From 7e2fba6800afaaeef3ac9d2d3c8c42ebcefd2016 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期二, 05 三月 2019 15:53:48 +0800
Subject: [PATCH] 6328 【后端】优化代码eval
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py | 8 ++--
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py | 11 +++--
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py | 5 +-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py | 5 +-
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerGeTui.py | 8 ++--
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py | 8 ++--
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py | 6 +-
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py | 19 ++++-----
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerSocial.py | 4 +-
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py | 3 +
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyAction.py | 3 +
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFriend.py | 7 ++-
12 files changed, 46 insertions(+), 41 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index b67d031..c198f41 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -37,7 +37,7 @@
return
if not dataMsg:
return
- sendMsg = str({"MsgType":msgType, "Data":dataMsg, "ServerGroupID":GameWorld.GetServerGroupID()})
+ sendMsg = json.dumps({"MsgType":msgType, "Data":dataMsg, "ServerGroupID":GameWorld.GetServerGroupID()}, ensure_ascii=False)
if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
GameWorld.ErrLog("服务器未启动好,不允许向跨服服务器发送数据! %s" % (sendMsg))
return
@@ -52,7 +52,7 @@
if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
GameWorld.Log("服务器未启动好,不处理子服信息!")
return
- msgDict = eval(recvMsg)
+ msgDict = json.loads(recvMsg)
msgType = msgDict.get("MsgType", -1)
msgData = msgDict.get("Data", "")
@@ -157,7 +157,7 @@
return
if not dataMsg:
return
- sendMsg = str({"MsgType":msgType, "Data":dataMsg})
+ sendMsg = json.dumps({"MsgType":msgType, "Data":dataMsg}, ensure_ascii=False)
if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
GameWorld.ErrLog("跨服服务器未启动好,不允许向子服发送数据! serverGroupIDList=%s, sendMsg=%s" % (serverGroupIDList, sendMsg))
return
@@ -183,7 +183,7 @@
GameWorld.Log("服务器未启动好,不处理跨服信息!")
return
- msgDict = eval(dataMsg)
+ msgDict = json.loads(dataMsg)
msgType = msgDict.get("MsgType", -1)
msgData = msgDict.get("Data", "")
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
index 9b62c48..9ae3cb6 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
@@ -35,6 +35,7 @@
import operator
import random
import time
+import json
class CrossPKPlayer():
## 跨服PK玩家类
@@ -1922,7 +1923,7 @@
overInfoData.OverType = overType
overInfoData.PlayerID = playerID
overInfoData.WinnerID = winnerID
- overInfoData.RoundWinnerInfo = str(roundWinnerIDList)
+ overInfoData.RoundWinnerInfo = json.dumps(roundWinnerIDList, ensure_ascii=False)
overInfoData.RoundWinnerLen = len(overInfoData.RoundWinnerInfo)
overInfoData.PKScore = pkScore
overInfoData.DanLV = danLV
@@ -1957,7 +1958,7 @@
winnerID = overInfoData.WinnerID
roundWinnerIDList = []
try:
- roundWinnerIDList = eval(overInfoData.RoundWinnerInfo)
+ roundWinnerIDList = json.loads(overInfoData.RoundWinnerInfo)
except:
GameWorld.ErrLog("__OnLoginNotifyPKOverInfo roundWinnerIDList eval error! RoundWinnerInfo=%s" % overInfoData.RoundWinnerInfo, playerID)
pkScore = overInfoData.PKScore
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
index f53d752..7d16d92 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -42,6 +42,7 @@
from types import IntType
import time
+import json
#---------------------------------------------------------------------
#年月日时间格式
@@ -1120,20 +1121,20 @@
recMapID = universalRecData.GetValue1()
if recMapID == mapID:
findRecData = universalRecData
