From 7e061666ff94ee05d08028ab0e4ac41afd3d4419 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 07 十一月 2018 11:50:00 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |  103 ++++++++++++++++++++++++++++++++++++---------------
 1 files changed, 73 insertions(+), 30 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 4204d7a..4ee7cda 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -1453,6 +1453,24 @@
 #        summonIndex += 1
         
     
+    # 更新最后一次离开的非中立常规地图, 从中立地图退出时需要回到该地方,必须在 DoResetWorldPosAndClear 之前更新
+    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull and curPlayer.GetMapID() not in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4):
+        mapID = curPlayer.GetMapID()
+        posX = curPlayer.GetPosX()
+        posY = curPlayer.GetPosY()
+        lineID = curPlayer.GetClientLineID()
+        NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromMapID, mapID)
+        NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromPosX, posX)
+        NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromPosY, posY)
+        NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromLineID, lineID)
+        GameWorld.DebugLog("最后一次离开的非中立常规地图更新!mapID=%s,lineID=%s,Pos(%s,%s)" % (mapID, lineID, posX, posY))
+    else:
+        mapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromMapID)
+        posX = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromPosX)
+        posY = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromPosY)
+        lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromLineID)
+        GameWorld.DebugLog("最后一次离开的非中立常规地图不变!mapID=%s,lineID=%s,Pos(%s,%s)" % (mapID, lineID, posX, posY))
+        
     #2. 调用切换地图接口
     curPlayer.DoResetWorldPosAndClear()
     
@@ -1479,12 +1497,33 @@
         #RouteServer未初始化不允许切换地图, 缓存处理
         GameServerRefresh.Set_PlayerRouteServerInitOK_OnLeaveFB(curPlayer, 1)
         return
-    
+
+    #中立地图回到上一次非中立常规地图    
+    if curPlayer.GetMapID() in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4):
+        mapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromMapID)
+        posX = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromPosX)
+        posY = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromPosY)
+        lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromLineID)
+        # 老号支持,本来就在中立地图的,返回新手村
+        if not mapID:
+            # {职业:[dataMapID,posX,posY], ...}
+            createRoleMapDict = IpyGameDataPY.GetFuncEvalCfg("CreateRoleMap", 1, {})
+            if not createRoleMapDict:
+                return
+            job = curPlayer.GetJob()
+            lineID = 0
+            if job in createRoleMapDict:
+                mapID, posX, posY = createRoleMapDict[job]
+            else:
+                mapInfoList = createRoleMapDict.values()
+                mapID, posX, posY = mapInfoList[0]
     #离开副本
-    mapID = curPlayer.GetFromMapID()
-    posX = curPlayer.GetFromPosX()
-    posY = curPlayer.GetFromPosY()
-    
+    else:
+        mapID = curPlayer.GetFromMapID()
+        posX = curPlayer.GetFromPosX()
+        posY = curPlayer.GetFromPosY()
+        lineID = curPlayer.GetFromLineID()
+        
     if mapID == curPlayer.GetMapID():
         # 如果在同一张地图, 取DB重生点, 普通地图下线重上时FromMapID会被设置为本地图
         gameMap = GameWorld.GetMap()
@@ -1494,7 +1533,7 @@
     #copyMapID = curPlayer.GetCopyMapID()
     GameWorld.Log("PlayerLeaveFB MapID = %d, PosX = %d, PosY = %d" % (mapID, posX, posY), curPlayer.GetPlayerID())
     
-    if GameWorld.GetMap().GetAutoSize() and GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount() == 1:
+    if GameWorldProcess.IsNoPlayerNeedCloseFB() and GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount() == 1:
         #如果副本中只有这一个人, 那么把这个副本设置为玩家安全下线, 关闭副本
         gameFB = GameWorld.GetGameFB()
         gameFB.SetIsSafeClose(1)
@@ -1507,7 +1546,7 @@
     #    ChangePlayerAction(curPlayer, IPY_GameWorld.paNull)
     #===============================================================================================
     
-    PlayerResetWorldPosFB(curPlayer, mapID, posX, posY, False, curPlayer.GetFromLineID())
+    PlayerResetWorldPosFB(curPlayer, mapID, posX, posY, False, lineID)
     
     #在空闲或者移动状态下,才能锁死玩家
     if curPlayer.GetPlayerAction() in [IPY_GameWorld.paNull] or curPlayer.IsMoving():
@@ -3356,8 +3395,7 @@
     
