From 7e061666ff94ee05d08028ab0e4ac41afd3d4419 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 07 十一月 2018 11:50:00 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py | 152 ++++++++++++++++++++++++++++++++++++--------------
1 files changed, 109 insertions(+), 43 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
index 128afe5..1fa6035 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -599,25 +599,29 @@
Event_OnKillByID(curPlayer, npcTypeID)
#触发按等级杀怪
- #EventRespons_OnKillByLv(curPlayer, curNPC)
+ EventRespons_OnKillByLv(curPlayer, curNPC)
return
#---------------------------------------------------------------------
-###任务触发器_OnKillByLv 击杀指定等级的怪物
-##@param curPlayer 玩家实例
-##@param curNPC NPC实例
-##@return 返回值无意义
-##@remarks 任务触发器_OnKillByLv 击杀指定等级的怪物
-#def EventRespons_OnKillByLv(curPlayer, curNPC):
-# #得到NPC的TypeID
-# npcLV = curNPC.GetLV()
-# #运行on_kill_by_lv目录下的[NPCTypeID].xml文件
-# QuestRunner.SetKillNPC(curNPC)
-#
-# RunQuestEvent(curPlayer, "on_kill_by_lv", npcLV, Def_RunQuestType_Normal)
-#
-# #触发每日任务杀怪
-# RunDayEvent(curPlayer, "on_kill_by_lv", npcLV, QuestCommon.Def_Kill_Npc_LV)
-# return
+##任务触发器_OnKillByLv 击杀指定等级的怪物
+#@param curPlayer 玩家实例
+#@param curNPC NPC实例
+#@return 返回值无意义
+#@remarks 任务触发器_OnKillByLv 击杀指定等级的怪物
+def EventRespons_OnKillByLv(curPlayer, curNPC):
+ if GameWorld.GetMap().GetMapFBType() != IPY_GameWorld.fbtNull:
+ return
+
+ #得到NPC的TypeID
+ npcLV = curNPC.GetLV()
+
+ #运行on_kill_by_lv目录下的[NPCTypeID].xml文件
+ #QuestRunner.SetKillNPC(curNPC)
+
+ RunQuestEvent(curPlayer, "on_kill_by_lv", npcLV, Def_RunQuestType_Normal)
+
+ #触发每日任务杀怪
+ RunDayEvent(curPlayer, "on_kill_by_lv", npcLV, QuestCommon.Def_Kill_Npc_LV)
+ return
#---------------------------------------------------------------------
##任务触发器_完成某手机任务
@@ -1521,7 +1525,7 @@
#触发每日任务杀怪
RunDayEvent(curPlayer, "on_kill_by_feel", npcTypeID, QuestCommon.Def_Kill_Npc_ID)
-
+ EventRespons_OnKillByLv(curPlayer, curNPC)
return
## 完成任务
@@ -1809,9 +1813,9 @@
RunQuestEvent(curPlayer, "mwsoulactive", soulid, Def_RunQuestType_RunAll)
return
-def EventRespons_PassQueenRelecs(curPlayer, lineID):
- #S级通关X层娲皇遗迹
- RunQuestEvent(curPlayer, "passqueenrelecs", lineID, Def_RunQuestType_Normal)
+def EventRespons_PassQueenRelecs(curPlayer, lineID, grade):
+ #X级通关X层娲皇遗迹
+ RunQuestEvent(curPlayer, "passqueenrelecs", '%s_%s'%(lineID, grade), Def_RunQuestType_Normal)
return
def EventRespons_HorseUp(curPlayer):
@@ -1824,6 +1828,45 @@
RunQuestEvent(curPlayer, "suitplus", cnt, Def_RunQuestType_Normal)
return
+def EventRespons_TrialExchange(curPlayer, costItemID):
+ #宗门试炼兑换装备
+ RunQuestEvent(curPlayer, "trialexange", costItemID, Def_RunQuestType_Normal)
+ return
+
+def EventRespons_EquipByPlace(curPlayer, equipplace):
+ #穿戴某部位装备(非时效)
+ RunQuestEvent(curPlayer, "equipbyplace", equipplace, Def_RunQuestType_Normal)
+ return
+
+def EventRespons_CompoundEquip(curPlayer, itemColor, itemQuality):
+ #装备合成某品质某星级
+ RunQuestEvent(curPlayer, "compoundequip", '%s_%s'%(itemColor, itemQuality), Def_RunQuestType_Normal)
+ return
+
+def EventRespons_EquipWash(curPlayer, washType, washLV):
+ #装备洗练至X级
+ RunQuestEvent(curPlayer, "equipwash", '%s_%s'%(washType, washLV), Def_RunQuestType_Normal)
+ return
+
+def EventRespons_AddBourseItem(curPlayer):
+ #上架集市物品
+ RunQuestEvent(curPlayer, "addbourseitem", "addbourseitem", Def_RunQuestType_Normal)
+ return
+
+def EventRespons_StoreDonate(curPlayer):
+ #捐献仙盟装备
+ RunQuestEvent(curPlayer, "storedonate", "storedonate", Def_RunQuestType_Normal)
+ return
+
+def EventRespons_EquipPlus(curPlayer):
+ #强化等级变化
+ RunQuestEvent(curPlayer, "equipplus", "equipplus", Def_RunQuestType_Normal)
+ return
+
+def EventRespons_EquipStar(curPlayer):
+ #装备总星级变化
