From 7e061666ff94ee05d08028ab0e4ac41afd3d4419 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 07 十一月 2018 11:50:00 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 97 +++++++++++++++++++++++++++++++++++-------------
1 files changed, 70 insertions(+), 27 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 7bc9b95..4ee7cda 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -1453,6 +1453,24 @@
# summonIndex += 1
+ # 更新最后一次离开的非中立常规地图, 从中立地图退出时需要回到该地方,必须在 DoResetWorldPosAndClear 之前更新
+ if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull and curPlayer.GetMapID() not in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4):
+ mapID = curPlayer.GetMapID()
+ posX = curPlayer.GetPosX()
+ posY = curPlayer.GetPosY()
+ lineID = curPlayer.GetClientLineID()
+ NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromMapID, mapID)
+ NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromPosX, posX)
+ NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromPosY, posY)
+ NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromLineID, lineID)
+ GameWorld.DebugLog("最后一次离开的非中立常规地图更新!mapID=%s,lineID=%s,Pos(%s,%s)" % (mapID, lineID, posX, posY))
+ else:
+ mapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromMapID)
+ posX = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromPosX)
+ posY = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromPosY)
+ lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromLineID)
+ GameWorld.DebugLog("最后一次离开的非中立常规地图不变!mapID=%s,lineID=%s,Pos(%s,%s)" % (mapID, lineID, posX, posY))
+
#2. 调用切换地图接口
curPlayer.DoResetWorldPosAndClear()
@@ -1479,12 +1497,33 @@
#RouteServer未初始化不允许切换地图, 缓存处理
GameServerRefresh.Set_PlayerRouteServerInitOK_OnLeaveFB(curPlayer, 1)
return
-
+
+ #中立地图回到上一次非中立常规地图
+ if curPlayer.GetMapID() in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4):
+ mapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromMapID)
+ posX = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromPosX)
+ posY = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromPosY)
+ lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromLineID)
+ # 老号支持,本来就在中立地图的,返回新手村
+ if not mapID:
+ # {职业:[dataMapID,posX,posY], ...}
+ createRoleMapDict = IpyGameDataPY.GetFuncEvalCfg("CreateRoleMap", 1, {})
+ if not createRoleMapDict:
+ return
+ job = curPlayer.GetJob()
+ lineID = 0
+ if job in createRoleMapDict:
+ mapID, posX, posY = createRoleMapDict[job]
+ else:
+ mapInfoList = createRoleMapDict.values()
+ mapID, posX, posY = mapInfoList[0]
#离开副本
- mapID = curPlayer.GetFromMapID()
- posX = curPlayer.GetFromPosX()
- posY = curPlayer.GetFromPosY()
-
+ else:
+ mapID = curPlayer.GetFromMapID()
+ posX = curPlayer.GetFromPosX()
+ posY = curPlayer.GetFromPosY()
+ lineID = curPlayer.GetFromLineID()
+
if mapID == curPlayer.GetMapID():
# 如果在同一张地图, 取DB重生点, 普通地图下线重上时FromMapID会被设置为本地图
gameMap = GameWorld.GetMap()
@@ -1494,7 +1533,7 @@
#copyMapID = curPlayer.GetCopyMapID()
GameWorld.Log("PlayerLeaveFB MapID = %d, PosX = %d, PosY = %d" % (mapID, posX, posY), curPlayer.GetPlayerID())
- if GameWorld.GetMap().GetAutoSize() and GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount() == 1:
+ if GameWorldProcess.IsNoPlayerNeedCloseFB() and GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount() == 1:
#如果副本中只有这一个人, 那么把这个副本设置为玩家安全下线, 关闭副本
gameFB = GameWorld.GetGameFB()
gameFB.SetIsSafeClose(1)
@@ -1507,7 +1546,7 @@