     __AttrName = "%s" # 参数为ChConfig.Def_Calc_AllAttrType_MAX对应所有属性列表索引
     __AttrNameNoline = "Noline_%s" # 参数为ChConfig.Def_Calc_AllAttrType_MAX对应所有属性列表索引
-    __NolineAttrList = [ChConfig.TYPE_Calc_AttrSpeed, ChConfig.TYPE_Calc_AttrATKMin, ChConfig.TYPE_Calc_AttrATKMax, 
-                        ChConfig.TYPE_Calc_AttrMaxHP] # 需要记录的非线性战斗属性
+    __NolineAttrList = [ChConfig.TYPE_Calc_AttrSpeed] # 需要记录的非线性战斗属性
     
     ## 初始化
     #  @param self 类实例
@@ -3465,21 +3503,10 @@
         #其他需作为公式参数的系数
         AtkSpeedParameter = fpParam.GetCftAtkSpeed()
         LuckyHitParameter = fpParam.GetCftLuckyHit()
-        
-        fpEx = 0
-        #装备模块特殊处理
-        if self.mfpType == ShareDefine.Def_MFPType_Equip:
-            AtkPer = getattr(self, self.__AttrNameNoline % ChConfig.TYPE_Calc_AttrATKMax) * fpParam.GetCftAtkPer() # 攻击百分比系数
-            MaxHPPer = getattr(self, self.__AttrNameNoline % ChConfig.TYPE_Calc_AttrMaxHP) * fpParam.GetCftMaxHPPer() # 生命百分比系数
-            fpEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 3))
-            GameWorld.DebugLog("装备模块攻击生命百分比传奇属性战力: fpEx=%s" % fpEx)
-        else:
-            AtkPer = 0
-            MaxHPPer = 0
             
         #获取策划配置的表格
         FightpowerFormula = IpyGameDataPY.GetFuncCfg("FightpowerFormula")
-        totalFightPower = eval(FormulaControl.GetCompileFormula("FightpowerFormula", FightpowerFormula)) + fpEx
+        totalFightPower = eval(FormulaControl.GetCompileFormula("FightpowerFormula", FightpowerFormula))
         
         #GameWorld.DebugLog("MfpType=%s,FightPower=%s, %s" % (self.mfpType, totalFightPower, self.GetMFPAttrStr()))
         if totalFightPower > ShareDefine.Def_UpperLimit_DWord:
@@ -3894,7 +3921,8 @@
             curPlayer.SetHP(curPlayer.GetMaxHP())
             if curPlayer.GetMaxMP() > 0:
                 curPlayer.SetMP(curPlayer.GetMaxMP())
-                
+            
+            FBLogic.OnPlayerLVUp(curPlayer)
             # 记录开服活动冲级数据
             OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
             
@@ -5640,6 +5668,10 @@
 def GetVIPExpireTime(curPlayer): return curPlayer.GetExAttr9()
 def SetVIPExpireTime(curPlayer, expireTime): return curPlayer.SetExAttr9(expireTime, False, True)
 
+##聊天气泡框
+def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
+def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True)
+
 ##获得玩家威望值
 def GetPrestige(curPlayer): return 0
 def SetPrestige(curPlayer, value): return
@@ -5835,7 +5867,6 @@
 #  @param value: 威望值
 #  @return: 
 def SetMergeWarRank(curPlayer, value):
-    curPlayer.SetExAttr10(value, True, True)
     return
 
     
@@ -5843,7 +5874,7 @@
 #  @param curPlayer: 玩家实例
 #  @return: 威望值
 def GetMergeWarRank(curPlayer):
-    return curPlayer.GetExAttr10()
+    return 0
 
 
 ## 设置玩家官爵星级
@@ -6612,12 +6643,24 @@
 def GetCalcAttrListValue(curPlayer, funcIndex):
     ## 获取功能点预先计算的所加属性值
     attrList = [{} for _ in range(4)]
-    for attrIndex, attrDict in enumerate(attrList):
-        for i in xrange(Def_MaxAddAttrTypeCnt):
-            attrType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrType % (funcIndex, attrIndex, i))
-            if attrType == 0:
-                break
-            attrDict[attrType] = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrValue % (funcIndex, attrIndex, i))
+    if isinstance(funcIndex, int):
+        funcIndexList = [funcIndex]
+    elif isinstance(funcIndex, list):
+        funcIndexList = funcIndex
+    else:
+        return attrList
+    
+    for funcIndex in funcIndexList:
+        for attrIndex, attrDict in enumerate(attrList):
+            for i in xrange(Def_MaxAddAttrTypeCnt):
+                attrType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrType % (funcIndex, attrIndex, i))
+                if attrType == 0:
+                    break
+                attrValue = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrValue % (funcIndex, attrIndex, i))
+                if attrType in attrDict:
+                    attrDict[attrType] = attrValue + attrDict[attrType]
+                else:
+                    attrDict[attrType] = attrValue                   
     return attrList
 
 ## 刷属性时累加功能事先计算好的属性值

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