationType_Comm, ChConfig.Def_BattleRelationType_CommNoBoss]:
+    #    return True
+    
+    if skillBattleType != battleRelationType:
+        # PK模式的判定
+        return False
+    return True
 
 ## 获取攻击类型
 #  @param attack 攻击方对象
@@ -1547,7 +1559,6 @@
         
         # 血盾 
         hurtValue = CalcBloodShield(atkObj, defObj, hurtValue)
-        
         remainHP = min(dMaxHP, max(0, dHP - hurtValue)) # 剩余血量
     
     remainHP = int(remainHP)    #防范
@@ -1569,6 +1580,12 @@
     else:
         GameWorld.ErrLog('计算伤血值时,防守方类型错误:defObjType = %s' % (defObjType))
         return resultHurtType
+
+    if GameObj.GetHP(defObj) > 0:
+        # 被攻击者将部分伤害转化为血量, 返回转化的百分比(小数点)
+        changePer = PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(defObj, atkObj, None, ChConfig.TriggerType_ChangeHurtToHP)
+        if changePer:
+            SkillCommon.SkillAddHP(defObj, 0, int(changePer*hurtValue))
     
     lostValue = dHP - GameObj.GetHP(defObj) # 实际掉血量
     resultHurtType.LostHP = lostValue
@@ -1577,7 +1594,7 @@
         
     #攻击触发事件, 该代码应该放在DoAttack函数中处理逻辑比较清晰,也不会破坏GetHurtHP函数
     #因为DoAttack修改点比较多,暂不迁移,相关攻击事件逻辑,就往此函数中添加
-    AttackEventTrigger(atkObj, defObj, resultHurtType, tick)
+    AttackEventTrigger(atkObj, defObj, curSkill, resultHurtType, tick)
     #===========================================================================
     # if atkObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
     #    GameWorld.DebugAnswer(atkObj, "--%s剩余血量 %s"%(defObj.GetID(), defObj.GetHP()))
@@ -1696,11 +1713,16 @@
     if PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_OneDamage):
         return 1, hurtType
     
+    worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+    wLVIpyData = PlayerControl.GetPlayerLVIpyData(worldLV)
+    wReFightPower = 0 if not wLVIpyData else wLVIpyData.GetReFightPower() # 当前世界等级参考战力
+    
     # 改变技能伤害
     atkSkillPer, atkSkillValue = ChangeSkillHurt(atkObj, defObj, curSkill, atkSkillPer, atkSkillValue)
     
     #  atkSkillPer 包含普攻,所以不是用技能增强处理
     atkSkillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddSkillPer)
+    
     atkSkillPer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddSkillPer)
     
     
@@ -1715,6 +1737,10 @@
 
         # 暴击增加技能伤害
         atkSkillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitSkillPer)
+
+    if isLuckyHit:
+        # 会心一击时增加会心伤害百分比 
+        aLuckyHit += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_LuckyHit)
 
     #参与运算的数值
     rand = random.random()                #种子数 0~1
@@ -1742,8 +1768,11 @@
         aDamagePer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddDamagePer)
         aDamagePer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddDamagePer)
         
+        aNPCHurtAddPer = PlayerControl.GetNPCHurtAddPer(atkObj)     # PVE伤害加成
         aDamagePerPVP = PlayerControl.GetDamagePerPVP(atkObj)     # 外层PVP伤害加成
-        aFinalHurtPer = PlayerControl.GetFinalHurtPer(atkObj) # 最外层伤害加成
+        aFinalHurtPer = PlayerControl.GetFinalHurtPer(atkObj) # 最外层伤害加成, 可能为负值
+        aFinalHurtPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddFinalPer)
+        
         aFinalHurt = PlayerControl.GetFinalHurt(atkObj)     # 最终固定伤害
         # 被动增加最终伤害
         aFinalHurt += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddFinalValue)
@@ -1757,9 +1786,10 @@
         aSkillAtkRate = NPCCommon.GetSkillAtkRate(atkObj)   # 技能攻击力加成
         if atkObjType == IPY_GameWorld.gotNPC and atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
             aSkillAtkRate += atkObj.GetSkillAtkRate()
+        aNPCHurtAddPer = 0  # PVE伤害加成
         aDamagePer = 0      # 外层伤害加成
         aDamagePerPVP = 0   # 外层PVP伤害加成
-        aFinalHurtPer = 0 # 最外层伤害加成
+        aFinalHurtPer = 0 # 最外层伤害加成, 可能为负值
         aFinalHurt = NPCCommon.GetFinalHurt(atkObj) # 最终固定伤害
         aFightPower = NPCCommon.GetSuppressFightPower(atkObj)
         
@@ -1839,7 +1869,13 @@
             if suppressFormulaKeyRealm in hurtDist:
                 SuppressValueRealmRate = int(eval(FormulaControl.GetCompileFormula(suppressFormulaKeyRealm, hurtDist[suppressFormulaKeyRealm])))
             
-
+        # 骑宠争夺最终伤害衰减           
+        if FamilyRobBoss.IsHorsePetRobBoss(defObj.GetNPCID()):
+            findBuff = SkillCommon.FindBuffByID(atkObj, ChConfig.Def_SkillID_HorsePetRobBossKillCntBuff)[0]
+            if findBuff:
+                reduceFinalHurtPer = findBuff.GetSkill().GetEffect(0).GetEffectValue(0)
+                aFinalHurtPer -= reduceFinalHurtPer
+                
     atkStateMark = GetObjAtkStateMark(atkObj)
     defStateMark = GetObjAtkStateMark(defObj)
     hurtFormulaKey = "%sV%s_%s" % (atkStateMark, defStateMark, atkType)
@@ -1914,12 +1950,12 @@
 ## 攻击时事件处理,反弹吸血或者额外触发技能等
 #  @param resultHurtType 伤害结构体
 #  @return 
-def AttackEventTrigger(atkObj, defObj, resultHurtType, tick):
+def AttackEventTrigger(atkObj, defObj, curSkill, resultHurtType, tick):
     
     #反弹伤害
     CalcBounceHP(atkObj, defObj, resultHurtType.LostHP, resultHurtType.HurtType)
     #吸血
-    CalcSuckBlood(atkObj, defObj, resultHurtType.RealHurtHP, tick)
+    CalcSuckBlood(atkObj, defObj, curSkill, resultHurtType.RealHurtHP, tick)
         
     if atkObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
         # 记录最后一次伤害值
@@ -2041,7 +2077,7 @@
 #  @param atkObj 攻击者
 #  @param defObj 防守者
 #  @return None
-def CalcSuckBlood(atkObj, defObj, hurtValue, tick):
+def CalcSuckBlood(atkObj, defObj, curSkill, hurtValue, tick):
 
     if atkObj.GetGameObjType() != IPY_GameWorld.gotPlayer:
         return
@@ -2067,7 +2103,9 @@
         #PVP 攻击回血
         atkBackHP += PlayerControl.GetPVPAtkBackHP(atkObj)
         # 百分比吸血
-        atkBackHPPer = PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, None, None, ChConfig.TriggerType_Buff_SuckBloodPer)
+        atkBackHPPer = PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, None, ChConfig.TriggerType_Buff_SuckBloodPer)
+        atkBackHPPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_Buff_SuckBloodPer)
+        
         atkBackHP += int(hurtValue * atkBackHPPer*1.0 / ChConfig.Def_MaxRateValue)
 
     suckHP += atkBackHP

--
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