- fbOpenRecord[recMapID] = eval(universalRecData.GetStrValue1())
+ fbOpenRecord[recMapID] = json.loads(universalRecData.GetStrValue1())
if not findRecData:
findRecData = recTypeListData.AddRec()
findRecData.SetValue1(mapID)
- findRecData.SetStrValue1(str([curDayStr]))
+ findRecData.SetStrValue1(json.dumps([curDayStr], ensure_ascii=False))
fbOpenRecord[mapID] = [curDayStr]
else:
- recordList = eval(findRecData.GetStrValue1())
+ recordList = json.loads(findRecData.GetStrValue1())
if curDayStr not in recordList:
recordList.append(curDayStr)
if len(recordList) > 3: #只存最近3次
del recordList[0]
- findRecData.SetStrValue1(str(recordList))
+ findRecData.SetStrValue1(json.dumps(recordList, ensure_ascii=False))
fbOpenRecord[mapID] = recordList
else:
return
@@ -1149,7 +1150,7 @@
for index in range(recTypeListData.Count()):
universalRecData = recTypeListData.At(index)
recMapID = universalRecData.GetValue1()
- recordList = eval(universalRecData.GetStrValue1())
+ recordList = json.loads(universalRecData.GetStrValue1())
fbOpenRecord[recMapID] = recordList
return fbOpenRecord
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
index b8430ba..b83b6f9 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -50,7 +50,7 @@
import CrossBoss
import time
-
+import json
'''
@@ -717,10 +717,12 @@
def GetBossAttentionDict(self):
return self.bossAttentionDict
+ # RecordData改json记录 bossid存为字符串
def UpdateBossAttention(self, playerid, bossid, isAdd):
+ bossid = str(bossid)
if playerid in self.bossAttentionDict:
bossAttentionData = self.bossAttentionDict[playerid]
- recordDict = eval(bossAttentionData.RecordData)
+ recordDict = json.loads(bossAttentionData.RecordData)
if isAdd:
recordDict[bossid] = isAdd
else:
@@ -731,7 +733,7 @@
self.bossAttentionDict.pop(playerid)
else:
- bossAttentionData.RecordData = str(recordDict)
+ bossAttentionData.RecordData = json.dumps(recordDict, ensure_ascii=False)
bossAttentionData.DataLen = len(bossAttentionData.RecordData)
else:
if not isAdd:
@@ -739,7 +741,7 @@
bossAttention = PyGameDataStruct.tagDBPyBossAttention()
bossAttention.clear()
bossAttention.PlayerID = playerid
- bossAttention.RecordData = str({bossid:isAdd})
+ bossAttention.RecordData = json.dumps({bossid:isAdd}, ensure_ascii=False)
bossAttention.DataLen = len(bossAttention.RecordData)
self.bossAttentionDict[playerid] = bossAttention
@@ -753,12 +755,12 @@
attentionData = self.bossAttentionDict.get(curPlayer.GetPlayerID())
if not attentionData:
return
- bttentionDict = eval(attentionData.RecordData)
+ bttentionDict = json.loads(attentionData.RecordData)
packData = ChPyNetSendPack.tagGCBossAttentionInfo()
packData.BossList = []
for bossid, addState in bttentionDict.items():
bossInfo = ChPyNetSendPack.tagGCBossAttention()
- bossInfo.BossID=bossid
+ bossInfo.BossID=int(bossid)
bossInfo.AddState=addState
packData.BossList.append(bossInfo)
@@ -790,10 +792,7 @@
data.clear()
pos += data.readData(datas, pos, dataslen)
playerID = data.PlayerID
- if type(eval(data.RecordData)) != list:
- self.bossAttentionDict[playerID] = data
- else:
- data.clear()
+ self.bossAttentionDict[playerID] = data
return pos
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py
index 794ca6f..8836b9a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py
@@ -32,7 +32,7 @@
import random
import copy
-
+import json
'''
1. 仙盟改名
@@ -80,8 +80,8 @@
def SetBatRecFamilyNameA(recData, familyNameA): return recData.SetStrValue1(familyNameA)
def GetBatRecFamilyNameB(recData): return recData.GetStrValue2()
def SetBatRecFamilyNameB(recData, familyNameB): return recData.SetStrValue2(familyNameB)
-def GetBatRecDissolutionID(recData): return [] if not recData.GetStrValue3() else eval(recData.GetStrValue3()) # 解散的家族ID列表 [familyID, ...]
