From 7e0ecb9fda366097e9cb0bc3a79cb52c03da67f5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 15 十一月 2022 18:11:05 +0800
Subject: [PATCH] 9727 【BT7】【主干】【越南】【后端】查看玩家装备缓存扩展到20阶(支持查看射雕装备17阶)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_21.py |  106 +++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 106 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_21.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_21.py
index 4cacc9f..2d04ffc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_21.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_21.py
@@ -81,6 +81,11 @@
         return
     mapID = GameWorld.GetMap().GetMapID()
     lineID = FBCommon.GetFBPropertyMark()
+    dataMapID = FBCommon.GetRecordMapID(mapID)
+    fbRandMovePosDict = IpyGameDataPY.GetFuncEvalCfg("AI198Point", 2, {})
+    if str(dataMapID) in fbRandMovePosDict:
+        __RobotMove2(curNPC, fbRandMovePosDict[str(dataMapID)])
+        return
     posKey = "%d%02d" % (mapID, lineID)
     fbMovePosDict = IpyGameDataPY.GetFuncCfg("AI198Point", 1)
     if posKey not in fbMovePosDict:
@@ -108,6 +113,107 @@
     curNPC.Move(tagPosX, tagPosY)
     return
 
+def __RobotMove2(curNPC, randPosList):
+    ''' 根据多条路径随机移动,不同路径间如果存在交叉点,那么可能随机改变路径
+    @param randPosList: [[[路径A点1x,y],[路径A点2x,y],...], [[路径B点1x,y],[路径B点2x,y],...], ...]
+    '''
+    if not randPosList:
+        return
+    
+    #objID = curNPC.GetID()
+    #npcID = curNPC.GetNPCID()
+    RobotMoveIndexInfo = "RobotMoveIndexInfo" # 上次移动目标坐标点索引信息  i * 100 + j
+    RobotMovePosInfo = "RobotMovePosInfo" # 上次移动目标坐标点 posX * 10000 + posY
+    indexInfo =  curNPC.GetDictByKey(RobotMoveIndexInfo)
+    posInfo =  curNPC.GetDictByKey(RobotMovePosInfo)
+    tagI, tagJ = indexInfo / 100, indexInfo % 100
+    tagPosX, tagPosY = posInfo / 10000, posInfo % 10000
+    curPosX, curPosY = curNPC.GetPosX(), curNPC.GetPosY()
+    
+    
+    resetPosPath = True # 重置坐标路径,为True时重新搜索路径
+    # 已经有目标点
+    if tagPosX and tagPosY:
+        # 理论上配置没重读
+        if tagI < len(randPosList) and type(randPosList[tagI]) in [list, tuple] and tagJ < len(randPosList[tagI]) \
+            and randPosList[tagI][tagJ] == [tagPosX, tagPosY]:
+            resetPosPath = False
+            
+    #GameWorld.DebugLog("__RobotMove2: objID=%s,npcID=%s,curPos(%s,%s),tagPos(%s,%s),tagIndex(%s,%s)" 
+    #                   % (objID, npcID, curPosX, curPosY, tagPosX, tagPosY, tagI, tagJ))
+    #GameWorld.DebugLog("    resetPosPath=%s,randPosList=%s" % (resetPosPath, randPosList))
+    
+    # 重置路径,先走向最近的点
+    if resetPosPath:
+        nearestDist = 99999999
+        for i, pathList in enumerate(randPosList):
+            for j, pos in enumerate(pathList):
+                posX, posY = pos
+                tagDist = GameWorld.GetDist(curPosX, curPosY, posX, posY)
+                if tagDist < nearestDist:
+                    nearestDist = tagDist
+                    tagI, tagJ = i, j
+                    tagPosX, tagPosY = posX, posY
+        #GameWorld.DebugLog("    nearestDist=%s" % nearestDist)
+    else:
+        tagDist = GameWorld.GetDist(curPosX, curPosY, tagPosX, tagPosY)
+        #GameWorld.DebugLog("    tagDist=%s" % (tagDist))
+        # 快到达目标点了,预先寻找下个点
+        if tagDist < 2:
+            nearPosIndexList = __getNearPosIndexList(randPosList, tagI, tagJ)
+            #GameWorld.DebugLog("    nearPosIndexList=%s" % nearPosIndexList)
+            if nearPosIndexList:
+                tagI, tagJ = random.choice(nearPosIndexList)
+                tagPosX, tagPosY = randPosList[tagI][tagJ]
+            
+    #GameWorld.DebugLog("    tagPos(%s,%s),tagIndex(%s,%s)" % (tagPosX, tagPosY, tagI, tagJ))
+    curNPC.SetDict(RobotMoveIndexInfo, tagI * 100 + tagJ)
+    curNPC.SetDict(RobotMovePosInfo, tagPosX * 10000 + tagPosY)
+    curNPC.Move(tagPosX, tagPosY)
+    return
+
+def __getNearPosIndexList(randPosList, tagI, tagJ):
+    ## 获取多条路径上相邻的点
+    pathPosList = randPosList[tagI]
+    if not pathPosList or len(pathPosList) <= 1:
+        return
+    
+    tagPosX, tagPosY = randPosList[tagI][tagJ]
+    nearPosIndexList = __getNearIndexByPath(pathPosList, tagI, tagJ)
+    # 检查其他路径交叉点
+    for i, pathList in enumerate(randPosList):
+        if i == tagI:
+            # 本路径不处理
+            continue
+        for j, pos in enumerate(pathList):
+            posX, posY = pos
+            if posX == tagPosX and posY == tagPosY:
+                for ni, nj in __getNearIndexByPath(pathList, i, j):
+                    if [ni, nj] not in nearPosIndexList:
+                        nearPosIndexList.append([ni, nj])
+    return nearPosIndexList
+
+def __getNearIndexByPath(pathPosList, tagI, tagJ):
+    ## 获取某条路径上的相邻点索引信息
+    nearPosIndexList = []
+    # 起始点 或 最终点
+    if tagJ == 0 or tagJ == len(pathPosList) - 1:
+        # 起点=终点
+        if pathPosList[0] == pathPosList[-1]:
+            nearPosIndexList.append([tagI, 1])
+            nearPosIndexList.append([tagI, -2])
+        # 起点
+        elif tagJ == 0:
+            nearPosIndexList.append([tagI, 1])
+        else:
+            nearPosIndexList.append([tagI, -2])
+            
+    # 中间点,取前后两点
+    else:
+        nearPosIndexList.append([tagI, tagJ - 1])
+        nearPosIndexList.append([tagI, tagJ + 1])
+    return nearPosIndexList
+
 #---------------------------------------------------------------------
 ## npc攻击逻辑
 #  @param curNPC 当前npc

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