From 7e061666ff94ee05d08028ab0e4ac41afd3d4419 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 07 十一月 2018 11:50:00 +0800 Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 152 +++++++++++++++++++++++++++++++++++++++++--------- 1 files changed, 124 insertions(+), 28 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py index 1437f70..4ee7cda 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py @@ -1316,15 +1316,17 @@ def GetPlayerLeaveServerTick(playerID): # 获取玩家从本地图中离线时的tick, 最大支持1小时, 如果有需要大于1小时的请调整超时限制 - # 注: 返回值为None时,只能代表玩家不是在本地图离线1小时内,并不能代表玩家当前是否在线状态,可能在其他地图 + # 注: 返回值为0时,只能代表玩家不是在本地图离线1小时内,并不能代表玩家当前是否在线状态,可能在其他地图 if playerID not in PyGameData.g_disconnectPlayer: - return + return 0 return PyGameData.g_disconnectPlayer[playerID][0] def GetPlayerLeaveServerPos(playerID): # 获取玩家从本地图中离线时的坐标 + # 注:使用本函数时,一定要先使用函数 GetPlayerLeaveServerTick 确保是从本地图中离线的才可使用 + # @return: posX, posY if playerID not in PyGameData.g_disconnectPlayer: - return + return 0, 0 return PyGameData.g_disconnectPlayer[playerID][1:3] def RemoveTimeoutLeaveServerPlayerInfo(tick): @@ -1451,6 +1453,24 @@ # summonIndex += 1 + # 更新最后一次离开的非中立常规地图, 从中立地图退出时需要回到该地方,必须在 DoResetWorldPosAndClear 之前更新 + if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull and curPlayer.GetMapID() not in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4): + mapID = curPlayer.GetMapID() + posX = curPlayer.GetPosX() + posY = curPlayer.GetPosY() + lineID = curPlayer.GetClientLineID() + NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromMapID, mapID) + NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromPosX, posX) + NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromPosY, posY) + NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FromLineID, lineID) + GameWorld.DebugLog("最后一次离开的非中立常规地图更新!mapID=%s,lineID=%s,Pos(%s,%s)" % (mapID, lineID, posX, posY)) + else: + mapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromMapID) + posX = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromPosX) + posY = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromPosY) + lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromLineID) + GameWorld.DebugLog("最后一次离开的非中立常规地图不变!mapID=%s,lineID=%s,Pos(%s,%s)" % (mapID, lineID, posX, posY)) + #2. 调用切换地图接口 curPlayer.DoResetWorldPosAndClear() @@ -1477,12 +1497,33 @@ #RouteServer未初始化不允许切换地图, 缓存处理 GameServerRefresh.Set_PlayerRouteServerInitOK_OnLeaveFB(curPlayer, 1) return - + + #中立地图回到上一次非中立常规地图 + if curPlayer.GetMapID() in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4): + mapID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromMapID) + posX = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromPosX) + posY = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromPosY) + lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FromLineID) + # 老号支持,本来就在中立地图的,返回新手村 + if not mapID: + # {职业:[dataMapID,posX,posY], ...} + createRoleMapDict = IpyGameDataPY.GetFuncEvalCfg("CreateRoleMap", 1, {}) + if not createRoleMapDict: + return + job = curPlayer.GetJob() + lineID = 0 + if job in createRoleMapDict: + mapID, posX, posY = createRoleMapDict[job] + else: + mapInfoList = createRoleMapDict.values() + mapID, posX, posY = mapInfoList[0] #离开副本 - mapID = curPlayer.GetFromMapID() - posX = curPlayer.GetFromPosX() - posY = curPlayer.GetFromPosY() - + else: + mapID = curPlayer.GetFromMapID() + posX = curPlayer.GetFromPosX() + posY = curPlayer.GetFromPosY() + lineID = curPlayer.GetFromLineID() + if mapID == curPlayer.GetMapID(): # 如果在同一张地图, 取DB重生点, 普通地图下线重上时FromMapID会被设置为本地图 gameMap = GameWorld.GetMap() @@ -1492,7 +1533,7 @@ #copyMapID = curPlayer.GetCopyMapID() GameWorld.Log("PlayerLeaveFB MapID = %d, PosX = %d, PosY = %d" % (mapID, posX, posY), curPlayer.GetPlayerID()) - if GameWorld.GetMap().GetAutoSize() and GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount() == 1: + if GameWorldProcess.IsNoPlayerNeedCloseFB() and GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount() == 1: #如果副本中只有这一个人, 那么把这个副本设置为玩家安全下线, 关闭副本 gameFB = GameWorld.GetGameFB() gameFB.SetIsSafeClose(1) @@ -1505,7 +1546,7 @@ # ChangePlayerAction(curPlayer, IPY_GameWorld.paNull) #=============================================================================================== - PlayerResetWorldPosFB(curPlayer, mapID, posX, posY, False, curPlayer.GetFromLineID()) + PlayerResetWorldPosFB(curPlayer, mapID, posX, posY, False, lineID) #在空闲或者移动状态下,才能锁死玩家 if curPlayer.GetPlayerAction() in [IPY_GameWorld.paNull] or curPlayer.IsMoving(): @@ -3318,18 +3359,33 @@ # @remarks 获得玩家升级, 获得的属性点 def GetLvUp_AddPoint(curPlayer): curPlayerID = curPlayer.GetID() - curReinCnt = curPlayer.GetReincarnationLv() # 当前转生次数 + curLV = curPlayer.GetLV() # 当前等级 - addPointList = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1) - - addPoint = addPointList[-1] if curReinCnt >= len(addPointList) else addPointList[curReinCnt] + addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {}) + addPoint = GameWorld.GetDictValueByRangeKey(addPointDict, curLV, 0) if addPoint == None: - raise Exception('玩家获得升级属性点异常, reincarnationLv = %s PlayerID = %s' % (curReinCnt, curPlayerID)) + raise Exception('玩家获得升级属性点异常, curLV = %s PlayerID = %s' % (curLV, curPlayerID)) return return int(addPoint) +def DoAddPointOpen(curPlayer): + '''加点功能开启 处理给自由属性点及老号处理 + 清除老服玩家未加点的点数(清零),以前加的加点属性不清除,属性不变,战力不减, 根据最新的加点开启等级和老服玩家的当前等级,相差的差值给予玩家对应的加点点数''' + beforeFreePoint = curPlayer.GetFreePoint() + addPointDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAddPoint", 1, {}) + initFreePoint = IpyGameDataPY.GetFuncCfg("LVUPAddPoint", 2) + openLV = GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_AddPoint) + setFreePoint = initFreePoint + curLV = curPlayer.GetLV() + for lv in xrange(openLV, curLV+1): + setFreePoint += GameWorld.GetDictValueByRangeKey(addPointDict, lv, 0) + addDataDict = {'beforeFreePoint':beforeFreePoint} + DataRecordPack.DR_Freepoint(curPlayer, "AddPointOpen", setFreePoint, addDataDict) + curPlayer.SetFreePoint(setFreePoint) + GameWorld.DebugLog(' 加点功能开启处理 beforeFreePoint=%s,curLV=%s, setFreePoint=%s'%(beforeFreePoint, curLV, setFreePoint), curPlayer.GetID()) + return #--------------------------------------------------------------------- ## 功能模块战斗力类 @@ -3338,6 +3394,8 @@ class ModuleFightPower(): __AttrName = "%s" # 参数为ChConfig.Def_Calc_AllAttrType_MAX对应所有属性列表索引 + __AttrNameNoline = "Noline_%s" # 参数为ChConfig.Def_Calc_AllAttrType_MAX对应所有属性列表索引 + __NolineAttrList = [ChConfig.TYPE_Calc_AttrSpeed] # 需要记录的非线性战斗属性 ## 初始化 # @param self 类实例 @@ -3357,6 +3415,8 @@ # if attrIndex == ChConfig.TYPE_Calc_SuperHit: # value = ChConfig.Def_SuperHitPercent # 默认最低暴击倍值 setattr(self, self.__AttrName % attrIndex, value) + for attrIndex in self.__NolineAttrList: + setattr(self, self.__AttrNameNoline % attrIndex, 0) return ## 根据战斗属性列表设置计算战斗力属性 @@ -3367,6 +3427,12 @@ # 设置本模块增加的线性战斗属性,非线性战斗属性增加的在刷属性时累加上去 for attrIndex, value in battleAttrDict.items(): self.AddCalcMFPAttr(attrIndex, value) + + # 非线性战斗属性仅设置时记录即可 + battleNolineAttrDict = allAttrList[ChConfig.CalcAttr_BattleNoline] + for attrIndex, value in battleNolineAttrDict.items(): + if attrIndex in self.__NolineAttrList: + setattr(self, self.__AttrNameNoline % attrIndex, value) return ## 设置计算战斗力属性值 @@ -3408,6 +3474,7 @@ HPRestore = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_HPRestorePer) # 自动回复血量,固定值 DamBackPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_DamBackPer) * fpParam.GetCftDamBackPer() # 反伤百分比 SpeedValue = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_AttrSpeed) # 移动速度值 + SpeedPer = getattr(self, self.__AttrNameNoline % ChConfig.TYPE_Calc_AttrSpeed) * fpParam.GetCftSpeedPer() # 移动速度百分比系数 PetMinAtk = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PetMinAtk) # 宠物最小攻击 PetMaxAtk = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PetMaxAtk) # 宠物最大攻击 PetDamPer = getattr(self, self.