# ChangePlayerAction(curPlayer, IPY_GameWorld.paNull)
#===============================================================================================
- PlayerResetWorldPosFB(curPlayer, mapID, posX, posY, False, curPlayer.GetFromLineID())
+ PlayerResetWorldPosFB(curPlayer, mapID, posX, posY, False, lineID)
#在空闲或者移动状态下,才能锁死玩家
if curPlayer.GetPlayerAction() in [IPY_GameWorld.paNull] or curPlayer.IsMoving():
@@ -3356,8 +3395,7 @@
__AttrName = "%s" # 参数为ChConfig.Def_Calc_AllAttrType_MAX对应所有属性列表索引
__AttrNameNoline = "Noline_%s" # 参数为ChConfig.Def_Calc_AllAttrType_MAX对应所有属性列表索引
- __NolineAttrList = [ChConfig.TYPE_Calc_AttrSpeed, ChConfig.TYPE_Calc_AttrATKMin, ChConfig.TYPE_Calc_AttrATKMax,
- ChConfig.TYPE_Calc_AttrMaxHP] # 需要记录的非线性战斗属性
+ __NolineAttrList = [ChConfig.TYPE_Calc_AttrSpeed] # 需要记录的非线性战斗属性
## 初始化
# @param self 类实例
@@ -3465,21 +3503,10 @@
#其他需作为公式参数的系数
AtkSpeedParameter = fpParam.GetCftAtkSpeed()
LuckyHitParameter = fpParam.GetCftLuckyHit()
-
- fpEx = 0
- #装备模块特殊处理
- if self.mfpType == ShareDefine.Def_MFPType_Equip:
- AtkPer = getattr(self, self.__AttrNameNoline % ChConfig.TYPE_Calc_AttrATKMax) * fpParam.GetCftAtkPer() # 攻击百分比系数
- MaxHPPer = getattr(self, self.__AttrNameNoline % ChConfig.TYPE_Calc_AttrMaxHP) * fpParam.GetCftMaxHPPer() # 生命百分比系数
- fpEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 3))
- GameWorld.DebugLog("装备模块攻击生命百分比传奇属性战力: fpEx=%s" % fpEx)
- else:
- AtkPer = 0
- MaxHPPer = 0
#获取策划配置的表格
FightpowerFormula = IpyGameDataPY.GetFuncCfg("FightpowerFormula")
- totalFightPower = eval(FormulaControl.GetCompileFormula("FightpowerFormula", FightpowerFormula)) + fpEx
+ totalFightPower = eval(FormulaControl.GetCompileFormula("FightpowerFormula", FightpowerFormula))
#GameWorld.DebugLog("MfpType=%s,FightPower=%s, %s" % (self.mfpType, totalFightPower, self.GetMFPAttrStr()))
if totalFightPower > ShareDefine.Def_UpperLimit_DWord:
@@ -5641,6 +5668,10 @@
def GetVIPExpireTime(curPlayer): return curPlayer.GetExAttr9()
def SetVIPExpireTime(curPlayer, expireTime): return curPlayer.SetExAttr9(expireTime, False, True)
+##聊天气泡框
+def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10()
+def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True)
+
##获得玩家威望值
def GetPrestige(curPlayer): return 0
def SetPrestige(curPlayer, value): return
@@ -6612,12 +6643,24 @@
def GetCalcAttrListValue(curPlayer, funcIndex):
## 获取功能点预先计算的所加属性值
attrList = [{} for _ in range(4)]
- for attrIndex, attrDict in enumerate(attrList):
- for i in xrange(Def_MaxAddAttrTypeCnt):
- attrType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrType % (funcIndex, attrIndex, i))
- if attrType == 0:
- break
- attrDict[attrType] = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrValue % (funcIndex, attrIndex, i))
+ if isinstance(funcIndex, int):
+ funcIndexList = [funcIndex]
+ elif isinstance(funcIndex, list):
+ funcIndexList = funcIndex
+ else:
+ return attrList
+
+ for funcIndex in funcIndexList:
+ for attrIndex, attrDict in enumerate(attrList):
+ for i in xrange(Def_MaxAddAttrTypeCnt):
+ attrType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrType % (funcIndex, attrIndex, i))
+ if attrType == 0:
+ break
+ attrValue = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrValue % (funcIndex, attrIndex, i))
+ if attrType in attrDict:
+ attrDict[attrType] = attrValue + attrDict[attrType]
+ else:
+ attrDict[attrType] = attrValue
return attrList
## 刷属性时累加功能事先计算好的属性值
--
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