-def SetBatRecDissolutionID(recData, dissFamilyIDList): return recData.SetStrValue3(str(dissFamilyIDList))
+def GetBatRecDissolutionID(recData): return [] if not recData.GetStrValue3() else json.loads(recData.GetStrValue3()) # 解散的家族ID列表 [familyID, ...]
+def SetBatRecDissolutionID(recData, dissFamilyIDList): return recData.SetStrValue3(json.dumps(dissFamilyIDList, ensure_ascii=False))
''' 王者仙盟
value1 家族ID
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyAction.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyAction.py
index 31c9cff..2ac4979 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyAction.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyAction.py
@@ -34,6 +34,7 @@
import PlayerControl
import IPY_GameServer
import DataRecordPack
+import json
#---------------------------------------------------------------------
## 设置玩家家族行为
@@ -44,7 +45,7 @@
# @return None
def MapServer_PlayerFamilyActionNote(curPlayer, actionType, actionData, tick):
- actionDataList = eval(actionData)
+ actionDataList = json.loads(actionData)
familyId = curPlayer.GetFamilyID()
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFriend.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFriend.py
index ef6881f..68c9778 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFriend.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFriend.py
@@ -28,6 +28,7 @@
import copy
import PlayerViewCache
import PlayerTeam
+import json
#---------------------------------------------------------------------
@@ -81,7 +82,7 @@
#玩家的数据没有缓存过
PlayerControl.NotifyCode(curPlayer, 'Friend_OffLine')
return
- cacheDict = eval(curCache.GetPropData())
+ cacheDict = json.loads(curCache.GetPropData())
tagLV = cacheDict["LV"]
else:
tagLV = tagPlayer.GetLV()
@@ -323,7 +324,7 @@
PlayerControl.NotifyCode(srcPlayer, 'Friend_MakeFriend', [curPlayer.GetName()])
#srcPlayer.MapServer_QueryPlayerResult(0, 0, 'AddFriendSucceed', "", 0)
else:
- cacheDict = eval(curCache.GetPropData())
+ cacheDict = json.loads(curCache.GetPropData())
PlayerControl.NotifyCode(curPlayer, 'Friend_MakeFriend', [cacheDict['Name']])
# 记录等对方上线通知地图,任务等会用到触发逻辑,通用记录次数即可, MapServer_SyncFriendInfo为具体的好友数量,根据策划需求制作
pass
@@ -395,7 +396,7 @@
curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagID)
if not curCache:
return
- cacheDict = eval(curCache.GetPropData())
+ cacheDict = json.loads(curCache.GetPropData())
playerName = cacheDict['Name']
else:
playerName = tagPlayer.GetName()
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerGeTui.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerGeTui.py
index 8f3468d..4daf6d4 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerGeTui.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerGeTui.py
@@ -282,14 +282,14 @@
if curPlayer and not PlayerControl.GetIsTJG(curPlayer):
continue
- recordDict = eval(bossAttentionData.RecordData)
- if recordDict.get(bossID, 0) in [0, 9]:
+ recordDict = json.loads(bossAttentionData.RecordData)
+ if recordDict.get(str(bossID), 0) in [0, 9]:
#0-默认未关注, 1-主动关注, 2-自动关注, 9-主动取消关注
continue
curCache = PlayerViewCache.ViewCacheMgr.FindCache(playerID)
if not curCache:
continue
- cacheDict = eval(curCache.GetPropData())
+ cacheDict = json.loads(curCache.GetPropData())
if not CheckCanGeTui(cacheDict, geTuiType):
# 过滤个推
continue
@@ -327,7 +327,7 @@
if not curCache:
return
- cacheDict = eval(curCache.GetPropData())
+ cacheDict = json.loads(curCache.GetPropData())
