From 7e06869336c92b048f91426af490a1a1399edc1a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 10 九月 2020 15:07:28 +0800
Subject: [PATCH] 8477 【主干】【长尾】【BT】屏蔽个推

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py |   39 ++++++++++++++++++++-------------------
 1 files changed, 20 insertions(+), 19 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
index 446814a..039f07e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -456,7 +456,7 @@
             break
         
         #此处只处理复活的
-        PlayerGeTui.GeTuiBossReborn(bossID)
+        #PlayerGeTui.GeTuiBossReborn(bossID)
         __SetIsAlive(bossID, 1)
         syncBOSSIDList.append(bossID)
         
@@ -471,24 +471,25 @@
 
 #BOSS个推提前倒计时通知处理,   复活由DoCheckWorldBossReborn处理
 def ProcessBossGeTui(tick):
-    if not GameWorld.SetWorldDictKey(ChConfig.TYPE_WorldBossGeTuiTick, tick):
-        #间隔未到 
-        return
-    if GameWorld.IsCrossServer():
-        return
-    curTime = int(time.time())
-    for bossInfo in PyGameData.g_sortBOSSRefreshList:
-        bossID, killedTime, refreshTime = bossInfo
-        isAlive = __GetIsAlive(bossID)
-        if isAlive:
-            #GameWorld.DebugLog("    bossID=%s,未被击杀!" % bossID)
-            continue
-        rebornSecond = max(0, refreshTime - (curTime - killedTime))
-        if not rebornSecond:
-            #不处理复活BOSS
-            continue
-        
-        PlayerGeTui.GeTuiBoss(bossID, rebornSecond)
+    return
+#    if not GameWorld.SetWorldDictKey(ChConfig.TYPE_WorldBossGeTuiTick, tick):
+#        #间隔未到 
+#        return
+#    if GameWorld.IsCrossServer():
+#        return
+#    curTime = int(time.time())
+#    for bossInfo in PyGameData.g_sortBOSSRefreshList:
+#        bossID, killedTime, refreshTime = bossInfo
+#        isAlive = __GetIsAlive(bossID)
+#        if isAlive:
+#            #GameWorld.DebugLog("    bossID=%s,未被击杀!" % bossID)
+#            continue
+#        rebornSecond = max(0, refreshTime - (curTime - killedTime))
+#        if not rebornSecond:
+#            #不处理复活BOSS
+#            continue
+#        
+#        PlayerGeTui.GeTuiBoss(bossID, rebornSecond)
 
 
 def GetBossIsAliveOrCanReborn(bossID):

--
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