+ RunQuestEvent(curPlayer, "equipstar", "equipstar", Def_RunQuestType_Normal)
+ return
#---------------------------------------------------------------------
#================================================================================
@@ -4941,30 +4984,53 @@
if hasGotAward:
GameWorld.DebugLog('领取环任务每轮奖励 已奖励 类型 %s'%taskType)
return
- runTaskAwardDict = IpyGameDataPY.GetFuncEvalCfg('RunTaskAward')
- if taskType not in runTaskAwardDict:
- GameWorld.DebugLog('领取环任务每轮奖励 RunTaskAward 没有配置类型的奖励 类型 %s'%taskType)
- return
- moneyNum = 0
- specialAwardDict = IpyGameDataPY.GetFuncEvalCfg('RunTaskAward', 2)
- if taskType in specialAwardDict:
- rate, moneyCnt = specialAwardDict[taskType]
- if GameWorld.CanHappen(rate):
- moneyNum = moneyCnt
- if taskType == QuestCommon.Def_Mission_Type_RunDaily:
- PlayerControl.WorldNotify(0, 'CoinTaskReward', [curPlayer.GetName()])
- moneyType, minMoney, maxMoney = runTaskAwardDict[taskType]
- if not moneyNum:
- moneyNum = random.randint(minMoney, maxMoney)
- if moneyType == ShareDefine.TYPE_Price_Family_Contribution:
- PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, moneyNum, True, ShareDefine.Def_AddFAVReason_DoFamilyMisson)
- else:
- addDataDict = {ChConfig.Def_Give_Reason_SonKey:"Run"}
- PlayerControl.GiveMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_GiveMoney_Mission, addDataDict, False)
+ #物品奖励
+ itemList = []
+ itemAwardDict = IpyGameDataPY.GetFuncEvalCfg('RunTaskAward', 3, {})
+ if str(taskType) in itemAwardDict:
+ itemList = itemAwardDict[str(taskType)]
+ # 检查背包
+ needSpace = len(itemList)
+ packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
+ if needSpace > packSpace:
+ PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
+ return
+ for itemID, itemCount, isBind in itemList:
+ ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
+ #给经验
+ giveExp = 0
+ expAwardDict = IpyGameDataPY.GetFuncEvalCfg('RunTaskAward', 4, {})
+ if str(taskType) in expAwardDict:
+ reExp = PlayerControl.GetPlayerReExp(curPlayer)
+ giveExp = eval(expAwardDict[str(taskType)])
+ PlayerControl.PlayerControl(curPlayer).AddExp(giveExp)
+
+ #给钱
+ moneyType = 0
+ moneyNum = 0
+ runTaskMoneyAwardDict = IpyGameDataPY.GetFuncEvalCfg('RunTaskAward')
+ if taskType in runTaskMoneyAwardDict:
+ specialAwardDict = IpyGameDataPY.GetFuncEvalCfg('RunTaskAward', 2, {})
+ if taskType in specialAwardDict:
+ rate, moneyCnt = specialAwardDict[taskType]
+ if GameWorld.CanHappen(rate):
+ moneyNum = moneyCnt
+ if taskType == QuestCommon.Def_Mission_Type_RunDaily:
+ PlayerControl.WorldNotify(0, 'CoinTaskReward', [curPlayer.GetName()])
+ moneyType, minMoney, maxMoney = runTaskMoneyAwardDict[taskType]
+ if not moneyNum:
+ moneyNum = random.randint(minMoney, maxMoney)
+ if moneyType == ShareDefine.TYPE_Price_Family_Contribution:
+ PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, moneyNum, True, ShareDefine.Def_AddFAVReason_DoFamilyMisson)
+ else:
+ addDataDict = {ChConfig.Def_Give_Reason_SonKey:"Run"}
+ PlayerControl.GiveMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_GiveMoney_Mission, addDataDict, False)
+
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RunTaskAwardRecord % taskType, moneyNum)
+
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RunTaskAwardState % taskType, 1)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RunTaskAwardRecord % taskType, moneyNum)
- GameWorld.DebugLog('领取环任务每轮奖励成功 moneyType=%s, moneyNum=%s'%(moneyType, moneyNum))
+ GameWorld.DebugLog('领取环任务每轮奖励成功 moneyType=%s, moneyNum=%s, itemList=%s, giveExp=%s'%(moneyType, moneyNum, itemList, giveExp))
#通知客户端
NotifyRunEndAward(curPlayer, taskType)
--
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