if not CheckCanGeTui(cacheDict, Def_Onoff_Chat):
# 过滤个推
return
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerSocial.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerSocial.py
index 744608c..e5612fa 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerSocial.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerSocial.py
@@ -26,7 +26,7 @@
import IpyGameDataPY
import PlayerViewCache
import PyGameData
-
+import json
#--------------------社交圈基本结构-------------------
# 社交圈
class SocialPlayers(object):
@@ -723,7 +723,7 @@
playerSocial.RealmLV = 1
playerSocial.OnlineType = ChConfig.Def_Offline
else:
- cacheDict = eval(curCache.GetPropData())
+ cacheDict = json.loads(curCache.GetPropData())
playerSocial.clear()
playerSocial.PlayerID = playerID
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py
index d7aa654..59a7206 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py
@@ -28,6 +28,7 @@
import CrossRealmMsg
import ChNetSendPack
import NetPackCommon
+import json
import PlayerGeTui
import re
@@ -100,7 +101,7 @@
return
if curCache:
- cacheDict = eval(curCache.GetPropData())
+ cacheDict = json.loads(curCache.GetPropData())
tagPlayerName = cacheDict["Name"]
talkType = sendPack.GetTalkType()
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index bffd6cb..525da05 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -85,7 +85,7 @@
# 同步更新助战信息
if PlayerFBHelpBattle.IsInHelpBattleCheckInList(PlayerID):
- PropDataDict = eval(PropData)
+ PropDataDict = json.loads(PropData)
fightPower = PropDataDict.get("FightPower", 0)
familyID = PropDataDict.get("FamilyID", 0)
playerName = PropDataDict.get("Name", "")
@@ -236,7 +236,7 @@
return
playerEquipList = []
- equipItemList = eval(itemData)
+ equipItemList = json.loads(itemData)
for equipItemDict in equipItemList:
equipIndex = equipItemDict["ItemIndex"]
if equipIndex not in ShareDefine.RoleEquipType:
@@ -276,7 +276,7 @@
answerPack.OnlineType = ChConfig.Def_Offline
answerPack.ServerGroupID = 0
else:
- cacheDict = eval(curCache.GetPropData())
+ cacheDict = json.loads(curCache.GetPropData())
answerPack.PlayerID = clientPack.PlayerID
answerPack.PlayerName = cacheDict["Name"]
@@ -305,7 +305,7 @@
curCache = ViewCacheMgr.FindCache(playerID)
if not curCache:
return
- PropData = eval(curCache.GetPropData())
+ PropData = json.loads(curCache.GetPropData())
PropData["FamilyID"] = familyID
PropData["FamilyName"] = familyName
playerLV = PropData["LV"]
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
index c390c49..3be21b8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -36,6 +36,7 @@
import GameFuncComm
import PlayerTJG
import IpyGameDataPY
+import json
import time
import random
@@ -590,7 +591,7 @@
return
#请求记录申请进入家族信息
- sendMsg = str([familyID, curPlayer.GetFightPower()])
+ sendMsg = json.dumps([familyID, curPlayer.GetFightPower()])
curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_AddFamilyAction,
ShareDefine.Def_ActionType_FamilyAdd, '', sendMsg, len(sendMsg))
@@ -745,7 +746,7 @@
## 添加家族事件记录
def AddFamilyEventNote(curPlayer, eventType, valueList):
##同步记录到GameServer, eventType默认为value1
- sendMsg = str([eventType] + valueList)
+ sendMsg = json.dumps([eventType] + valueList, ensure_ascii=False)
curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_AddFamilyAction, ShareDefine.Def_ActionType_FamilyEvent, '', sendMsg, len(sendMsg))
GameWorld.DebugLog("AddFamilyEventNote sendMsg=%s" % sendMsg)
return
--
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