From 7e178e9fea34aa6de35eaf170bdb74f127c36e16 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 30 八月 2021 17:43:17 +0800 Subject: [PATCH] 9145 【后端】【主干】【gt_1.101.1】【BT3】【bt3_1.100.1】仙盟联赛士气祝福增加连胜上限等级配置 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py index 50d3bd5..e3c8a3e 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyWar.py @@ -559,7 +559,8 @@ # 最终决赛场次,对手有连胜次数的,增加连胜buff if isFinalMatch and tagWarFamily.winCount: - __AddFamilyWarBuff(familyID, ChConfig.Def_SkillID_FamilyWar_CWinBuff, tick, tagWarFamily.winCount) + cWinBuffLV = min(IpyGameDataPY.GetFuncCfg("FamilyMatchEnterBuff", 1), tagWarFamily.winCount) + __AddFamilyWarBuff(familyID, ChConfig.Def_SkillID_FamilyWar_CWinBuff, tick, cWinBuffLV) EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_FamilyWar, 0, ChConfig.CME_Log_Start) return -- Gitblit v1.8.0