__AttrName % ChConfig.TYPE_Calc_PetDamPer) # 宠物伤害百分比提升 @@ -3436,7 +3503,7 @@ #其他需作为公式参数的系数 AtkSpeedParameter = fpParam.GetCftAtkSpeed() LuckyHitParameter = fpParam.GetCftLuckyHit() - + #获取策划配置的表格 FightpowerFormula = IpyGameDataPY.GetFuncCfg("FightpowerFormula") totalFightPower = eval(FormulaControl.GetCompileFormula("FightpowerFormula", FightpowerFormula)) @@ -3451,6 +3518,14 @@ attrStr = "" for attrIndex in xrange(1, ChConfig.Def_Calc_AllAttrType_MAX): attrName = self.__AttrName % attrIndex + attrValue = getattr(self, attrName) + if attrValue <= 0: + continue + + attrStr += "%s=%s," % (attrName, attrValue) + + for attrIndex in self.__NolineAttrList: + attrName = self.__AttrNameNoline % attrIndex attrValue = getattr(self, attrName) if attrValue <= 0: continue @@ -3740,7 +3815,7 @@ #未达到升级经验 if curTotalExp < lvUpNeedExp: return - + needSyncTalentPoint = False playerNeedDoLVUp = False curLV = curPlayer.GetLV() maxLV = IpyGameDataPY.GetFuncCfg("PlayerMaxLV", 1) @@ -3781,7 +3856,10 @@ lvIpyData = GetPlayerLVIpyData(curPlayer.GetLV()) # 大师天赋点 if lvIpyData: - PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, lvIpyData.GetTalentPoint()) + addTalentPoint = lvIpyData.GetTalentPoint() + if addTalentPoint: + needSyncTalentPoint = True + PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, addTalentPoint) EventShell.EventResponse_LVUp(curPlayer) # 升级触发事件 @@ -3830,7 +3908,9 @@ # NotifyCode(curPlayer, "GeRen_liubo_127574") #=================================================================== - + # 天赋点通知 + if needSyncTalentPoint: + PlayerGreatMaster.Sync_GreatMasterFreeSkillPoint(curPlayer) # 升级需要执行的游戏功能处理 GameFuncComm.DoFuncOpenLogic(curPlayer) ChEquip.CalcEquips_OutOfPrint(curPlayer) # 缓存绝版属性 @@ -3841,7 +3921,8 @@ curPlayer.SetHP(curPlayer.GetMaxHP()) if curPlayer.GetMaxMP() > 0: curPlayer.SetMP(curPlayer.GetMaxMP()) - + + FBLogic.OnPlayerLVUp(curPlayer) # 记录开服活动冲级数据 OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV()) @@ -5587,6 +5668,10 @@ def GetVIPExpireTime(curPlayer): return curPlayer.GetExAttr9() def SetVIPExpireTime(curPlayer, expireTime): return curPlayer.SetExAttr9(expireTime, False, True) +##聊天气泡框 +def GetChatBubbleBox(curPlayer): return curPlayer.GetExAttr10() +def SetChatBubbleBox(curPlayer, value): return curPlayer.SetExAttr10(value, False, True) + ##获得玩家威望值 def GetPrestige(curPlayer): return 0 def SetPrestige(curPlayer, value): return @@ -5782,7 +5867,6 @@ # @param value: 威望值 # @return: def SetMergeWarRank(curPlayer, value): - curPlayer.SetExAttr10(value, True, True) return @@ -5790,7 +5874,7 @@ # @param curPlayer: 玩家实例 # @return: 威望值 def GetMergeWarRank(curPlayer): - return curPlayer.GetExAttr10() + return 0 ## 设置玩家官爵星级 @@ -6559,12 +6643,24 @@ def GetCalcAttrListValue(curPlayer, funcIndex): ## 获取功能点预先计算的所加属性值 attrList = [{} for _ in range(4)] - for attrIndex, attrDict in enumerate(attrList): - for i in xrange(Def_MaxAddAttrTypeCnt): - attrType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrType % (funcIndex, attrIndex, i)) - if attrType == 0: - break - attrDict[attrType] = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrValue % (funcIndex, attrIndex, i)) + if isinstance(funcIndex, int): + funcIndexList = [funcIndex] + elif isinstance(funcIndex, list): + funcIndexList = funcIndex + else: + return attrList + + for funcIndex in funcIndexList: + for attrIndex, attrDict in enumerate(attrList): + for i in xrange(Def_MaxAddAttrTypeCnt): + attrType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrType % (funcIndex, attrIndex, i)) + if attrType == 0: + break + attrValue = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CalcAddAttrValue % (funcIndex, attrIndex, i)) + if attrType in attrDict: + attrDict[attrType] = attrValue + attrDict[attrType] + else: + attrDict[attrType] = attrValue return attrList ## 刷属性时累加功能事先计算好的属性值 -- Gitblit v1.8.0